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10 votes
Accepted

Wind tunnel simulation (laminar flow)

It seems to me I didnt read your Q carefully ... you are asking how to achieve non-turbulent (lines) smoke, right? If so, here is edit ... Smoke sim Simple example that works for me ... Small Plane ...
vklidu's user avatar
  • 36.7k
3 votes

Fast moving smoke simulation trail is patchy? How do I make it a consistent line?

in the domain, increase the minimum time steps.
Chris's user avatar
  • 61.6k
3 votes
Accepted

How does one create a particle cloud that collides like real smoke?

We should probably ask - What did you try and where did you fail ... :) Smoke Simulation Like in my comment simple smoke sim seems to handle your needs ... Vector visualisation ... Here is a slice ...
vklidu's user avatar
  • 36.7k
2 votes

Fast moving smoke simulation trail is patchy? How do I make it a consistent line?

Instead of increasing the Timesteps > Minimum in the Domain, I would increase the Sampling Substeps on the Flow object. The reason is, even with less computational effort (i.e. shorter bake time) ...
Gordon Brinkmann's user avatar
2 votes

Smoke and fire quick effect offset from emission object

This happens because you must have run the simulation which then caches the results. Then afterwards you adjusted the location (moved) either the domain object or the emission (plane) object. The ...
james_t's user avatar
  • 5,509
2 votes
Accepted

Bugged flame appears only middle of the domain

You have set under Object Data Properties > Texture Space > Size X1 Y1 Z1, that is not correspond to your domain ... ... but it should be half of Object Dimension (size is measured from object ...
vklidu's user avatar
  • 36.7k
1 vote

smoke simulation from different frame rather than from 1 to 250

many of the physics simulations should include all frames; for example a fluid simulation that doesn't include frame 1 will render a solid, obscuring volume within the domain for frame 1. Generally, ...
james_t's user avatar
  • 5,509
1 vote
Accepted

why does smoke simulation in solid view look better than rendered?

To me it looks as if on the left side, towards be border of the smoke where it gets thinner, i.e. the density goes towards 0, it turns to black. I cannot exactly reproduce it, but a similar effect can ...
Gordon Brinkmann's user avatar
1 vote

Can I disable my fire simulation from risign upwards

I assume you use settings like in the linked tutorial. The Flow Type is set to Fire and in the Shader Editor you set the Density in the Principled Volume shader to 0. Then I would set Gas > Heat to ...
Gordon Brinkmann's user avatar
1 vote
Accepted

Optimize Sim Cache

The simplest solution without changing the simulation would be to divide your render into several buckets of frames. Make several files with each a different frame range and provide only these frames' ...
Lauloque's user avatar
  • 16.4k
1 vote
Accepted

multiple smoke simulations - independent of each other

You can control which emitters and effectors are used in each domain by placing each domains grouping of those objects into different collections and then specifying to only use that collection in the ...
james_t's user avatar
  • 5,509
1 vote

Smoke simulation frozen

Can you add the file in your question? You can do this by going to blend-exchanges.com and adding the link in your question.
Harry Jansen's user avatar
1 vote
Accepted

I can't see smoke in cycles

Smoke simulations in blender themself have no visible geometry, they simply define where a volume exists based off of various factors. To properly visualize this, you must define a shader for the ...
IanD's user avatar
  • 53
1 vote

Smoke cuts off when emitter flow is turned off

Not an answer to your Q (for that see Gordon's A), just a tmp notes and alternatives :) ... one thing is - it would be more efficient to create smoke domains per jet not for whole object it could be ...
vklidu's user avatar
  • 36.7k
1 vote
Accepted

Smoke cuts off when emitter flow is turned off

As I mentioned in the comments, I cannot bake at a resolution of 512, but here is just a quick overview in which way the Resolution Divisions affect the appearance of smoke as well as how much ...
Gordon Brinkmann's user avatar

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