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36 votes

Creating Normal maps from a Texture?

Theory First thing normal map generators do is to converts the input image into a grayscale image, even if it is colored, that is because color information is practically useless in the generation ...
Omar Emara's user avatar
  • 22.6k
18 votes
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Bake hair particle system to textured low-poly mesh

I have a technique which might be unorthodox but very efficient. The idea is to deform your mesh into its UV map while keeping the hair attached to it, so you can render it into a UV texture : I've ...
ChameleonScales's user avatar
18 votes
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Baking multiple materials into one texture

To make this work properly, you need to have an active Image Texture with your new image file in each material you have in this model. Basically, what you have to do now, is to Ctrl + C on Image ...
Mzidare's user avatar
  • 4,320
18 votes
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How to bake a fake SSS map (thickness map)

Note: you must use a version above 2.79 to have access to the AO node: https://builder.blender.org/download/ Create an Emissive shader then add an Input → Ambient Occlusion. Check Inside and Only ...
Danyl Bekhoucha's user avatar
18 votes

Blender 2.8 Circular dependency error when baking textures

Just disconnect the TEXTURE node you are baking to. Then reconnect after it is finished baking. HTH.
chippwalters's user avatar
15 votes
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How to generate a fake hand painted texture (Blizzard like), Borderlands effect or Pixel Art effect

Hand painted effect One texture is needed: a normal map. I recommend you to bake it in 32 or 16 bits float in order to get more depth on your curvature map and to bake it at a minimum resolution of ...
Danyl Bekhoucha's user avatar
15 votes
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How to convert object space normals to tangent space?

The simplest way to do such a conversion is to calculate the dot products between the Object_Space_Normal and the Tangent plane, and then 'normalize' the result to RGB. $\vec{Tg}_N = 0.5 + \begin{...
Secrop's user avatar
  • 3,586
14 votes

Possible to bake texture to new UV map?

As an additional note to section 1: Make sure the renderable UV map is set to the original. I had it accidentally on the new_map and it messed up the process
Manu Järvinen's user avatar
12 votes
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when baking normals, do I have to set shading to smooth or flat for the low mesh?

A tangent space normal map is a bake of normals relative to the low poly's normals. Whenever you make a tangent space normal map, it is going to take your existing normals, whether they're flat ...
Nathan's user avatar
  • 24.9k
11 votes

"No valid selected objects." - Preventing me from baking material

In the bake options see if "Selected to active" is ticked ON. This is multiple object bakes. Tick if off and try again. make sure yout TEXT Image node is slected too
Temple Green's user avatar
11 votes
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How can i use Filmic with Blender Cycles baking

You can't bake directly with Filmic but you can composite the texture baked. Baking with Filmic Warning: before baking check if: GPU baking is enabled check if the normals are correct, to bake an ...
Danyl Bekhoucha's user avatar
11 votes

Trying to bake texture but it's saying that it's an uninitialized image

In the Texture Image node, where it normally says Single Image, change it to Generated.
s0up's user avatar
  • 263
10 votes
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How do I texture paint with glow?

It has nothing to do with the painting per se. First, you need to paint the emission map of your shader : Make sure to use black as blank color when creating the texture, so it doesn't emit light ...
Lauloque's user avatar
  • 17k
9 votes
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Bake indirect lightmap

If you are baking with Cycles you just have to turn off the direct contribution when baking.
florianfelix's user avatar
9 votes
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Understanding bake UV

What does the UV Bake Type do? The UV bake type is used to bake the UV coordinates of your geometry. As stated by the documentation, the red channel represents the U value and the green represents the ...
mqbaka mqbaka's user avatar
8 votes
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Bake a texture map with python

I think I will give you some basic steps, that is, add a node of type "TEX_IMAGE", assign your image to it. therefore: ...
Noob Cat's user avatar
  • 1,259
7 votes

Need some help baking, "No active image found in material"

For Blender beginners like me, here is a much clearer and more detailed guide: Go to 'Shading' view For each material used by your mesh: Inside the side-pane, select the material Inside the Node ...
Shasaur's user avatar
  • 83
7 votes
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Creating Normal maps from a Texture?

While normal maps from textures can also be created within blender, there is another FLOSS software called AwesomeBump. It's not quite as user friendly as CrazyBump but it gets the job done. If you ...
metaphor_set's user avatar
  • 6,655
7 votes
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How to bake alpha in Cycles?

I don't think it's possible to bake alpha directly, but you can try making a new shader mixing a white and a black emit shader together using the alpha of your textures as mask, then bake that into a ...
Gez's user avatar
  • 2,230
7 votes
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How to bake normal map if the models intersect?

To bake from an object with is slightly outer of your lowpoly mesh, you need to increase the ray distance option in the bake panel: Blender bake using a ray casting. If the ray distance is 0, the ray ...
lemon's user avatar
  • 60.5k
7 votes
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How can i bake a lightmap and use it in Blender Game engine

UV Mapping Unfold your meshes that will generate your first UV Channel, it will be used for your texture and normal map. Make sure that the seams aren't facing the player too much. You can see your ...
Danyl Bekhoucha's user avatar
7 votes
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How to bake a position map in Blender

To bake a position map you need to create an emissive shader and bake in emit mode. For the node setup use for the input an Input > Texture Coordinate. You will need to use the generated output of ...
Danyl Bekhoucha's user avatar
7 votes
Accepted

Why does this plane's UVs distort when there is exactly one Subsurf subdivision level set?

Each quad face is always made of 2 triangles in 3D softwares. I guess the result you see has to do with the way Blender will triangulate each of the 4 faces it creates when it subdivides. Here I use a ...
moonboots's user avatar
  • 163k
7 votes
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How Can I Quickly Create Embossed Text in the Style of a Label Maker

If you don't need extra geometry, just use an image as a bump map to fake the relief. This will allow you to keep the vertex count low, as all you need is a simple plane. Or you can use the image as ...
susu's user avatar
  • 14.1k
6 votes

How to 'weaken' or 'strengthen' a normal map texture?

I converted @JulianHzg answer into OSL script which allows to do all calculations in one node: ...
dimus's user avatar
  • 3,312
6 votes

Cycles bake is too dark

The way I found to do this is to set your cycles settings this way: Under Render Properties Under Bake Change "Bake Type" to "Diffuse". Select the "Colored" button, while disabling "Direct" and "...
Storyseeds's user avatar
6 votes
Accepted

How to bake a cavity map from hi-poly to low-poly?

This is a "symptom" of a need for 'ray distance' : The bake casts rays around the meshes. If parts of the mesh you want to bake to are too far from the highpoly mesh, the bake will miss them. ...
lemon's user avatar
  • 60.5k
6 votes

How to Run Code After Baking With 'INVOKE_DEFAULT' Has Finished?

Although the question is old, can help more developers. You can create a modal operator and check the state of the 'is_dirty' property of the image. ...
Carneiro's user avatar
6 votes

Baking Ambient Occlusion: Almost entirely black

To this day I don't know exactly what that checkbox "Bake from Multires" does. I had once read that it was a relic from old times (Blender 2.79 and older)...? Anyway, you can bake the AO in ...
Blunder's user avatar
  • 14.3k

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