20
votes
How to achieve a stylized burning (Wireframe) effect?
Create a Cube or use default object and apply a Wireframe modifier.
with the cube selected go to the Physics properties panel and turn on Smoke. Set the flow type to Flame and Flow Source to Mesh (...
15
votes
Accepted
Can fire be made stationary?
As long as you don't need the smoke to start animating again after it has stopped you can set the start and end frame for the bake to before the set animation frames start.
Above I have set the start ...
15
votes
Accepted
How do I make more complex LEGO simulations in Blender?
The final codes requirements are listed at the end of the post.
The tutorial by Ray Mairlot, which JBlock linked in the comments, is helpful for fluid simulations, or anything with a surface.
I will ...
12
votes
Cycles Flame in Smoke Simulation not Rendering
It looks that you've used Quick Smoke. Though its material setup is ready to add the fire, it hasn't the shaders to it.
So you only have to add some nodes to that Input: mainly an Emission connected ...
11
votes
Accepted
How to get smoke to pour out object holes?
It looks like the resolution you are using for the smoke domain is too coarse. This makes the size of a smoke voxel possibly comparable or bigger than the apertures, preventing the smoke to "see" that ...
11
votes
Accepted
how to create smoke, fog in blender 3.0 cycles
Make a "box" surrounding your scene, then use a Noise Texture + ColorRamp as the Density input for a Volume Scatter Node connected to the "box's" volume socket:
I used a (long ...
10
votes
How do you stop smoke generation?
You can keyframe the Density parameter on the flow object to make it start and stop emitting smoke.
10
votes
Accepted
Ink on Porous Paper or Water Bleed Effect
After messing with settings.
Basics:
To achieve 'ink drop on paper' effect we will be using Fluid System and Dynamic Paint. Fluid gives us nice control over drop shape. Blender units are used in ...
10
votes
Accepted
Setting Up Smoke Domain Material in Cycles
To convert a BI fire simulation volume shader to cycles, you don't need to change the simulation itself (domain physics settings). Just change the engine from BI to Cycles. Then Change the domain ...
10
votes
Accepted
Make Flames stick close to the surface instead of rising upwards
Final result:
Wrapping up:
I'm working with Metric Units (Unit Scale: 1). Result may differ when using other sphere sizes and some tweaking will be needed but I'll explain them later on.
Also, Fire ...
10
votes
Accepted
How can I keep a single frame of a smoke cache?
Blender 2.81 (not mantaflow)
This solution works but was probably never designed to work like this, therefore I can't guarantee that it's a stable workflow. It was stable enough when I tested it ...
9
votes
Accepted
Domain boxes show up in cycles render
It looks like you have a diffuse shader assigned to the surface of your domain. Make sure that there is nothing (or a pure white transparent shader) plugged into the surface socket on your domain ...
9
votes
Accepted
Cycles smoke not responding to wind
Wind Falloff
The force field in the scene is being affected by a high dampening due to the simulation of gravity introduced by the Falloff settings you are using. The wind is now acting as if it was ...
9
votes
Is it possible to guide a smoke simulation along a curve?
Yes, this is possible - you can use a Force forcefield set to act along a curve and set to a negative strength to draw the smoke to the curve as in the following example :
However, this isn't ...
9
votes
Accepted
Displaying airflow inside of an engine model
Smoke seems like the correct medium to display airflow. Since Blenders smoke does not support suction, you'll have to fake the flow using multiple Forcefield.
Model a simplified collider and mark it ...
8
votes
Accepted
What's the difference between turning up the resolution vs. using smoke high resolution in the Blender smoke simulator?
Turning up the base resolution increases the actual number of voxels used to calculate the sim. The high-res divisions are a separate, secondary effect. They are applied after the sim itself ...
8
votes
Accepted
Fire showing in viewport, not in render
Slightly adjusted nodes to render fire:
You need to add the bottom four nodes. They utilize the Attribute node's flame setting to detect fire. The ColorRamp node determines the color. The top ...
8
votes
Ink on Porous Paper or Water Bleed Effect
Instead of using paint I propose a modified mesh with textures.
Prepare your glyph art as white on a black field then use compositor to create an internal gradient for the shape (edge to center)
...
8
votes
Accepted
Why does fire take so long to render?
Because fire is a volume, and volume rendering is slow. First of all, the baking you did doesn't help with rendering, it just caches the simulation itself. Anyway, the problem with rendering volumes ...
8
votes
Why does fire take so long to render?
Firstly simulation baking and rendering are two different steps. Baking a simulation calculates where the smoke is at a given time, rendering turns that simulated data into a visual representation.
...
8
votes
Dust from footsteps
Using a smoke simulation -
Add a smoke domain that encloses the area that is walked on.
Add a small plane for each footstep and enable smoke flow for each.
Animate the density value of the flow, it ...
8
votes
How to make my water look Murky?
This method will be pretty hard for your hardware, but it's the only reasonable way (I can think of) to make it look good from any angle.
Any other method I've tried like using gradient to change ...
8
votes
Accepted
Smoke Simulation has weird artifacts and looks low res
You can:
Increase the domain's Division value (this will change how the smoke simulates, interacts and looks and will increase simulation time)
Turn on Smoke High Resolution (this will introduce ...
8
votes
Accepted
Fire Doesn't Rise Up and It looks Fake
The fire doesn't rise because your objects are much bigger than in the video (~7 m sphere vs ~1.3 m sphere). Compare the size of the turbulence force field (2 m) with your sphere's size.
The fix is ...
7
votes
How to achieve a stylized burning (Wireframe) effect?
Here's what I have so far as far as the particle system goes. I think it looks pretty close to the stylistic-flamey look you want.
I haven't really gotten any satisfactory shaders for the flames yet,...
7
votes
Rendering fire animations with transparent background
Blender's viewer is broken for that kind of images, so it's possible that your fire is rendered properly but the viewer isn't showing it correctly when you activated the "transparent" ...
7
votes
How to get Smoke into Z-Depth Pass?
You cannot get a Z-depth of a volumetric shader. You would have to somehow turn the volume into a mesh - and get a depth of those polygons.
An idea would be to give the smoke a color based on ...
7
votes
Accepted
Why is my Cycles Smoke is disappearing in render?
This is because the max steps + step size is limiting the maximum distance volume rays are allowed to travel to a distance smaller than the total width of your domain.
Your domain is over 350 meters ...
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