7
votes
Accepted
Subdivision not working as expected
Check if you have any overlapping vertices. If you look at the 2 other shapes, they are okay.
Select All with A, then press M and merge by distance.
Alternatively you may have some "Edge Crease&...
7
votes
How to fix edges "radiating" when adding a subsurface modifier
Aim to have the same number of vertices in an edge loop around the inner part of the button,(around the button holes) as you have in the circumference of the rest of the button then use the Bridge ...
4
votes
Accepted
Unexpected kinks in mesh
Its caused by the bevel and subdivision modifier not having enough supporting geometry. Create a Loop Cut like so near the edge
4
votes
Accepted
How to keep a smooth surface with sharp edges when subdiv applied?
Create this topology:
Bevel it:
Give it Array, Simple Deform and Subdivision Surface modifiers:
Also give it a Lattice modifier if you want to make it narrow at its top and bottom:
4
votes
Modelling surface diagrams
Is this the kind of result you are trying to achieve? It's pretty easy to extrude new faces (sheets) from a Blender plane that acts as the main sheet.
Create a plane (⇧ Shift + A Add > Plane), ...
4
votes
Accepted
shading artifacts after subdivision
you have non-planar faces caused by these 2 vertices. All vertices within this area have a Y of -1 but these 2 vertices have -0.99976. Set them both to -1 and the shading problem will go away. Also at ...
4
votes
Accepted
Assigned texture leaking out of the area after aplying subdivision modifier
You can add an edge loop (CtrlR):
Or select the existing edge loop and CtrlE > Edge Crease, which will counter the Subdivision Surface effect:
4
votes
Accepted
How can I Subdivide a Mesh into Even Square Faces?
No, you cannot fit perfect square faces on every cuboid. Let's take a simple example: a cuboid with dimensions that are not multiples of the same number. In this case, you cannot perfectly fit square ...
4
votes
Accepted
How to fix edges "radiating" when adding a subsurface modifier
Start with a Plane and subdivide 3 times. Select faces as shown and press i to Inset Faces. Delete the other half of the shape and add a Mirror Modifier. You can easily resize the square with S to ...
3
votes
Accepted
subdivision surface looks horrible
Supporting Edge Loops Needed
The pinching you're seeing with the Subdivision Surface modifier on your cylinder can happen when there are no supporting edge loops near the edge between the side of the ...
3
votes
Accepted
Force subdivision surface to pass through control vertices
The slow solution
As mentioned in my other answer, here's the easier way, but slower. I use a simulation zone, but a repeat zone can be used instead...
Sorry for a big screenshot, but Blender ...
3
votes
Force subdivision surface to pass through control vertices
I don't have the time or energy for a full answer, but this won't fit into a comment, and is better than nothing, I guess. The behavior you want is probably how beziers with auto handles work:
You ...
3
votes
Accepted
Subdivision modifier not working properly on a cylindric shape
you have overlapping vertices, select all in Edit mode and press M > Merge by Distance
3
votes
Can you pavé gems based on surface instead of topology?
Here's a GN group that will pack instances on a surface, irrespective of its topology. The packing is based on a hexagonal tiling of its UV space.
It relies on 2 subgroups.
A hexagonal tiling of a ...
3
votes
Accepted
Two questions about the operation of the Subdivision Surface Modifier
If the modifier is able to smooth the edge of the donut without being
applied, why does it have to be applied in order to get the higher
density needed for the droopy icing?
The modifier creates new ...
3
votes
How to subdivide keeping the form of the curve_
You can try the Relax operation. Activate the LoopTools addon, select the edges (in Edge Select mode) and RMB > LoopTools > Relax:
3
votes
How to subdivide keeping the form of the curve_
Subdivide comes with a 'Smoothness' setting, which appears to need some definition of a vertex-normal to work with:
In the absence of faces, normals appear to be derived from vector-to-object-origin. ...
3
votes
Accepted
How to fix shading issue on the topology of the modified cylinder?
The current edge flow of your model does not meet the requirements to effectively support a Subdivision modifier, leading to shading issues. You could try to remodel it like this then just adjust the ...
3
votes
Accepted
subdivision/bevel problem
Choose Limit Method > None so that the bevel also happens on this edge, it will prevent your problem, or do a manual bevel:
3
votes
Cylinder shape has pinching edges
You could start with a flat plane 2m x 3.14m (half circumference $\pi*D/2$) with origin on the left edge and this simple topology. Add as many vertical edges as needed. Then extrude.
Add Mirror ...
3
votes
Accepted
Cylinder shape has pinching edges
You could try this topology, but I had to use a 64 vertex cylinder:
2
votes
Accepted
The subdivision modifier destroyed the flat surface
You can use edge creasing to keep the border from being affected by subsurf : select the border edges and either hit shift+E & drag, or increase the "crease" property in the sidebar (&...
2
votes
Accepted
Getting completely different results on manual editing vs script
This is due to:
smooth_modifier.factor = 10
Use instead
smooth_modifier.iterations = 10
As you can see below, "Factor&...
2
votes
Accepted
How can I remove this crease/fix the topology of this subdivided mesh?
Use this topology instead? You'll need to move some vertices, flatten some faces and shade smooth again:
2
votes
Accepted
Subdivision or quad issues
Go to edit mode, select all and press Shift N (Recalculate Normals Outside).
2
votes
Accepted
Subdivision surface makes holes in mesh
What you see is normal, you've given an Edge Split modifier to your object, by default it cuts the edges according to the desired angle between the faces, here you've enabled the Sharp Edges option so ...
2
votes
Accepted
Modelling surface diagrams
(Using Blender 3.6.8)
Approach
Use NUBRS surfaces and Bezier curves for smoothness, and Geometry Nodes for non-destructive workflow.
Procedure
Add Surface/Nurbs Curve to model each branch:
Extrude ...
2
votes
Can I subdivide a mesh nonuniformly until a maximum face area is achieved?
Use an icosphere.
OR
Subdivide the sphere unevenly, then use the remesh function from the mesh data tab.
2
votes
Accepted
how can i fix this subdivision modifier problem?
With the current topology the Subdivision Surface modifier will generate an inner vertex, therefore this problem, you can fix the topology with the Knife tool (K to activate, A to cut orthogonally, C ...
2
votes
Trying to work on my topology skills, would appreciate some guidance!
You can use the shrinkwrap modifier to project your mesh on a clean surface. By doing so, you wont have to bother about topology too much. You can even use triangles, ngons, edge and vertex creases ...
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