2
votes
How to fix pixilated fire in render
The problem with your material setup is that you're adding the Emission shader to the Principled Volume. But the Emission gets its value from a Color Ramp set to a factor of 0.5 - since there is ...
2
votes
Ground shadow is rendering out volume voxels instead of smoke shadow
As I already said in my comment, the problem is that your volume is intersecting with the shadow catcher ground plane. If you move the plane below the smoke or its domain, the plane is no longer "...
2
votes
Accepted
Why I can't see my smoke in render?
Two possible solutions.
You can change the Density factor on your "Smoke Domain Material" from 5.0 to higher (here 99.0):
Another solution: Change the "density" of the emitter. ...
Only top scored, non community-wiki answers of a minimum length are eligible
Related Tags
smoke-simulation × 804cycles-render-engine × 188
rendering × 155
fire × 95
animation × 82
particles × 81
physics × 70
fluid-simulation × 66
volumetrics × 39
materials × 31
baking × 29
mantaflow × 29
blender-internal-render-engine × 28
eevee-render-engine × 23
texturing × 17
3d-view × 16
transparency × 16
mesh × 13
node-editor × 13
shaders × 13
force-fields × 13
effects × 12
cache × 12
compositing-nodes × 12
gpu × 11