# Tag Info

### How to make my icosphere inflate in a heart shape?

This approach works backwards.. starts with a heart model, and normalizes it to a sphere. This could be done with a Cast modifier, Shape-Keys..but if you roll-your-own with Geometry nodes, you perhaps ...
• 78k
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### Extending Shrinkwrap modifier

All you have to do is ray cast in the direction of the lamp starting from the vertices locations and use the points of intersection as the new vertices locations. The foregoing example showed an ...
• 22.6k
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### How to extract side-view outline (e.g. top view) of a 3D object to 2D surface?

Bmesh Approach Projecting onto a plane such that proj is our vector normal to the plane and the bounding box center is on the plane. Split mesh into two sets of ...
• 84.5k

### ShrinkWrap to multiple objects

You can remake a shrinkwrap modifier in geometry nodes and reference a collection as a target: Here, I'm telling the mesh's vertices to acquire the position of the nearest point (on a face) of any ...
• 24.9k
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### How would you approach to wrap these two meshes together?

I guess it's doable with GN A classic solution would be to separate each piece, create a plane that you put just in front, subdivide it: Then select one of the piece, shift select the plane, switch ...
• 162k
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### How to Shrinkwrap bunch of planes to a Sphere while maintaining the planes' dimensions?

You can do this with Duplifaces, by parenting a plane to your sphere. Subdivide a cube enough times and add a Cast modifier to make it perfectly spherical. Add a plane and scale it appropriately, ...
• 60.2k

### Wrapping an array of small cylinders around a large cylinder

'Borrow' a latitude from your tube. If there isn't one, you can cut it. ShiftD Duplicate a latitude of your tube P separate it to a new object Convert it to a curve It may be smoother if you convert ...
• 78k
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### Inflate geometry with fixed inlets and outlets

You can give the object a Displace modifier. along Normals, and animate the strength: This can be modulated by aiming it at a vertex-group, to vary the inflation along the vessels, or combined with a ...
• 78k

### How to make my icosphere inflate in a heart shape?

I really depend on your final animation goal ... ... here just an Icosphere (16/8) with two shape keys. Create a Basis Key and Key1 and in edit mode select midlle loop, move it down and do other small ...
• 36.8k
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### Perspective Flatten Geometry by Shrinkwrap

bpy_extras.object_utils.world_to_camera_view Use the world to camera view method to map to image coordinates, similar to a UV with 0, 0 the bottom left hand corner,...
• 84.5k

### Animating wire/cable/rope wrapping around a cylinder

This is a somewhat similar answer to @moonboots', perhaps expressed in a different way. Using the shipped add-on Add Curve: Extra Objects, create an Archimedean Spiral. Create your rope as a straight ...
• 78k
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### How can I make an object visible, only where it intersects with other objects?

For this case, could you just use a UV Project modifier on the room, with the camera as its projector? The room's mesh needs to be Simple-Subdivided sufficiently for the interpolation in the UV-...
• 78k
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### Wrap an object with thickness and curvature around another object

You could duplicate the inner faces of your strap, separate as a new object (Strap2): Give your strap a Surface Deform with Strap2 as Target. Give Strap2 a Shrinkwrap modifier with your leg as Target,...
• 162k
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### Follow Path with Shrinkwrap Modifier

You need to set the shrinkwrap modifier to act on the spline rather than the geometry: Notice the tooltip. Edit: I expected my mouse cursor to show up, but it didn't. The "affect splines" ...
• 24.9k
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### How can I wrap this fabric around this seat frame?

Looking at the design for these online, it seems that the seats connect to the frames, in a sort of cross shape with bevels. What I think might produce a good result is copying and re using part of ...
• 2,397
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### looking for a way to evenly space objects instances across mesh

This group will allow you to 'UV Map' any geometry in the 0-1 XY square, in the same way an image texture, onto the surface of a UV-mapped object, independently of the target's topology. This example ...
• 78k

### How to make my icosphere inflate in a heart shape?

Create this shape: Give it a Cloth simulation, disable Gravity and enable Pressure (here -6): Apply the Cloth modifier, give 2 shapekeys to your object, select the second shapekey, turn it to sphere ...
• 162k

### How to extract side-view outline (e.g. top view) of a 3D object to 2D surface?

Did you try freestyle - export to svg? https://docs.blender.org/manual/fi/dev/render/freestyle/export_svg.html
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### Shrinkwrap tetris shapes without scaling or diagonal shapes

Avoid Boolean whenever possible. For such simple shapes you should not need any "merging" , proper topology is important especially if you are deforming shapes where constant mesh density is helpful. ...
• 60.2k
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### How do you wrap a plane around an object?

Create a plane, subdivide it, put it between your sphere and the arm. Give your plane a Shrinkwrap modifier with the sphere as the Target. Disable the modifier visibility for the moment. Give your arm ...
• 162k
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### Wrapping a bar around rough surface

I would bevel a curve to give it thickness, and have easy control over the curve shape. Make a curve circle and put it in place. In your case: Shift + c. Shift + a and choose Curve > Circle. Then ...
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### shrinkwrap doesn't go all around a Cylinder

Two questions.. (top row) You're using the wrong projection method in your Shrinkwrap modifier for this case.You have 'Project', along Y of the object space of your array (which is the same as the Y ...
• 78k

### Shrinkwrap moving below the surface

Looks like you most likely have flipped normals on some of your model (the arm). The Shrinkwrap is set to move the cloth above the closest surface. For the arm the normal is pointing “inside” so “...
• 44.9k
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### how to properly shrink wrap a torus looking thing

It's not the Shrink Wrap modifier but the curve guide that you've created that causes the problems. Curves have normals and can be tilted with Ctrl+T in Edit mode. In Edit mode, you also can activate ...
• 14.3k
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### How to make mesh follow the shape of the ground plane

You can bake Displacement from terrane and apply Displace Modifier on your wall. Bake Displacement by set up shader to present highest and lowest point, black as lowest and white as highest. You can ...
• 554
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### How to Wrap this Mesh around my Shoe Model?

If your detail object is separate you can deform it with modifiers: Create a plane, subdivide it a bit, make it a bit larger than your detail, give it a Shrinkwrap modifier, don't activate the ...
• 162k

### Trying to achieve stretched or tight cloth or rope

Notice that the rope follows the Convex Hull of all combined tied objects. So it's easy to model this - or better - use Geometry Nodes. How to Tighten the Ropes Create the convex hull (duplicate &...
• 14.3k

### Best approach to recreate following insets

You could begin with a plane and draw the same shape: Then give it an Array modifier (with a Count of 4) and a Simple Deform (Bend mode, 360°): Move the horizontal edges in order to reduce the top: ...
• 162k