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Well, this is not a partial soft body because the whole mesh is still a soft body. But if you want to make a Suzanne with floppy ears then set the Goal > Settings > Stiffness to 0.999, and define a Vertex Group for the head without the ears. Use this group for the Vertex Group value of the soft body settings. In the Object section increase Friction to ...


Cloth sim, Sphere as collider and Vortex force field > Shape > Point, Strenght > 8 ... ?


For the basic balloon trick, see the answer here. Then, instead of using Boolean, use an invisible object and give it Collision.

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