Nvidia discontinued the development of the CUDA Toolkit for macOS. The last version that was release for it was 10.2. Consequentially, Blender 2.9x does not include support for CUDA rendering on macOS. This change is documented in the release notes and the manual.
NVIDIA GPU rendering on macOS is no longer supported. Apple dropped support for CUDA drivers ...
Blender most likely is fully using your system resources. In the task manager, change one of the charts to display CUDA and you'll see that its being fully utilized.
I just started a render on my computer, and you can clearly see when it fully using the GPU resources for CUDA even though it says usage is just 12% in total.
Windows may throttle your ...
This is not really an answer, not my knowledge either.
Wanted to add this as a comment, but I don't have enough reputation to do so.
I asked Campbell Barton several years ago about how to build blender so I could share my builds with people that used a different distro than I did, and this is what he replied:
There are a few issues here, First is with ...
Click on the Image Texture node, hit N to open up the Properties Panel on the right side, go to Item > Properties and you'll get all image properties like the path, size, color space etc.:
You can slice them at render time (i.e. the full geometry will still be there, but only the relevant slices will be rendered) by using Material nodes:
Say you want to render only the portion 0.5 < Z < 0.9. Then, as your sphere's material, use a Mix shader:
The Mix Shader should be used to mix your material (whatever that is, e.g. a green Diffuse) and ...
I found the issue. It's really somewhat amusing:
I got and installed a new Graphics-Card on my system. (Geforce GTX 970)
The set-up also installed NVIDIA GeForce Experience (V. 220.127.116.11) and during install it set-up also "Game internal overlay", which basically opens the possibility for gamers to record videos of their game, the gamer himself, via WebCam ...
Are your GPUs in SLI or similar pairing technology, or somehow presented at OS level as a single GPU?
If so that will negatively affect performance in Blender, because those systems are generally inefficient and will not fully utilize the power of both GPUs entirely.
Blender however if presented with two discrete graphics cards for rendering in Cycles can ...
I was able to solve this by disabling the Cycles Render Engine in the Add-ons panel, this let me restore the System panel to how it should look.
As for getting Cycles to work again now, I'll ask another question...
So...You could be referring to a few things, but I'm just going to run through all of them real quick.
Armature Scene Layer: The layer in which the armature is in the scene. This matters for rendering and viewport filtering.
Armature Layers: The Bone Layers in an Armature. Activating a Layer makes it visible in the editor.
Armature Protected Layers: ...
Hello fellow Linux user!
For taking advantage of your Nvidia RTX card, it is recommended to install the non-free Nvidia driver. I also have an RTX (a smaller one, the 2060) and it works fine with Blender 2.8x, renders in minutes and never crashes.
This sounds at first as if some drivers are not installed in the optimal version or sth is missconfigured.
If you are an inexperienced Linux user, you will have a hard time avoiding independent google and building up a certain technical understanding. Part of this is to better isolate your problem than "... my system lags, Blender ...
I would advice to get the basic stuff like using the UI on your own before continuing. It might not be practical to ask for every small detail like this. But, sure, the answer is not difficult at all.
Just grab a corner of some editor and drag it towards another to merge the UI areas:
Please note that it makes a difference what side you click on. If you ...
Smoke simulations, and – if "Disk Cache" is selected – also cloth and soft body simulations, will create a folder called blendcache_$file where $file is the name of your .blend file (fluid simulations will create cache_$file instead).
Those folders contain the results of baking the physics. Deleting them clears the bake; to bring your bake around (to ...
Nouveau drivers aren't officially supported, the minimum requirements state that the official Nvidia drivers have to be installed when using one of their graphics cards.
NVIDIA: GeForce 400 and newer, Quadro Tesla GPU architecture and newer, including RTX-based cards, with NVIDIA drivers (list of all GeForce and Quadro GPUs)
In the contents, it has 2. Downloading OpenGL
The link varies by Operating System
Read your Graphics Card Vendor notes about openGL support.
For instance, NVIDIA has notes about openGL support here:
Hope that helps.
I just bought a chromebook and was interested in this very topic. I've compiled the correct steps from this link as well as some basic exploration.
Hit the Launch button (key with a small circle on the left side of the keyboard where caps-lock is on other keyboards) and type "terminal". I was prompted to accept the linux install and I did.
Update packages ...
If you hate Windows 10, there are other options. I know you asked about Blender on Chromebook, but you can find non-Windows 10 computers for very cheap or free. I got a desktop with Linux from my local library, and my tech teacher gave me a Windows 7 laptop for free. Try asking around.
We can't support unofficial builds, as there are too many of them with too many unknowns. If you really want to use this PPA, ask the person who created it for help. If you just want to use Blender on Ubuntu, download the Linux version from the Blender download page.
Try to run blender from your system's console, so that when it crashed we can see there what happened eventually.
On windows, open you file explorer and navigate to Blender's installation folder (by default C:\Program Files\Blender Foundation\Blender).
From there, click on the folder path at the top of the explorer, type in "cmd" and hit ⏎ Enter. It's ...
You can increase viewport speed in multiple ways.
1) Make sure you have GPU Compute on (in preferences and in render tab)
2) Adjust viewport resolution in Render Tab -> Performance -> Viewport -> Pixel size
3) Decrease Render samples in Render Tab -> Sampling -> Viewport
4) Remember that Cycles will always be considerably slower than Evee.
Settings on my ...
Blender's hardware requirements are documented here. As of now for Blender 2.80 this is:
32-bit dual core 2Ghz CPU with SSE2 support
4 GB RAM
Mouse, trackpad or pen tablet
Graphics card with 1 GB RAM, OpenGL 3.3
64-bit quad core CPU
16 GB RAM
Full HD display
Three button mouse
The .fbx file does seem rather resource hungry for such a simple scene. I've downloaded the .obj version for comparsion. Counterintuitively the .obj is both smaller in file size and loads much quicker despite being a ASCII text format. The reason seems to be that in the fbx import all objects are parented to empties and every object has 25 materials assigned....
To understand this, you have to get a bit into the Unix (and thus Linux) Library loading system.
The object file is dynamically linked, which you can see by running file bpy.so. Dynamically linked objects require other libraries at runtime. You can see the required libraries by running ldd bpy.so.
There area also statically linked libraries, called "...
Additionally to installing the drivers and Cuda, I had to choose the NVidia card as the card used for rendering (hybrid card), by runningsudo prime-select nvidia and log off and in again, afterwards it works.
This is now really off-topic.