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3 votes
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Python: Commit Shape Key deformations (for all selected objects)

This is how I've done this in one project: ...
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0 votes

How to move bones with shape key

Have you just answered yourself? Use driver. Disconnect bone (Alt+P), so that it can be moved Go to shapekey - RMB → Copy as new driver Go to bone - RMB → Paste driver Edit driver - manipulate curve ...
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1 vote
Accepted

Is it possible to drive a procedural texture eye from a shape key?

You can drive almost anything you want (including a shader's value node) from almost anything you want (including a shapekey's current value): Here, I'm using the shapekey's value to drive a value ...
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  • 15.6k
0 votes

Drivers not working

You probably meant to drive the value of the shapekey. Instead, you drove the value of the "mute shapekey" checkbox. That's what "mute" means here, technically "mute (Key 1)&...
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Map a Shape Key to Be from 0 to 1?

I found out a way to do this: Make sure all other shape keys are set to 0. Select entire mesh, and Basis shape key, and do Vertex>Blend From Shape>[Insert name of shape key you want to fix here]...
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2 votes

Map a Shape Key to Be from 0 to 1?

How to Remap Two Shape Keys to a Range of 0 to 1 You can duplicate your object and make sure each of your two objects has the shape key value you want. The first is to be your ...
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1 vote
Accepted

The Shape Keys disappear when exporting with modifiers

Blender is mostly incapable of applying modifiers to meshes with shapekeys. (It will let you apply "modify" type modifiers, like a data transfer, but not generate, deform, or physics type.) ...
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