21
votes
Accepted
How can I model condiment/sauce?
Something along these lines?
Modelling
Create a blob mesh for the general area of your condiment. This is a UV sphere, pulled around with Proportional Edit, with its mesh Header > Mesh > ...
21
votes
Accepted
How to convert UV to mesh in blender?
(See Update below for Blender 3.0b)
Nowadays, this is quite simple with Geometry Nodes:
To separate any UV islands, duplicating seam vertices, you can split the edges first, and then re-weld them:
...
13
votes
Accepted
Script Outdated - Shape keys and applying subdivision surface modifier
This answer comes from a previous one here Cannot Apply Array Modifier. I simply add some more details in the explanation and a way to do it for all shape keys at once.
Here is a simple shape, which ...
13
votes
Accepted
Lofting: can I copy a Shape-Keyed mesh for each frame of its animation?
Bmesh script
Select the profile mesh, run script. Creates a copy for each frame from scene frame start to scene frame end.
A simple edge loop animated with follow path constraint, scale, and a mix of ...
11
votes
Accepted
Can I fix broken shape keys after editing basis?
You don't need to delete and recreate the entire shape keys, just fix the points that have changed.
In edit mode, Mesh -> Vertices -> Blend From Shape is useful here. It copies the positions of ...
11
votes
Accepted
Transforming (morphing) one object's shape into another's
Morphing objects with different vertex count is impossible AFAIK with the blender tools, unless you use a scripting. Here's a temporary solution though. It uses a to sphere tool.
I have three ...
11
votes
Accepted
How to drive shape keys based on the angle between two bones?
For an ultra-fast driver for corrective shape keys based on the angle between two bones, you can use this one:
The driver type is Scripted Expression, with this line (depending on your Blender ...
10
votes
Creating/saving a shape key from moving a bone (Rig)
Select your mesh, go to the properties window, modifiers tab, in the armature modifier you'll find a button named "apply as shape key" wich does exactly what you're asking for.
10
votes
Using Boolean Modifiers and Shape Keys in Animation
I think this would probably be a lot easier if you made a dummy object used as subtraction for the Boolean Operation.
Just model a pill-like cylinder object ending in a spherical cap, possibly ...
10
votes
Accepted
Creating shape keys using Python
You can create shapekeys directly as well as set the position of each vertex for each shapekey without using edit mode or even changing the active object. An object has a ...
9
votes
Can't apply modifiers with shapekeys on blender 2.8
Lets say we have a mesh with 2 shapekeys: 1 basis and 2nd Big Ears.
Create a copy of the mesh, select the copy and delete the basis shape key, then the big ears shape key.
Select the original and ...
9
votes
How to morph between shapes
You want Shapekeys in this case.
First add a basis key as shown below.
Next, add a second key, and then go to edit mode, add edit the object to the second shape with the second key selected.
Here ...
9
votes
Accepted
Converting a curve into a mesh does not copy over shape keys
You can't preserve them simply.
What you can do is make multiple copies of the mesh, each from a different shapekey, and then join as shapes.
Make a copy of your curve object for each shapekey. For ...
9
votes
Accepted
Is there a way to automatically delete shape keys that are identical to the basis?
Try this. You must be in object mode, and it affects all selected objects.
...
8
votes
Script Outdated - Shape keys and applying subdivision surface modifier
Here is an updated script which is tested and working for me on 2.91.2. The script from the existing answers still wasn't working for me in 2.9, so I took into account the fixes mentioned the comment ...
8
votes
Accepted
Update a shapekey Basis from another shapekey
Let's say you have 3 shapekeys: Base, new Face, expression.
The first is the old mesh, the second the new modified mesh, the third the old expression movement you want to preserve.
Select the object ...
8
votes
Accepted
How can I convert two numbers to 0 - 1 range in Driver Scripted Expression?
$$\frac{v-s}{k-s}$$
s = Range start.
k = Range end.
v = Value.
The result is a value between 0 and 1 if v is inside the range.
In your case:
s = 1.
k = 0.3.
v = the bone scale.
7
votes
How to apply shape keys?
Apply shape key to your mesh
This will affect all the objects on your scene :
...
7
votes
Morphing between two different curves or meshes via shapekeys
I see your question has been answered already, and you probably no longer need help with this issue, but you (and others) may want to know that there is a very efficient way to create text like that ...
7
votes
Accepted
Generated texture coordinates with shape key
Try using the Object texture coordinate input instead of Generated. Works for me.
7
votes
Accepted
Drive shape key based on relative camera orientation?
This answer targets a beginners level and will include lots of lengthy explanations.
I understand that this answer doesn't utilize drivers as requested, but for this example a simple python script ...
7
votes
Accepted
"Blend from shape" What does this do? how can I use it?
One very common use is to repair a shape key from a mistake, while leaving the desired deformations intact: if you like your shape key but you see some moving vertices that should stay still, you can ...
7
votes
Accepted
Deform mesh without any modifier and shapekey: how is it possible?
It's just the bone.
You can parent a mesh to a bone and the mesh will follow the bone. That is, the bone controls the location, rotation, and scale of the mesh. It's good for armor, or make a bone ...
7
votes
Accepted
How to create Shape Keys in Geometry Nodes, including support for curve handles?
Shape Keys in Geometry Nodes
Here is my solution. I completely rebuilt this with a different, simpler approach. The Relative Key is now always the basis geometry. The object to put the Geometry Nodes ...
6
votes
Accepted
Increasing topology without affecting shape keys
Dissolve X, Vertex Connect Path J, Knife Topology Tool K
With the Basis key active and all other keys set to 0.0, these operators allow me to thoroughly retopologize a character model (~18,000 ...
6
votes
6
votes
Accepted
How do you make a torus 'telescope' open?
You could do this easily with a torus curve, if you dont mind the bezier curve object.
Just add a Bezier Curve Circle, make its handles Free type and erase the bottom half (or whichever suits your ...
6
votes
Update a shapekey Basis from another shapekey
Here's something that has worked for me...
Create a new shapekey from the basis and make the changes you want to your mesh. Exit edit mode and set the value of your new shapekey to 1. Just leave it ...
6
votes
Accepted
How do you join two models together without messing up existing shapekeys?
There is no problem in joining two meshes with shape keys: you only have to be sure that - before entering edit mode - the "basis" shape key is selected in both the meshes. If some shape keys share ...
6
votes
Blender: morphing object shape
Select both objects then in the mesh properties under ShapeKeys you will find an option to "Join as Shapes" in the menu under the add/remove buttons. This makes a shapekey in the active object that ...
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