# Tag Info

Accepted

### How to simulate a rope?

Create the rope using a string of vertices controlled by a Soft Body simulation and pin the ends to provide some control. Give the 'rope' thickness by adding Skin and Subdivision Surface modifiers and ...
• 45k

### Piping cream through a piping tip

Flip Fluid addon [\$] create star (you can use Extra Objects addon) and animate movement under Physics Properties enable Flip Fluid > type Inflow add Cube object and scale it to Domain dimension ...
• 37k
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### Is there a way to make rigid body interact with softbody physics?

Normally, soft bodies react to the presence of rigid bodies - providing those rigid bodies have Collision enabled - but the opposite does not occur; ie, the rigid body will not react to the presence ...
• 45k
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### Scaling a Soft Body object (Inflated balloons in a box)

Unless you're using the soft body 'goal', changes to the original mesh will not affect the soft body simulation. Many of the other potentially useful parameters (such as Edge Length) are 'locked in' ...
• 45k
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### How to make a curve path from scratch given a list of (x, y, z) points?

Maybe something like this? See also: Create NURBS surface with Python ...
• 406

### How to make my icosphere inflate in a heart shape?

This approach works backwards.. starts with a heart model, and normalizes it to a sphere. This could be done with a Cast modifier, Shape-Keys..but if you roll-your-own with Geometry nodes, you perhaps ...
• 78.1k
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### Soft body to Soft body collision

Use Soft Body and Collision, in that order For each soft body object: Add Soft Body, Add Collision: Empirically, it seems that in the Modifier tab, Collision should be below Soft Body. Adjust the ...
• 12.9k

### Balloon Simulation - String is floating like balloon

You can create two separate soft body simulations - one for the balloon and the other for the string - and link them together via the Copy Location constraint. Start by creating the balloon and then, ...
• 45k
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### How to have multiple soft bodies in a single object?

Final: Overview: For the Soft Body object I've used two Vertex Groups. One for Goal and second one for Springs. I've assigned different weights for selected parts. You can also draw weights in ...
• 17.6k
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### How to get the physics engine to wraps a string around the moving part of a motor constraint?

The simplest way to simulate rope or string is using a Soft Body simulation on a row of vertices and add thickness with Skin and Subdivision Surface modifiers. You can use the Soft Body Goal to pin ...
• 45k

### Piping cream through a piping tip

To expand on my comment, and if you only need the moment the cream passes through the tip, an easy way to fake it would be to pass a cylinder through a lattice. Start with a cylinder with a few edge ...
• 1,143

### Piping cream through a piping tip

Being a curve addict here is a solution using bezier objects for this. Create three sets of bezier curves: Section shapes for varying cylinder tips Piped cream objects themselves Taper shape(s) ...
• 60.5k
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### How to create a cable/wire for animation?

Create a singe wire mesh composed of one edge, connecting the two cubes as desired. Subdivide it a few times in Edit Mode. Create a new Vertex Group for the tips where you will only include the two ...
• 60.5k
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### Make only a part of the mesh softbody

Well, this is not a partial soft body because the whole mesh is still a soft body. But if you want to make a Suzanne with floppy ears then set the Goal > Settings > Stiffness to ...
• 14.3k
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### make soft bodies stay inside another soft body

This is an interesting problem. On the face of it, embedding one Soft Body object within another should be quite straightforward, but the Soft Body simulations don't interact in quite the correct way ...
• 45k

### Soft Body - Preserve Volume when deformed

Meshes are typically created 'hollow', as an outer surface only. This means that the soft body simulation normally treats the object as an outer shell and this means it can easily be deformed into its ...
• 45k
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### Ball with soft body and collision falls through plane

The most likely problems are either due to flipped normals, fast moving soft body (moving so fast as to jump through the plane before collision can be detected), or inappropriate Collision settings. ...
• 45k
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### How to make a somewhat stiff pneumatic tube?

You can use a cloth simulation for this. Scene Setup To begin with, I added a simple bezier curve, then edited and beveled it. I then converted it to a mesh object, and built the other simple cuboid ...
• 8,537

### Animation of falling paper in cycles

You can use force fields to obtain this kind of effects, specially 'wind' and 'vortex'. But I did not succeed the zigzag you mentioned The paper is a soft body, with no particular parameters. Then ...
• 60.5k
Accepted

### Create a shower hose with correct physics

I believe the Softbody Simulation won't give you enough control over the movement. Here is an alternate method using a rigid body simulation. The flickering is caused by the gif compression and not ...
• 27.4k

### Expanding Balloons

Cloth Simulation > Presure seems to be working in some way ... just a quick test. You already noticed presure is not expand sphere shapes and Cloth object Scale transformation is not taken into ...
• 37k

### How to make my icosphere inflate in a heart shape?

I really depend on your final animation goal ... ... here just an Icosphere (16/8) with two shape keys. Create a Basis Key and Key1 and in edit mode select midlle loop, move it down and do other small ...
• 37k

### Soft Body hooking stretches instead of moving

The order of the Softbody and Hook modifiers in the Modifier stack is important. For the soft body physics to take account of the hooked vertices it must be positioned below the hook modifiers in the ...
• 45k

### How to have consistent soft body physics in a specific area of an object using vertex groups?

I know this is an old post, but I thought I would contribute anyway. First you have to go into weight paint mode and paint the parts you would like to be rigid and assign this to a vertex group. This ...
• 61

### How to make delicious homemade ice cream

As Chris says the most realistic would probably be to use fluid with viscosity. A less realistic solution would be to create a spiral curve and give it a Geometry > Bevel > Object so that it ...
• 163k

### How to make my icosphere inflate in a heart shape?

Create this shape: Give it a Cloth simulation, disable Gravity and enable Pressure (here -6): Apply the Cloth modifier, give 2 shapekeys to your object, select the second shapekey, turn it to sphere ...
• 163k

### How can I achieve a crumpling effect?

Here's how you might do it using shape keys. First model the fork as you would normally, but include plenty of edge loops around the handle and prongs (tines?). Save this as your base shape, create a ...
• 412