13 votes
Accepted

Is there a shortcut to change snapping type?

There is. Ctrl + Shift + Tab. In addition, you can also toggle snapping altogether from there. You could literally have hovered over it :P
someonewithpc's user avatar
13 votes
Accepted

Snapping not working at all

Well, I compared with another file, setting-for-setting, until I found the answer. It turns out that in the 3d-view header (in edit mode) there is a button for "Proportional Editing Mode", and when I ...
JesseChunn's user avatar
12 votes

How to change the snapping increment in different units?

Snapping will use the resolution of the displayed grid, so you have to change the scale of that. You can do that in the Properties Shelf (press N). Open Display rollout and change the scale of the ...
Tee Jey Jeytee84's user avatar
12 votes
Accepted

how to snap several vertices to the same z.position

You can select the vertices and then hit S+Z+0+Enter. Then they'll have the same Z-Position. S is the shortcut key for "Scale". Z is the the axis to scale on and 0 is the amount to scale by. Or, if ...
Kidus's user avatar
  • 1,046
11 votes
Accepted

How to fill ngon with quads?

Bisect with boundary edges. Based on the rectangular nature of the corners of given mesh. Sample result, far from optimized as some edges above could be dissolved. A script to create a plane from all ...
batFINGER's user avatar
  • 84k
10 votes
Accepted

Dupligroups and Snapping

Blender is unfortunately very limited for use in precision modeling and CAD like operations. It's snapping tools and precision transforms are very lacking. Dupligroup handling is one of it's many ...
Duarte Farrajota Ramos's user avatar
9 votes

Quick way to move an object some distance from one external vertex to another external vertex?

A basic script for doing nearly the same (in object mode): It is visually different as the object will move at first step then at the second one. But the result is as expected, I think. Use D key to ...
lemon's user avatar
  • 58.5k
8 votes

Snap cursor - wrong positioning with three vertices

It's stated pretty clearly in the Blender manual, but if someone omits this source it'll be here: The Cursor to Selected option is also affected by the current Pivot Point. For example: ...
Mzidare's user avatar
  • 4,260
7 votes

UV/Image Editor grid snapping

You can use the texture image as a grid. In case you have no image loaded, create one. Then activate Snap to Pixel in the UV's menu. And when you move the UV vertices around in the UV Editor, then ...
Tiles's user avatar
  • 2,028
7 votes
Accepted

Snap to Midpoint

For Blender 2.81 and newer mid point snapping for mesh edges is available from the Snap Popover in the 3D View header. For older versions or whenever the intended mid point is between two different ...
Duarte Farrajota Ramos's user avatar
7 votes
Accepted

Snap object to the center of another object face

Three Steps Make origin of Cylinder at it's bottom face. Place 3D Cursor on the top face of the Cube. Move Cylinder (Selection) to 3D Cursor.
cgslav's user avatar
  • 17.5k
7 votes
Accepted

Snapping an Extrusion

With the top face deleted and vertices selected ... Set Pivot to Median Set snap to Vertex and Active, and set it to influence Scale. Check 'Project on to Self'. With cursor close to Active (white) ...
Robin Betts's user avatar
  • 75.3k
7 votes
Accepted

Snapping multiple vertices but picking which one is primary

For the vertex you want to snap, in the Snap options, you have the choice between Target > Closest / Center / Median / Active. To point out the vertex you want to snap to, use your cursor. For ...
moonboots's user avatar
  • 151k
7 votes
Accepted

Align Object to Face & then Center to that Face

In Edit mode, select the faces that you want to have the center snapping enabled to. Then, press Ctrl+F ( you can also use RMB if you're in face select mode), and select Poke Faces. That will put a ...
stphnl329's user avatar
  • 4,817
7 votes

Align Object to Face & then Center to that Face

@Stphnl329 has answered your question, but there's an alternative route to making your holes, which is quicker than punching them out, and less destructive. (You can continue making adjustments up to ...
Robin Betts's user avatar
  • 75.3k
7 votes
Accepted

Rotating / align a dodecahedron face to a flat plane face - unexpected results

That video is maybe not as good as it could be, because it doesn't deal with likely problems people will have-- like you are having here, with your dodecahedron. When you enable snapping to face with ...
Nathan's user avatar
  • 23.6k
7 votes
Accepted

Is there a way to snap geometry?

Create two objects, top (the rail you want to snap to), and bar (highlighted on the screenshot), in which assign the top 4 ...
Markus von Broady's user avatar
6 votes

'Snap during transform' not doing anything

The reason why it does not seem to work is that the mouse cursor is not hovering exactly over the vertex which is to snap. Enable Snap during transform by clicking on the red Magnet symbol or by ...
Dan's user avatar
  • 1,541
6 votes
Accepted

Snap to cursor on only one axis

With cursor positioned as desired and vertices / edges selected scale it while choosing axis which you'd like to affect on scaling (in this case Global X): Select vertices, set Pivot Point to 3D ...
Mr Zak's user avatar
  • 10.8k
6 votes

Differences between Center and Median options of Blender snap target menu?

Center uses the pivot point instead of a property of the object itself. The default for the pivot point, however, happens to just be the median center, which is why selecting "center" doesn'...
JtheNinja's user avatar
  • 9,122
6 votes
Accepted

Snap all vertices to their closest grid intersection

Yes, you can select all the vertices and choose Selection to Grid (Shift-S, 6). helpful question because I didn't know this until now and it's useful.
Jackdaw's user avatar
  • 4,089
6 votes

Does Blender have the equivalent of Photoshop Smart Guides?

"Snap" is what you're looking for, but the way to use it isn't really intuitive if you come from Photoshop. Please let me detail the procedure step by step. Starting with the default config : Set ...
thibsert's user avatar
  • 6,082
6 votes
Accepted

Place objects on mesh using snap with Python script

Make a shrinkwrap footing. Oops just saw the 2.79.. see edit below. Demonstrate the setup, the red dot foot is shrinkwrapped to grid. The wireframe cube is parented to it. Similarly to how a tyre ...
batFINGER's user avatar
  • 84k
6 votes
Accepted

How to snap Origin to selection instead of closest element?

To snap the Origin Point (orange dot) choose to snap with Median It's in the Snapping Menu, second from right.
jachym michal's user avatar
6 votes
Accepted

Set edge of an object at a precise distance from another

One obvious solution seems to be snapping. Select the road, and put 3D cursor there (Object > Snap > Cursor to selected) Add > Object > Plane and set it's size to 9,012 meters. Now we ...
jachym michal's user avatar
6 votes

Quick way to move an object some distance from one external vertex to another external vertex?

Maybe there's a cleaner way to do it but you could select all the objects, switch to Edit mode, enable the vertex snapping option (CtrlShiftTab to choose the vertex option), select these 5 vertices ...
moonboots's user avatar
  • 151k
6 votes

Quick way to move an object some distance from one external vertex to another external vertex?

In Blender the 'Snap With' > Center refers to the transform center in play at the time the snap is invoked. If Transform Pivot Point is set to '3D Cursor', then, with Snap set to With: 'Center' ...
Robin Betts's user avatar
  • 75.3k
6 votes
Accepted

Choose Snapping Point?

This is the workflow I've found for doing this repetitively in Object mode. The setup: Pivot set to '3D Cursor' Snap-magnet: 'Off' Snap set to 'Vertex' and 'Center'. Because of the 'Pivot' setting, '...
Robin Betts's user avatar
  • 75.3k
6 votes
Accepted

How to snap object back to its original position

Resetting all Transform values to 0 is Alt+G for location, Alt+R for rotation and resetting scale to 1 is Alt+S. After performing these three steps Transform location will be (0, 0, 0), rotation (0, 0,...
Gordon Brinkmann's user avatar
5 votes
Accepted

Can I snap an objects so their edges line up?

I not sure what problems you have had in the past with blenders snapping in the past but I'd personal use the snapping options here as I believe it'd be the fastest and most simple way to get it done. ...
Jai's user avatar
  • 66

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