Skip to main content
3 votes

How can I send instance attributes from Geometry Nodes to Shading Editor?

Set the Attribute > Type to Instancer when you want to access data from instances. However, you say there is a Realize Instances node "down the line" and you do not show your complete ...
Gordon Brinkmann's user avatar
2 votes

Blender 4.2 weird shading

I'm not sure how they got there, but if you go to the ObjectData (green triangle icon) section of your object properties, open the Geometry Data section and click Clear Custom Split Normals Data that ...
John Eason's user avatar
  • 5,504
1 vote

Bump/normal/displacment only applied to ambient occlusion

You just make your two separate shaders and then select all the relevant nodes and turn them into a group. Then you just use the AO node to mix between the two. Final result:
Jakemoyo's user avatar
  • 6,382
1 vote

Layout doesn’t look as it should because I accidentally made changes

The interface in Blender is fairly standard so it isn't particularly unique. Each tab features specific sections with default Editors, but you're free to customize them according to your preferences. ...
Harry McKenzie's user avatar
  • 14.2k

Only top scored, non community-wiki answers of a minimum length are eligible