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# Tag Info

## Hot answers tagged smooth

10 votes

### How to make a double sided funnel

This is a good opportunity for combining a curve with a screw modifier. I start with a Bezier curve and edit it to the shape of the outer edge of the desired double funnel (hour glass): The key ...
• 33.4k
9 votes

### My donut is not shaded smooth

Increasing subdivision levels to add "smoothness" is a less than ideal solution, especially in this case where a proper "shade smooth" operation would smooth out an object that has ...
• 26.1k
8 votes
Accepted

### Can anyone tell me why my cylinder is not in a straight line when I zoom out?

Make Viewport Anti-Aliasing higher
• 6,197
7 votes
Accepted

### How can I apply auto smooth to more than 1 object at the same time

It's the same thing as when you want to assign the same option or value to several objects: Select the objects, put the mouse over the Auto Smooth option box, press Alt Enter (or click on the box ...
• 164k
7 votes

### How to make a double sided funnel

You can create a cylinder, create a loop cut at its middle (CtrlR), scale it (S): Then bevel (CtrlB), you can tweak the parameters in the Operator box:
• 164k
7 votes

### How to make a double sided funnel

You can model this shape with a math function. The two sided funnel is an hourglass, and that technically is modeled as a Hyperboloid of one sheet The equation is $$x^2/a^2 + y^2/b^2 + z^2/c^2 = 1$$ ...
• 33.4k
6 votes
Accepted

### Auto-Smooth is greyed out and can't be enabled

It's a split normals problem (the split normals are the normals that determine the shading), it typically happens with imported fbx, go into the Object Data panel > Geometry and click on Clear ...
• 164k
6 votes
Accepted

### Smooth only some edges in a mesh

After you've shade smoothed, use the Auto Smooth option, it will determine under what angle the smooth will happen (the artefacts around the inner hole happen because Blender tries to smooth between ...
• 164k
6 votes

### Can anyone tell me why my cylinder is not in a straight line when I zoom out?

This is expected. The default viewport is look at the scene with a perspective projection, meaning that the parts of the cylinder at different heights will look different relative to the camera. If ...
• 2,303
6 votes
Accepted

### How to make a double sided funnel

I would start with a Torus object. Select and delete the "unwanted" faces": After this, you can scale or use proportional editing to get the exact shape you want: Once you have it ...
• 26.1k
6 votes

### Geo Nodes - Mark selected Edges Sharp

I don't know if this is intended behaviour or a bug, but what I have noticed recently (never noticed it previously because I usually use the node to smooth faces, not edges) and so I don't even know ...
• 35.3k
5 votes

### smoothly connect two meshes at a vertex - smooth transition between objects

Your first attempt is uncorrect: as points have no dimensions the mesh is not "Manifold", it can't exist in real life and solidify modifier can't create a proper solid from a single point. ...
5 votes
Accepted

### How do you use mirror and shade smooth at the same time?

If what you're describing is similar to the above graphic then Shade Smooth is probably not causing the problem. Either you don't have Clipping and/or Merge checked, or your model has vertices that ...
• 2,352
5 votes
Accepted

### How to enable smooth shading in Eevee?

I've found the problem. I need to put a Normal Map node between the Image Texture and the normal socket.
• 2,022
5 votes
Accepted

### How to make a smooth transitioning hole in a cookie with glazing

Go tab into Edit Mode and add/position a cylinder to the spot you want to cut a hole in. Make sure it extends to the other side as well. Select the whole cylinder and press Ctrl+F > ...
• 14.2k
4 votes

### How do you smooth a circle made from an array of rectangles?

Array + empty won't work, since the rectangles won't join cleanly in the first place. You can use Array Modifier and Simple Deform Modifier > Bend to get a smooth circle.
• 32.2k
4 votes
Accepted

### Why doesn't the normal map hide the inaccuracies of the low poly model with smooth shading?

The most fundamental rule of normal map baking is, however the normals are at the time of the bake, you never change them after that. The normal map represents vectors relative to your existing ...
• 25.1k
4 votes
Accepted

### My donut is not shaded smooth

You are usign a subdivision surface modifier with 4 levels for the view and only 2 for the render. It will look identical to the viewport if you increase the number of subdivisions for the render to 4 ...
4 votes

### Why does my smooth mesh becomes unsmooth after I adjust the pose?

It looks like your Blender mesh is separated into different parts for some reason. You can check if a mesh is divided into separate objects by entering Edit Mode and pressing Ctrl + Numpad +. By ...
4 votes
Accepted

### Shade smooth on flat surfaces?

Use the Weighted Normal modifier, it will limit the smooth shading to the small faces and won't try to smooth the large ones. Note that you need to enable the Auto Smooth option to make it work:
• 164k
4 votes

### Bevel and Subsurface

You probably just need to increase the limit angle. If the limit angle is smaller than the angle those two faces are making then the edge between them will get beveled too. And now, since more ...
• 2,215
4 votes

### Curve-shapped mesh edges

If you don't want to use a Subdivision Surface (which would smooth the shape but may add too much geometry), you could select this edge loop and right click > Subdivide: Then select the same edge ...
• 164k
4 votes
Accepted

### How can I get rid of of smooth out weird sharp edges like this?

As Emir says, you've subdivided your topology with a right click > Subdivide, it just adds edges between the existing edges, but it doesn't round the shape (see image below), and the Shade Smooth + ...
• 164k
4 votes
Accepted

### how to smooth a road while holding max and min z points constant?

Using a smooth modifier with only the Z-Axis enabled and alot of iterations seems to work pretty well for me.
• 6,382
3 votes

### How to avoid render artifacts when transitioning from a curved to a flat surface?

Your topology is giving you trouble. The best topology for your model can depend largely on its intended use (gaming? static or animated? etc) but in general one should start with "good" ...
• 2,352
3 votes
Accepted

### How to round edges in Blender

Although you may want to look into using bevels, sounds like what you're asking would best be achieved with a Subdivision Surface modifier (applied before export if you're making this for 3D printing)....
• 2,352
3 votes
Accepted

### Strange Pattern in Cycles Renders Despite Shade Smooth and Auto Smooth

As said in comments, there is too much geometry which make creases, du to their geometry. So decimating can be a way to do it. Won't be a perfect result, but it makes most of the issue disappear: In ...
• 60.6k
3 votes

### Deformation apply armature

Note: This does not answer the exact question of how to apply the Corrective Smooth but shows how to change the character's pose from a "high-heel pose" to a "flat shoe pose". The ...
• 14.4k
3 votes

### Need guidance on achieving smooth edges and round corners for a case model in Blender 3.3.1

Tick the checkbox Face Orientation under Viewport Overlays. You have several problems like overlapping vertices & faces and internal faces. Go tab into Edit Mode and press A to select all vertices ...
• 14.2k

Only top scored, non community-wiki answers of a minimum length are eligible