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7 votes
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Subdivision not working as expected

Check if you have any overlapping vertices. If you look at the 2 other shapes, they are okay. Select All with A, then press M and merge by distance. Alternatively you may have some "Edge Crease&...
Grzegorz Krug's user avatar
7 votes

How to fix edges "radiating" when adding a subsurface modifier

Aim to have the same number of vertices in an edge loop around the inner part of the button,(around the button holes) as you have in the circumference of the rest of the button then use the Bridge ...
3fingeredfrog's user avatar
4 votes
Accepted

Unexpected kinks in mesh

Its caused by the bevel and subdivision modifier not having enough supporting geometry. Create a Loop Cut like so near the edge
a-python-script's user avatar
4 votes
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How to keep a smooth surface with sharp edges when subdiv applied?

Create this topology: Bevel it: Give it Array, Simple Deform and Subdivision Surface modifiers: Also give it a Lattice modifier if you want to make it narrow at its top and bottom:
moonboots's user avatar
  • 164k
4 votes

Modelling surface diagrams

Is this the kind of result you are trying to achieve? It's pretty easy to extrude new faces (sheets) from a Blender plane that acts as the main sheet. Create a plane (⇧ Shift + A Add > Plane), ...
alexmro's user avatar
  • 61
4 votes
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shading artifacts after subdivision

you have non-planar faces caused by these 2 vertices. All vertices within this area have a Y of -1 but these 2 vertices have -0.99976. Set them both to -1 and the shading problem will go away. Also at ...
Harry McKenzie's user avatar
  • 14.2k
4 votes
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Assigned texture leaking out of the area after aplying subdivision modifier

You can add an edge loop (CtrlR): Or select the existing edge loop and CtrlE > Edge Crease, which will counter the Subdivision Surface effect:
moonboots's user avatar
  • 164k
4 votes
Accepted

How can I Subdivide a Mesh into Even Square Faces?

No, you cannot fit perfect square faces on every cuboid. Let's take a simple example: a cuboid with dimensions that are not multiples of the same number. In this case, you cannot perfectly fit square ...
Harry McKenzie's user avatar
  • 14.2k
4 votes
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How to fix edges "radiating" when adding a subsurface modifier

Start with a Plane and subdivide 3 times. Select faces as shown and press i to Inset Faces. Delete the other half of the shape and add a Mirror Modifier. You can easily resize the square with S to ...
Harry McKenzie's user avatar
  • 14.2k
3 votes
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subdivision surface looks horrible

Supporting Edge Loops Needed The pinching you're seeing with the Subdivision Surface modifier on your cylinder can happen when there are no supporting edge loops near the edge between the side of the ...
Fletcher Graham's user avatar
3 votes
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Force subdivision surface to pass through control vertices

The slow solution As mentioned in my other answer, here's the easier way, but slower. I use a simulation zone, but a repeat zone can be used instead... Sorry for a big screenshot, but Blender ...
Markus von Broady's user avatar
3 votes

Force subdivision surface to pass through control vertices

I don't have the time or energy for a full answer, but this won't fit into a comment, and is better than nothing, I guess. The behavior you want is probably how beziers with auto handles work: You ...
Markus von Broady's user avatar
3 votes
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Subdivision modifier not working properly on a cylindric shape

you have overlapping vertices, select all in Edit mode and press M > Merge by Distance
moonboots's user avatar
  • 164k
3 votes

Can you pavé gems based on surface instead of topology?

Here's a GN group that will pack instances on a surface, irrespective of its topology. The packing is based on a hexagonal tiling of its UV space. It relies on 2 subgroups. A hexagonal tiling of a ...
Robin Betts's user avatar
  • 78.2k
3 votes
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Two questions about the operation of the Subdivision Surface Modifier

If the modifier is able to smooth the edge of the donut without being applied, why does it have to be applied in order to get the higher density needed for the droopy icing? The modifier creates new ...
Nathan's user avatar
  • 25.1k
3 votes

How to subdivide keeping the form of the curve_

You can try the Relax operation. Activate the LoopTools addon, select the edges (in Edge Select mode) and RMB > LoopTools > Relax:
moonboots's user avatar
  • 164k
3 votes

How to subdivide keeping the form of the curve_

Subdivide comes with a 'Smoothness' setting, which appears to need some definition of a vertex-normal to work with: In the absence of faces, normals appear to be derived from vector-to-object-origin. ...
Robin Betts's user avatar
  • 78.2k
3 votes
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How to fix shading issue on the topology of the modified cylinder?

The current edge flow of your model does not meet the requirements to effectively support a Subdivision modifier, leading to shading issues. You could try to remodel it like this then just adjust the ...
Harry McKenzie's user avatar
  • 14.2k
3 votes
Accepted

subdivision/bevel problem

Choose Limit Method > None so that the bevel also happens on this edge, it will prevent your problem, or do a manual bevel:
moonboots's user avatar
  • 164k
3 votes

Cylinder shape has pinching edges

You could start with a flat plane 2m x 3.14m (half circumference $\pi*D/2$) with origin on the left edge and this simple topology. Add as many vertical edges as needed. Then extrude. Add Mirror ...
Harry McKenzie's user avatar
  • 14.2k
3 votes
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Cylinder shape has pinching edges

You could try this topology, but I had to use a 64 vertex cylinder:
moonboots's user avatar
  • 164k
2 votes
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The subdivision modifier destroyed the flat surface

You can use edge creasing to keep the border from being affected by subsurf : select the border edges and either hit shift+E & drag, or increase the "crease" property in the sidebar (&...
Hadriscus's user avatar
  • 833
2 votes
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Getting completely different results on manual editing vs script

This is due to: smooth_modifier.factor = 10 Use instead smooth_modifier.iterations = 10 As you can see below, "Factor&...
lemon's user avatar
  • 60.6k
2 votes
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How can I remove this crease/fix the topology of this subdivided mesh?

Use this topology instead? You'll need to move some vertices, flatten some faces and shade smooth again:
moonboots's user avatar
  • 164k
2 votes
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Subdivision or quad issues

Go to edit mode, select all and press Shift N (Recalculate Normals Outside).
josh sanfelici's user avatar
2 votes
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Subdivision surface makes holes in mesh

What you see is normal, you've given an Edge Split modifier to your object, by default it cuts the edges according to the desired angle between the faces, here you've enabled the Sharp Edges option so ...
moonboots's user avatar
  • 164k
2 votes
Accepted

Modelling surface diagrams

(Using Blender 3.6.8) Approach Use NUBRS surfaces and Bezier curves for smoothness, and Geometry Nodes for non-destructive workflow. Procedure Add Surface/Nurbs Curve to model each branch: Extrude ...
StefLAncien's user avatar
  • 5,947
2 votes

Can I subdivide a mesh nonuniformly until a maximum face area is achieved?

Use an icosphere. OR Subdivide the sphere unevenly, then use the remesh function from the mesh data tab.
Leander's user avatar
  • 27.5k
2 votes
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how can i fix this subdivision modifier problem?

With the current topology the Subdivision Surface modifier will generate an inner vertex, therefore this problem, you can fix the topology with the Knife tool (K to activate, A to cut orthogonally, C ...
moonboots's user avatar
  • 164k
2 votes

Trying to work on my topology skills, would appreciate some guidance!

You can use the shrinkwrap modifier to project your mesh on a clean surface. By doing so, you wont have to bother about topology too much. You can even use triangles, ngons, edge and vertex creases ...
Alex's user avatar
  • 2,718

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