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How can I make this low-poly curve look more round without more subdivisions?

No, you have no other choice but to subdivide, Data Trasfer will only affect the shading, not the contour of your object.
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Is it possible to make a corner and/or edge appear flat?

You could try using a Data Transfer modifier. One of the functions of this modifier allows you to transfer Face Normals from one mesh to another. Source Object: Target Object: Modifier Setup: ...
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