20 votes

How to achieve a stylized burning (Wireframe) effect?

Create a Cube or use default object and apply a Wireframe modifier. with the cube selected go to the Physics properties panel and turn on Smoke. Set the flow type to Flame and Flow Source to Mesh (...
3pointedit's user avatar
  • 8,916
15 votes
Accepted

Can fire be made stationary?

As long as you don't need the smoke to start animating again after it has stopped you can set the start and end frame for the bake to before the set animation frames start. Above I have set the start ...
PGmath's user avatar
  • 25k
15 votes
Accepted

How do I make more complex LEGO simulations in Blender?

The final codes requirements are listed at the end of the post. The tutorial by Ray Mairlot, which JBlock linked in the comments, is helpful for fluid simulations, or anything with a surface. I will ...
Leander's user avatar
  • 25.8k
12 votes

Cycles Flame in Smoke Simulation not Rendering

It looks that you've used Quick Smoke. Though its material setup is ready to add the fire, it hasn't the shaders to it. So you only have to add some nodes to that Input: mainly an Emission connected ...
Antonio Buch's user avatar
  • 2,177
11 votes
Accepted

How to get smoke to pour out object holes?

It looks like the resolution you are using for the smoke domain is too coarse. This makes the size of a smoke voxel possibly comparable or bigger than the apertures, preventing the smoke to "see" that ...
Nicola Sap's user avatar
  • 12.8k
11 votes
Accepted

how to create smoke, fog in blender 3.0 cycles

Make a "box" surrounding your scene, then use a Noise Texture + ColorRamp as the Density input for a Volume Scatter Node connected to the "box's" volume socket: I used a (long ...
Christopher Bennett's user avatar
10 votes

How do you stop smoke generation?

You can keyframe the Density parameter on the flow object to make it start and stop emitting smoke.
PGmath's user avatar
  • 25k
10 votes
Accepted

Ink on Porous Paper or Water Bleed Effect

After messing with settings. Basics: To achieve 'ink drop on paper' effect we will be using Fluid System and Dynamic Paint. Fluid gives us nice control over drop shape. Blender units are used in ...
cgslav's user avatar
  • 17.5k
10 votes
Accepted

Setting Up Smoke Domain Material in Cycles

To convert a BI fire simulation volume shader to cycles, you don't need to change the simulation itself (domain physics settings). Just change the engine from BI to Cycles. Then Change the domain ...
Bithur's user avatar
  • 8,264
10 votes
Accepted

Make Flames stick close to the surface instead of rising upwards

Final result: Wrapping up: I'm working with Metric Units (Unit Scale: 1). Result may differ when using other sphere sizes and some tweaking will be needed but I'll explain them later on. Also, Fire ...
cgslav's user avatar
  • 17.5k
10 votes
Accepted

How can I keep a single frame of a smoke cache?

Blender 2.81 (not mantaflow) This solution works but was probably never designed to work like this, therefore I can't guarantee that it's a stable workflow. It was stable enough when I tested it ...
Nicola Sap's user avatar
  • 12.8k
9 votes
Accepted

Domain boxes show up in cycles render

It looks like you have a diffuse shader assigned to the surface of your domain. Make sure that there is nothing (or a pure white transparent shader) plugged into the surface socket on your domain ...
PGmath's user avatar
  • 25k
9 votes
Accepted

Cycles smoke not responding to wind

Wind Falloff The force field in the scene is being affected by a high dampening due to the simulation of gravity introduced by the Falloff settings you are using. The wind is now acting as if it was ...
Carlo's user avatar
  • 24.7k
9 votes

Is it possible to guide a smoke simulation along a curve?

Yes, this is possible - you can use a Force forcefield set to act along a curve and set to a negative strength to draw the smoke to the curve as in the following example : However, this isn't ...
Rich Sedman's user avatar
  • 44.3k
9 votes
Accepted

Displaying airflow inside of an engine model

Smoke seems like the correct medium to display airflow. Since Blenders smoke does not support suction, you'll have to fake the flow using multiple Forcefield. Model a simplified collider and mark it ...
Leander's user avatar
  • 25.8k
8 votes
Accepted

What's the difference between turning up the resolution vs. using smoke high resolution in the Blender smoke simulator?

Turning up the base resolution increases the actual number of voxels used to calculate the sim. The high-res divisions are a separate, secondary effect. They are applied after the sim itself ...
JtheNinja's user avatar
  • 9,082
8 votes
Accepted

Fire showing in viewport, not in render

Slightly adjusted nodes to render fire: You need to add the bottom four nodes. They utilize the Attribute node's flame setting to detect fire. The ColorRamp node determines the color. The top ...
Shady Puck's user avatar
  • 8,827
8 votes

Ink on Porous Paper or Water Bleed Effect

Instead of using paint I propose a modified mesh with textures. Prepare your glyph art as white on a black field then use compositor to create an internal gradient for the shape (edge to center) ...
3pointedit's user avatar
  • 8,916
8 votes
Accepted

Why does fire take so long to render?

Because fire is a volume, and volume rendering is slow. First of all, the baking you did doesn't help with rendering, it just caches the simulation itself. Anyway, the problem with rendering volumes ...
JtheNinja's user avatar
  • 9,082
8 votes

Why does fire take so long to render?

Firstly simulation baking and rendering are two different steps. Baking a simulation calculates where the smoke is at a given time, rendering turns that simulated data into a visual representation. ...
sambler's user avatar
  • 55.1k
8 votes

Dust from footsteps

Using a smoke simulation - Add a smoke domain that encloses the area that is walked on. Add a small plane for each footstep and enable smoke flow for each. Animate the density value of the flow, it ...
sambler's user avatar
  • 55.1k
8 votes

How to make my water look Murky?

This method will be pretty hard for your hardware, but it's the only reasonable way (I can think of) to make it look good from any angle. Any other method I've tried like using gradient to change ...
cgslav's user avatar
  • 17.5k
8 votes
Accepted

Smoke Simulation has weird artifacts and looks low res

You can: Increase the domain's Division value (this will change how the smoke simulates, interacts and looks and will increase simulation time) Turn on Smoke High Resolution (this will introduce ...
Jaroslav Jerryno Novotny's user avatar
8 votes
Accepted

Fire Doesn't Rise Up and It looks Fake

The fire doesn't rise because your objects are much bigger than in the video (~7 m sphere vs ~1.3 m sphere). Compare the size of the turbulence force field (2 m) with your sphere's size. The fix is ...
Blunder's user avatar
  • 13.5k
7 votes

How to achieve a stylized burning (Wireframe) effect?

Here's what I have so far as far as the particle system goes. I think it looks pretty close to the stylistic-flamey look you want. I haven't really gotten any satisfactory shaders for the flames yet,...
PGmath's user avatar
  • 25k
7 votes

Rendering fire animations with transparent background

Blender's viewer is broken for that kind of images, so it's possible that your fire is rendered properly but the viewer isn't showing it correctly when you activated the "transparent" ...
Gez's user avatar
  • 2,220
7 votes

How to get Smoke into Z-Depth Pass?

You cannot get a Z-depth of a volumetric shader. You would have to somehow turn the volume into a mesh - and get a depth of those polygons. An idea would be to give the smoke a color based on ...
Jaroslav Jerryno Novotny's user avatar
7 votes
Accepted

Why is my Cycles Smoke is disappearing in render?

This is because the max steps + step size is limiting the maximum distance volume rays are allowed to travel to a distance smaller than the total width of your domain. Your domain is over 350 meters ...
gandalf3's user avatar
  • 157k

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