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How do I keep Smooth Corrective Modifier from affecting face Shape Keys?

Using GN (and most conveniently, an extra object) you can do this: The object on the far right is getting armature deformed and correctively smoothed. Then, it is checking the difference in position ...
Nathan's user avatar
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1 vote
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When trying to shade smooth the model, it makes this gap between the faces. Why does it do that, and how can I fix it?

You have flipped faces, select all in Edit mode and press ShiftN
moonboots's user avatar
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3 votes
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How to continue smoothing after subdivision surface is already applied

The topology of a cube after a subdivision has been applied is still a cube, just with more geometry and in a rounder shape. If you want the shape at the top to be rounder you have a few options, just ...
Mophs's user avatar
  • 46
1 vote
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How to smooth (subdivide) a Bézier curve without converting to Mesh

The best solution for me ended up being to convert my original curve's spline type to "Nurbs," re-calculate each vertex's tilt to make the mesh follow the curve in the way I wanted, increase ...
Wy Bert's user avatar
  • 61
3 votes

Shade smooth not uniform problem

To fix this problem i just needed to apply scale, thanks to everybody for the support :)
Letz Pro's user avatar
  • 129
4 votes

Curve-shapped mesh edges

If you don't want to use a Subdivision Surface (which would smooth the shape but may add too much geometry), you could select this edge loop and right click > Subdivide: Then select the same edge ...
moonboots's user avatar
  • 151k
1 vote

Rounded mesh from an SVG

Your svg won't help a lot, you should redo the shape from scratch, begin with a circle curve, cut a segment, fill, etc, in order to get this shape: Then in the Data panel > Shape > increase the ...
moonboots's user avatar
  • 151k

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