69
votes
Accepted
What's the fastest / most fun way to create a fork in Blender?
As you know a fork rarely comes with only one peak, it generally has 2, more often 3 or 4, sometimes more. It would be very tedious to model each and every of those peaks.
As you may know, for this ...
62
votes
How does EEVEE work?
EEVEE is an engine that does rasterization (like Blender Internal or like game-engines), the key difference to ray-tracing (Cycles) is this:
rasterization is a technique where the scene's geometry is ...
60
votes
Accepted
How to make a "reflective tape" material in cycles?
Such a material works by reflecting the incoming light back towards the direction it originated - since your car headlights are very close to your own line of sight, you see a strong reflection of ...
49
votes
Accepted
How to make a holographic reticle shader in cycles
Pure Shader Solution!
Hey look, high-school maths does have a purpose......
From what I could understand with a little research, holographic/reticle sights display a holograph that appears (when ...
48
votes
Accepted
Is there a way to use logic operators in Blender Shader nodes?
I've spent the past week or so working on basic logic gate implementations in Blender Shader editor.
I'm sharing these with the community so anyone who would like to use similar nodes can easily find ...
46
votes
How do I create a reflective white material?
The floor is actually more reflective near the horizon. This effect is called Fresnel and it adds a lot of realism into the scene.
Your shader should look like this:
Instead of controlling the ...
38
votes
What's the fastest / most fun way to create a fork in Blender?
IMO the fastest method should be to subdivide a primitive icosphere and use the Cast modifier set to Fork, but this option is mysteriously missing from Blender!
In my opinion this is bad, and the ...
32
votes
Accepted
Stadium Seating Letters
If you're using array modifiers and therefore have just one object, then use Texture Coordinate node like so:
Now use "Separate XYZ" and "Math: Less Than" nodes to discover the ...
31
votes
Accepted
Blurring/Feathering a Procedural Pointiness Mask
Creating Procedural Weathering Effects in Blender
Okay so I ended up developing a solution to this question a couple of months back, but I see it's gained a lot of interest recently so I thought I'd ...
31
votes
Accepted
How to create this colorful metal material?
Download the blend:
lighting and colormanagement, scene scale
before you start creating your shader, make sure to use filmic log encoding in the scenes colormanagement tab. This will switch your ...
31
votes
Accepted
How to use Subsurface Scattering in Principled BSDF
Subsurface amount
Use it to scale Scattering depth down to realistic values
When set to 0, scattering is disabled
Values of around 0.01 are normal, since you're scaling from meters to milimeters
...
31
votes
What's the fastest / most fun way to create a fork in Blender?
This is both fun and fast
git clone git://git.blender.org/blender.git
git checkout -b my-fork
28
votes
What's the fastest / most fun way to create a fork in Blender?
Another solution would be to use Softbody:
Please tell me if you need a more in detail explanation.
27
votes
Accepted
Texture vs. Material vs. Shader
Shader
A shader is a piece of code that is run when shading a mesh. It can be anything, including a texture, but the term is often used to refer to a shader that runs a BSDF or group of BSDFs, or ...
26
votes
How can I make a texture look jagged or distorted?
You can get there using a brick and noise textures.
Use a Brick texture for the randomly colored tiles
Use a Noise texture to 'mess up' the edges
Done.
25
votes
What's the fastest / most fun way to create a fork in Blender?
Unicode font
Copy the fork 🍴 from unicode fonts
Add a font, edit mode, select text, select font, paste fork, extrude.
24
votes
Accepted
How to: Exponential Fall Off for Volume Density?
You can use Vector maths and Maths nodes to calculate the 'altitude' above the planet and from there the atmospheric density and use this to control the density of the Volumetric Scatter.
To achieve ...
23
votes
Accepted
Procedural polka dot pattern with cycles
OSL is nice but does not run on GPU which limits performance. The Polka pattern is not that hard to construct procedurally using nodes:
Start with a simple dot - a spherical gradient with Color Ramp:
...
22
votes
Accepted
How do I create a reflective white material?
The key is to mix a glossy shader with a diffuse.
The lower the fac on the mix shader the more of the first input (in this case more glossiness). For more realism, you can feed fresnel values to the ...
22
votes
How to make a holographic reticle shader in cycles
Final
Objects
You will need two objects. Lens and sight. Place them as you will do it for gun without holographic sight.
Materials
For lens use just Glass Shader.
For sight use mix between sight ...
22
votes
What's the most fun way to make a Snowman in Blender? ❄︎❄︎❄︎
Let's use collision and cloth (hard I know, but please try to follow!)
Let's make this random thing:
Add your settings like pressure, friction, stickiness, and eureka!
Now you have a base for a ...
21
votes
What's the most fun way to make a Snowman in Blender? ❄︎❄︎❄︎
The Abomitaball Snowman
A glowing abomination straight from Chernobyl.
Made from a series of metaballs plus a particle system emitting metaballs from a hidden mesh
Shape the static part of your ...
21
votes
What's the most fun way to make a Snowman in Blender? ❄︎❄︎❄︎
Lately I find myself tired with all those mouse clicks to add a sphere, and duplicate it 2 times, it's just so much work... So I just type some code, like this instead:
...
20
votes
Generate Particles with Random colors (continuously or from a set)
I'm going to keep this short and simple. Do everything Duane Dibbley did but use an Object Info node instead of a Particle Info node. Connect the random output directly to the color ramp, no math node ...
20
votes
Accepted
Custom fresnel curve
Here is the Fresnel Conductive OSL node done in pure Cycles nodes:
The node noodles:
And .blend with linkable/apendable group if you feel lazy to build this:)
Notes:
In reality the IOR is computed ...
20
votes
Accepted
Is the Principled shader a combo of all shaders?
No. The Principled BSDF shader is a combination of several other shaders, but it is not a replacement for them. From the Blender Manual:
It is based on the Disney principled model also known as the ...
20
votes
Accepted
Control a ColorRamp node from outside a node group
You can use drivers on the Pos value.
All you need is a driving value.
Let's make the drivers from the group input. First enter the group node, select the Group Input node. In the sidebar (open with ...
19
votes
Accepted
What do the settings in the new Principled Shader actually do?
Most of these answers can be dug out of the paper linked by timaroberts
The default specular of 0.5 corresponds to an IOR of 1.5. See section 5.4 of the paper:
In place of an explicit index-of-...
19
votes
Accepted
My glass material isn't transparent in Eevee
By default, some options that require extra computing efforts are turned off in Eevee and they must be turned on manually.
In the case of a refractive object, you must enable:
Under the Render ...
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