20 votes
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How can I model condiment/sauce?

Something along these lines? Modelling Create a blob mesh for the general area of your condiment. This is a UV sphere, pulled around with Proportional Edit, with its mesh Header > Mesh > ...
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  • 54.6k
17 votes
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How to convert UV to mesh in blender?

(See Update, below, for Blender 3.0b) Nowadays, this is quite simple with Geometry Nodes: To separate any UV islands, duplicating seam vertices, you can split the edges first, and then re-weld them: ...
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  • 54.6k
14 votes
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How to keyframe a shapekey

Just by going by the description of your process for inserting keyframes it sounds like you are only creating 1 keyframe. The process to animate a property is to: Set the value of the property (in ...
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13 votes

How can I create a smooth looping animation for cloth simulation?

My first choice would be to run the simulation for the entire animation, but the idea of using the MDD exporter could be applied a bit differently than the example you gave. Export the cloth ...
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  • 53.4k
13 votes
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Lofting: can I copy a Shape-Keyed mesh for each frame of its animation?

Bmesh script Select the profile mesh, run script. Creates a copy for each frame from scene frame start to scene frame end. A simple edge loop animated with follow path constraint, scale, and a mix of ...
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  • 77.7k
11 votes
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Can I fix broken shape keys after editing basis?

You don't need to delete and recreate the entire shape keys, just fix the points that have changed. In edit mode, Mesh -> Vertices -> Blend From Shape is useful here. It copies the positions of ...
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  • 126
11 votes

Is it possible to create duplicates of a mesh, that can be deformed and used as blendshape targets?

I assume you're talking about the blendshapes like these available in Maya (example tutorial: https://www.youtube.com/watch?v=WtfYPxhLO30). If so I'll show you how to do it in Blender on the same ...
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  • 32.3k
11 votes
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Script Outdated - Shape keys and applying subdivision surface modifier

This answer comes from a previous one here Cannot Apply Array Modifier. I simply add some more details in the explanation and a way to do it for all shape keys at once. Here is a simple shape, which ...
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10 votes
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Is it possible to combine shape key values from different objects?

Yes, you can definitely do this with drivers. Here's how: In this first image you can see that I've created 2 spheres, each with a Basis shapekey. Sphere 1 has a second shapekey called Sphere1Key, ...
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10 votes

Using Boolean Modifiers and Shape Keys in Animation

I think this would probably be a lot easier if you made a dummy object used as subtraction for the Boolean Operation. Just model a pill-like cylinder object ending in a spherical cap, possibly ...
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10 votes
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Transforming (morphing) one object's shape into another's

Morphing objects with different vertex count is impossible AFAIK with the blender tools, unless you use a scripting. Here's a temporary solution though. It uses a to sphere tool. I have three ...
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10 votes
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How to drive shape keys based on the angle between two bones?

For an ultra-fast driver for corrective shape keys based on the angle between two bones, you can use this one: The driver type is Scripted Expression, with this line (depending on your Blender ...
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  • 446
9 votes
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Creating shape keys using Python

You can create shapekeys directly as well as set the position of each vertex for each shapekey without using edit mode or even changing the active object. An object has a ...
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  • 53.4k
9 votes

How to morph between shapes

You want Shapekeys in this case. First add a basis key as shown below. Next, add a second key, and then go to edit mode, add edit the object to the second shape with the second key selected. Here ...
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  • 11.8k
9 votes
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Converting a curve into a mesh does not copy over shape keys

You can't preserve them simply. What you can do is make multiple copies of the mesh, each from a different shapekey, and then join as shapes. Make a copy of your curve object for each shapekey. For ...
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  • 15.3k
8 votes
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add driver for a shapekey via python?

import bpy obj = bpy.context.active_object driver = obj.data.shape_keys.key_blocks['Key 1'].driver_add("value")
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  • 9,432
8 votes

How do I delete one single shape key?

Shape keys can be added and deleted through the Properties editor (the on the right ) under the Data tab in Shape keys :
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  • 18.8k
8 votes

Creating/saving a shape key from moving a bone (Rig)

Select your mesh, go to the properties window, modifiers tab, in the armature modifier you'll find a button named "apply as shape key" wich does exactly what you're asking for.
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7 votes

Revert vertex position to Basis Shape Key

Found an imperfect solution. Go to Edit mode. Select the Vertices you wish to reset. Select the shape key you want to modify. Use "Blend From Shape" from the specials menu (...
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  • 71
7 votes
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Controlling drivers with data received via TCP/UDP

The basic idea is to open a socket, poll the data and apply the received values to the shape keys: ...
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  • 37.4k
7 votes

Morphing between two different curves or meshes via shapekeys

I see your question has been answered already, and you probably no longer need help with this issue, but you (and others) may want to know that there is a very efficient way to create text like that ...
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7 votes
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How to disable/enable multiple shapekeys visibility?

Iterate through the shape keys and check the current state of the mute attribute. Since it is a simple bool property which only can be ...
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  • 14.6k
7 votes
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Generated texture coordinates with shape key

Try using the Object texture coordinate input instead of Generated. Works for me.
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7 votes
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Update a shapekey Basis from another shapekey

Let's say you have 3 shapekeys: Base, new Face, expression. The first is the old mesh, the second the new modified mesh, the third the old expression movement you want to preserve. Select the object ...
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7 votes
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Drive shape key based on relative camera orientation?

This answer targets a beginners level and will include lots of lengthy explanations. I understand that this answer doesn't utilize drivers as requested, but for this example a simple python script ...
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  • 24.5k
7 votes
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Is there a way to automatically delete shape keys that are identical to the basis?

Try this. You must be in object mode, and it affects all selected objects. ...
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  • 6,842
7 votes
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Deform mesh without any modifier and shapekey: how is it possible?

It's just the bone. You can parent a mesh to a bone and the mesh will follow the bone. That is, the bone controls the location, rotation, and scale of the mesh. It's good for armor, or make a bone ...
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  • 9,879
7 votes
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How can I convert two numbers to 0 - 1 range in Driver Scripted Expression?

$$\frac{v-s}{k-s}$$ s = Range start. k = Range end. v = Value. The result is a value between 0 and 1 if v is inside the range. In your case: s = 1. k = 0.3. v = the bone scale.
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  • 1,903
6 votes

Can I fix broken shape keys after editing basis?

Quoting from the Blender wiki: If you add a vertex/control point, an edge or a face in one shape, it will automatically appear in all other shapes (at exactly the same place, until you edit it). ...
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  • 47.6k
6 votes

How to change shapekey vertex position through python

Shape key coordinates live in a bmesh "layer" I have included a copy of http://web.purplefrog.com/~thoth/blender/python-cookbook/explore-shape-keys.html here: ...
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