68 votes
Accepted

Cut straight lines with knife tool

Press C while in knife mode to enable Angle Constrain. Note that it snaps to angles relative to the view. For cuts on faces which are not aligned to any axis, you can: Press ShiftNumpad 7 to align ...
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  • 152k
18 votes

How do I snap one vertex to the position of another vertex in a different object?

Enable the Snapping Tool (click on a magnet icon and change the snapping type to Vertex). Enabling Snap onto itself function allows you to snap the vertices within the object.
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  • 32.3k
15 votes

Cut straight lines with knife tool

Angle Constrain You can use C while using the Knife Tool to enable Angle Constrain. This will enable you to cut at the following angles (with reference to your current view): Vertically ...
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14 votes
Accepted

Can snapped vertices be automatically merged?

AutoMerge Editing might be what you are looking for. It can be toggled on and off by clicking the entry. EDIT: I've added the image posted as a comment by username: gandalf3 since he pointed out ...
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13 votes

How to change the snapping increment in different units?

If you hold ⇧ Shift while snapping, then it will snap in smaller increments: Or if you view from an aligned view such as top ortho (Numpad 7), the snapping increments will be equal to the grid ...
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  • 152k
12 votes

Snapping two objects by edge in Object Mode

Select one cube, then enable the snap during transform option (click on the magnet icon), change the snap element to Vertex and snap target to Closest. Move the cube (G) along X,Y and Z axis until it ...
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  • 32.3k
11 votes

How to change the snapping increment in different units?

Snapping will use the resolution of the displayed grid, so you have to change the scale of that. You can do that in the Properties Shelf (press N). Open Display rollout and change the scale of the ...
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11 votes
Accepted

Snap to face not working

When set to median and face as target an objects median (center) will snap to a face. This example shows how snapping works with different objects and snapping an edge of the same object. When you ...
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  • 37.6k
11 votes
Accepted

Snapping not working at all

Well, I compared with another file, setting-for-setting, until I found the answer. It turns out that in the 3d-view header (in edit mode) there is a button for "Proportional Editing Mode", and when I ...
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11 votes
Accepted

How to fill ngon with quads?

Bisect with boundary edges. Based on the rectangular nature of the corners of given mesh. Sample result, far from optimized as some edges above could be dissolved. A script to create a plane from all ...
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  • 78.3k
10 votes
Accepted

Is there a shortcut to change snapping type?

There is. Ctrl + Shift + Tab. In addition, you can also toggle snapping altogether from there. You could literally have hovered over it :P
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10 votes
Accepted

Dupligroups and Snapping

Blender is unfortunately very limited for use in precision modeling and CAD like operations. It's snapping tools and precision transforms are very lacking. Dupligroup handling is one of it's many ...
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9 votes
Accepted

Make gap even thickness?

Try this way: Select both sides, W - Bridge Edge Loops. Enable Merge, set Factor to 0 (or 1); Keep current selection, V to rip, then RMB; Mesh > Edges > Edge Slide ( or GG) to enable Edge Slide....
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9 votes

How to snap the center of a face to another face?

You can use Vertex Snapping. You can enable it by clicking on the magnet icon or If you wan't to use it temporarily, hold down Ctrl. I would recommend setting the second option to active: You use ...
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9 votes
Accepted

Snapping two objects by edge in Object Mode

With the current snapping tools (this will hopefully be better one day), you have to join the objects first. After joining the two objects CtrlJ, and entering edit mode you will be able to snap one ...
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  • 47.8k
9 votes
Accepted

how to snap several vertices to the same z.position

You can select the vertices and then hit S+Z+0+Enter. Then they'll have the same Z-Position. S is the shortcut key for "Scale". Z is the the axis to scale on and 0 is the amount to scale by. Or, if ...
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  • 1,006
9 votes

Quick way to move an object some distance from one external vertex to another external vertex?

A basic script for doing nearly the same (in object mode): It is visually different as the object will move at first step then at the second one. But the result is as expected, I think. Use D key to ...
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  • 46.3k
8 votes

How to snap the center of a face to another face?

You can use a helper object as the target location agent: Select the target face you want to snap to, CtrlH -> Hook to New Object, which will create a new empty object at the face center; select the ...
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8 votes

Snap cursor - wrong positioning with three vertices

It's stated pretty clearly in the Blender manual, but if someone omits this source it'll be here: The Cursor to Selected option is also affected by the current Pivot Point. For example: ...
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  • 4,140
7 votes

UV/Image Editor grid snapping

You can use the texture image as a grid. In case you have no image loaded, create one. Then activate Snap to Pixel in the UV's menu. And when you move the UV vertices around in the UV Editor, then ...
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  • 1,890
7 votes
Accepted

Snap to Midpoint

For Blender 2.81 and newer mid point snapping for mesh edges is available from the Snap Popover in the 3D View header. For older versions or whenever the intended mid point is between two different ...
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7 votes
Accepted

Snap object to the center of another object face

Three Steps Make origin of Cylinder at it's bottom face. Place 3D Cursor on the top face of the Cube. Move Cylinder (Selection) to 3D Cursor.
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  • 17.1k
7 votes
Accepted

Snapping multiple vertices but picking which one is primary

For the vertex you want to snap, in the Snap options, you have the choice between Target > Closest / Center / Median / Active. To point out the vertex you want to snap to, use your cursor. For ...
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  • 107k
7 votes
Accepted

Align Object to Face & then Center to that Face

In Edit mode, select the faces that you want to have the center snapping enabled to. Then, press Ctrl+F ( you can also use RMB if you're in face select mode), and select Poke Faces. That will put a ...
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  • 4,647
7 votes

Align Object to Face & then Center to that Face

@Stphnl329 has answered your question, but there's an alternative route to making your holes, which is quicker than punching them out, and less destructive. (You can continue making adjustments up to ...
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  • 56.3k
7 votes
Accepted

Rotating / align a dodecahedron face to a flat plane face - unexpected results

That video is maybe not as good as it could be, because it doesn't deal with likely problems people will have-- like you are having here, with your dodecahedron. When you enable snapping to face with ...
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  • 16k
7 votes
Accepted

Is there a way to snap geometry?

Create two objects, top (the rail you want to snap to), and bar (highlighted on the screenshot), in which assign the top 4 ...
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6 votes

How do I snap one vertex to the position of another vertex in a different object?

There are a couple of options that come to mind, depending upon how much precision is needed. If a vertex in the one object needs to exactly match the co-ordinates in the second, then in edit mode ...
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  • 5,346
6 votes
Accepted

Has the Control Key + Rotation snapping increment been changed or dropped?

If you choose to rotate with 5 degrees precision (or another transform operation), you should hold Ctrl while performing transform operation; if holding Ctrl and Shift rotation will happen by 1 degree....
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  • 10.7k
6 votes
Accepted

Snap to cursor on only one axis

With cursor positioned as desired and vertices / edges selected scale it while choosing axis which you'd like to affect on scaling (in this case Global X): Select vertices, set Pivot Point to 3D ...
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  • 10.7k

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