4 votes

Modelling surface diagrams

Is this the kind of result you are trying to achieve? It's pretty easy to extrude new faces (sheets) from a Blender plane that acts as the main sheet. Create a plane (⇧ Shift + A Add > Plane), ...
alexmro's user avatar
  • 51
2 votes
Accepted

Subdivision surface makes holes in mesh

What you see is normal, you've given an Edge Split modifier to your object, by default it cuts the edges according to the desired angle between the faces, here you've enabled the Sharp Edges option so ...
moonboots's user avatar
  • 152k
2 votes
Accepted

Modelling surface diagrams

(Using Blender 3.6.8) Approach Use NUBRS surfaces and Bezier curves for smoothness, and Geometry Nodes for non-destructive workflow. Procedure Add Surface/Nurbs Curve to model each branch: Extrude ...
StefLAncien's user avatar
  • 2,567
2 votes
Accepted

how can i fix this subdivision modifier problem?

With the current topology the Subdivision Surface modifier will generate an inner vertex, therefore this problem, you can fix the topology with the Knife tool (K to activate, A to cut orthogonally, C ...
moonboots's user avatar
  • 152k
1 vote
Accepted

problem: subdivision surface modifier fails on non-convex faces

For your question if there is an option to only triangulate faces that are not already convex: it is not necessary to triangulate them, making them quads is sufficient for your case - and yes, there ...
Gordon Brinkmann's user avatar
1 vote
Accepted

cloth simulation with wind

It looks like you have plenty of overlapping vertices, select all and press M > Merge by Distance. Also in the Physics > Cloth panel, under Collisions enable Self Collisions. You may also want ...
moonboots's user avatar
  • 152k
1 vote
Accepted

How to smooth (subdivide) a Bézier curve without converting to Mesh

The best solution for me ended up being to convert my original curve's spline type to "Nurbs," re-calculate each vertex's tilt to make the mesh follow the curve in the way I wanted, increase ...
Wy Bert's user avatar
  • 61

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