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2 votes

3D procedural material workflow

In the Shader Editor, you can create a node group and use this same node group in each material (ShiftA > Group > NodeGroup), any change in this node group will be replicated in each material.
moonboots's user avatar
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1 vote

How do I make the "cornea" part of the eye see-through in the Material Preview? (Blender 3.6)

The Material Preview uses Eevee which does not show neither alpha transparency nor transmissive materials by default. And while alpha transparency can easily be enabled by setting the Blend Mode to ...
Gordon Brinkmann's user avatar

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