ASCII Art rely on a fundamental concept, when characters are viewed from far, they no longer look like characters but rather some white and black blocks. Some characters look more black that others, for instance, a dot . colors a single pixel black, while an I colors more that one pixel black and thus it looks more black that a dot from far away.
Let us ...
You can change the font used for a text object under the Object Data properties panel.
Here you can specify different fonts for standard, bold, and italics; as well as various other typesetting parameters. You can also define a set of objects as a custom font by naming them something like fontName_a, fontName_b, etc. and use fontName_ as the Object Font.
Try using a Curve modifier.
Add curve circle (ShiftA> Curve Circle) and set the radius as desired in the Redo menu (at the bottom of the Tool Shelf):
Add the text object (ShiftA> Text) and type in your text (Tab> Edit mode):
Add a curve modifier to the text object in Properties > Modifiers, and set the Object to be your curve circle:
Rotate the text ...
First of all, Blender does not support Right-to-Left text rendering, however there are ways to use a wide variety of character sets.
In a 3D text object:
The default Bfont has a very limited character set which does not include arabic.
To add arabic text to a 3D text object, you need to use a font that has the relevant glyphs (e.g. a unicode font).
Here is two methods to edit the text object in the text editor :
1- Link the object text to the text file :
2- Convert text object to a file, then back from a file to an object :
1- For the first method, run this script once and select your text object to see the live update.
#this is one way link ( object to text file )
The Remesh modifier doesn't seem to work on flat objects so you need to give your text some volume/thickness.
In edit mode select all the faces and press E and extrude the text a little to give it some volume.
The Remesh modifier will now work but will remove all but one letter of the text until 'Remove Disconnected Pieces' is unchecked on the Remesh ...
I've seen this done before (yes, Blender as a power-point replacement).
Using Camera Switching
Blender can use timeline markers to switch cameras.
This means you can jump between markers to switch slides.
You can have 3d text in each view, and animate the visibility if you rather they don't display in every slide.
This also has the advantage that you ...
Let's say you've successfully tracked an object in your scene:
Go to the Solve Tab and in the Geometry section and click on Link Empty To Track.
That will create an Empty that, if seen from the camera, moves within the frame like the tracked object.
At this point you might want to add your image as background for reference and make it visible for the ...
You could do it this way:
Create a spiral with shift A > Curve > Curve Spirals > Archemedian (maybe it needs the Extra Objects addon?).
Play with the parameters on the bottom of the T panel (left of the 3D View), give it a Height value.
Put the origin of the spiral on its bottom. Check the direction so that it goes up.
Keep the spiral selected and in the ...
To create animated lines like in the video you linked, you could use Curves and animate the start and end bevel factors. (see this related question)
Add a curve object
Set the Fill to Full in Object Data > Shape
Increase the depth in Object data > Geometry > Bevel:
Animate the start and end bevel factors by right clicking and selecting insert keyframe, or ...
If you are just trying to put text on a balloon, I would use a texture, not a text mesh.
To unwrap the balloon, I "cheated" and just marked seams around where the text was to be placed, the rest doesn't matter since you aren't putting any text on it. Then after unwrapping I just scaled the rest of the pelt down and put it in the corner and made the ...
If the Tab key for some reason doesn't put you in Edit Mode, try changing into edit mode using the dropdown menu:
You can find more information about text editing in the manual: http://www.blender.org/manual/modeling/texts/introduction.html#editing-text
Also, if you are a new user and do not have special reasons, there is no point in using an older version....
Here is a quick method for that:
Create a circle curve object.
Enter Edit Mode, make sure all points are selected, then V to switch handle type to Aligned.
AltC to make it an open curve (acyclic).
Select the tip point, then E to extrude it. Note that the length should no less than the length of the text.
You can manually tweak the shape by extruding and ...
Add "text", change it to your desired text, then "convert text to mesh".
Subdivide a few times using W > "Subdivide".
Add a sphere, and resize it, making sure the sphere's diameter is smaller than the distance between vertices. (This is for later if we choose to use the "0's" vertices as the sphere distribution control point.)
Add the sphere's material.
Fastest way (if a little inacurate) is probably using a single text object, with every single dial text as a word (separated by a space character)
Add a Curve modifier to said text object, and point it to a Bezier Curve Circle matching the desired dial radius.
Adjust the vertical positioning of text as desired, the control its radial positioning through ...
The wiki page on Blender Internationalization shows how to set your preferred language
You can enter foreign languages with alternative symbols (like a cyrillic alphabet). You must pick a font that supports the extended character set. The default Bfont does not have many extended characters, that's why you aren't seeing them. You can read more ...
Since Blender 2.76 (or more detailled, since the Gooseberry Branch) there is a great new Text Effect Strip feature which will do the job for you! Mikeycal Meyers already made a great Tutorial on this topic.
Just Add Shift+A an E̲ffect Strip... T̲ext. You can animate it's opacity if needed and change it's size and position.
Your problem with the Shrinkwrap modifier is that it requires decently even topology, and text objects have horrendously miserable topology.
Here is a text object with wire shown. All those long skinny tris make for terrible deformation.
To fix this first convert your object to a mesh (Alt+C) and add solidify it slightly (because Remesh needs a 3D solid ...
You can control the thickness of a curve's bevel by changing the radius of a particular segment:
To get something like this:
Be aware that the tools to create and manipulate curves in blender are not as responsive and sofisticated as other programs out there, so to create complex curves like this, it might be easier to work in Inkscape, ...
All it is, is a curve modifier, really.
Assign the modifier to the text, and use CtrlT on the curve points in edit mode to change the twist, and make the text stand up.
If you want to give all the points on the curve the same twist.. first set the twist of all points to 0 in the Transform Panel, and in a new operation, raise it to the required value.
I know nothing about braille but this should be as simple as grabbing a suitable font and extruding it. I tried braille normal from fontspace. Once in Blender, add a Text object, edit it as needed and then navigate to the .ttf font file under Font, the Regular input should be enough.
One you are satisfied, you can edit the Extrude slider for the depth or ...
On the surface, and for most text the Text On Curve option would work great. The clockface however is the one example where the positions of the Numerals are more important than the perfect spacing between them.
See here in green the marks where the midpoint of these Numerals would need to be to make the clock look as expected, but automated Justify or ...
Select your text object and under it's data change the font to use:
Use a Unicode font file or a file that has all the symbols you need. On windows machine you can find fonts in:
/Windows/Fonts/ (Fonts folder may be hidden)
and on linux machine in:
/home/<username>/.fonts (.fonts is a hidden ...
You may do it using a Simple Deform (Bend) modifier although it'll deform the text a bit.
Add a text and separate every letter by a space character. Convert it to the mesh with Alt+C.
Being in Object Mode add a Simple Deform modifier and set its type to Bend.
Change the Deform angle value like you need.
NOTE: You may do the similar operation being in ...
While this isn't a fault with blender's font parser I think I can offer some insight.
To give this context, this doesn't only happen with fonts, it happens with all 2D Curves that self intersect when offset too.
If you have a bit of respect for typography then you don't 'fatten' fonts. Fonts are designed with certain visual weights in mind, ...
To input text that can't be directly typed from the keyboard, it is possible to copy-paste it into Blender's text editor and use Edit > Text to 3d object from the header, which will make a text object out of it. Shortcuts are CtrlM to make it one object and AltM to make a object from each line.
Well, it depends on what "all characters" are, but generally you should be able to just loop over a range of code points or character values, casting with chr.
For example, if you want all printable ASCII characters:
text_string = ''.join([chr(i) for i in range(32, 127)])