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73 votes
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What's the fastest / most fun way to create a fork in Blender?

As you know a fork rarely comes with only one peak, it generally has 2, more often 3 or 4, sometimes more. It would be very tedious to model each and every of those peaks. As you may know, for this ...
moonboots's user avatar
  • 163k
62 votes

How does EEVEE work?

EEVEE is an engine that does rasterization (like Blender Internal or like game-engines), the key difference to ray-tracing (Cycles) is this: rasterization is a technique where the scene's geometry is ...
Jaroslav Jerryno Novotny's user avatar
60 votes
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How to make a "reflective tape" material in cycles?

Such a material works by reflecting the incoming light back towards the direction it originated - since your car headlights are very close to your own line of sight, you see a strong reflection of ...
Rich Sedman's user avatar
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52 votes
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Is there a way to use logic operators in Blender Shader nodes?

I've spent the past week or so working on basic logic gate implementations in Blender Shader editor. I'm sharing these with the community so anyone who would like to use similar nodes can easily find ...
asoftbird's user avatar
  • 1,483
49 votes
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How to make a holographic reticle shader in cycles

Pure Shader Solution! Hey look, high-school maths does have a purpose...... From what I could understand with a little research, holographic/reticle sights display a holograph that appears (when ...
GiantCowFilms's user avatar
46 votes

How do I create a reflective white material?

The floor is actually more reflective near the horizon. This effect is called Fresnel and it adds a lot of realism into the scene. Your shader should look like this: Instead of controlling the ...
Jaroslav Jerryno Novotny's user avatar
38 votes

What's the fastest / most fun way to create a fork in Blender?

IMO the fastest method should be to subdivide a primitive icosphere and use the Cast modifier set to Fork, but this option is mysteriously missing from Blender! In my opinion this is bad, and the ...
Allen Simpson's user avatar
34 votes
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How to use Subsurface Scattering in Principled BSDF

Subsurface amount Use it to scale Scattering depth down to realistic values When set to 0, scattering is disabled Values of around 0.01 are normal, since you're scaling from meters to milimeters ...
jachym michal's user avatar
33 votes

What's the fastest / most fun way to create a fork in Blender?

This is both fun and fast git clone git://git.blender.org/blender.git git checkout -b my-fork
Wossname's user avatar
  • 736
32 votes
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Stadium Seating Letters

If you're using array modifiers and therefore have just one object, then use Texture Coordinate node like so: Now use "Separate XYZ" and "Math: Less Than" nodes to discover the ...
Markus von Broady's user avatar
31 votes
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Blurring/Feathering a Procedural Pointiness Mask

Creating Procedural Weathering Effects in Blender Okay so I ended up developing a solution to this question a couple of months back, but I see it's gained a lot of interest recently so I thought I'd ...
Hexbob6's user avatar
  • 2,038
31 votes
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How to create this colorful metal material?

Download the blend: lighting and colormanagement, scene scale before you start creating your shader, make sure to use filmic log encoding in the scenes colormanagement tab. This will switch your ...
yann's user avatar
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30 votes

What's the fastest / most fun way to create a fork in Blender?

Another solution would be to use Softbody: Please tell me if you need a more in detail explanation.
moonboots's user avatar
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27 votes
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Texture vs. Material vs. Shader

Shader A shader is a piece of code that is run when shading a mesh. It can be anything, including a texture, but the term is often used to refer to a shader that runs a BSDF or group of BSDFs, or ...
JtheNinja's user avatar
  • 9,142
27 votes

What's the fastest / most fun way to create a fork in Blender?

Unicode font Copy the fork 🍴 from unicode fonts Add a font, edit mode, select text, select font, paste fork, extrude.
batFINGER's user avatar
  • 84.6k
27 votes

How can I make a texture look jagged or distorted?

You can get there using a brick and noise textures. Use a Brick texture for the randomly colored tiles Use a Noise texture to 'mess up' the edges Done.
jachym michal's user avatar
24 votes
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How to: Exponential Fall Off for Volume Density?

You can use Vector maths and Maths nodes to calculate the 'altitude' above the planet and from there the atmospheric density and use this to control the density of the Volumetric Scatter. To achieve ...
Rich Sedman's user avatar
  • 44.9k
23 votes

What's the most fun way to make a Snowman in Blender? ❄︎❄︎❄︎

Let's use collision and cloth (hard I know, but please try to follow!) Let's make this random thing: Add your settings like pressure, friction, stickiness, and eureka! Now you have a base for a ...
MikoCG's user avatar
  • 3,856
22 votes
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How do I create a reflective white material?

The key is to mix a glossy shader with a diffuse. The lower the fac on the mix shader the more of the first input (in this case more glossiness). For more realism, you can feed fresnel values to the ...
JakeD's user avatar
  • 8,527
22 votes

How to make a holographic reticle shader in cycles

Final Objects You will need two objects. Lens and sight. Place them as you will do it for gun without holographic sight. Materials For lens use just Glass Shader. For sight use mix between sight ...
cgslav's user avatar
  • 17.6k
22 votes

What's the most fun way to make a Snowman in Blender? ❄︎❄︎❄︎

The Abomitaball Snowman A glowing abomination straight from Chernobyl. Made from a series of metaballs plus a particle system emitting metaballs from a hidden mesh Shape the static part of your ...
Duarte Farrajota Ramos's user avatar
21 votes
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Control a ColorRamp node from outside a node group

You can use drivers on the Pos value. All you need is a driving value. Let's make the drivers from the group input. First enter the group node, select the Group Input node. In the sidebar (open with ...
Lauloque's user avatar
  • 17.1k
21 votes

What's the most fun way to make a Snowman in Blender? ❄︎❄︎❄︎

Lately I find myself tired with all those mouse clicks to add a sphere, and duplicate it 2 times, it's just so much work... So I just type some code, like this instead: ...
Markus von Broady's user avatar
20 votes

Generate Particles with Random colors (continuously or from a set)

I'm going to keep this short and simple. Do everything Duane Dibbley did but use an Object Info node instead of a Particle Info node. Connect the random output directly to the color ramp, no math node ...
user34238's user avatar
  • 201
20 votes
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Custom fresnel curve

Here is the Fresnel Conductive OSL node done in pure Cycles nodes: The node noodles: And .blend with linkable/apendable group if you feel lazy to build this:) Notes: In reality the IOR is computed ...
Jaroslav Jerryno Novotny's user avatar
20 votes
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Is the Principled shader a combo of all shaders?

No. The Principled BSDF shader is a combination of several other shaders, but it is not a replacement for them. From the Blender Manual: It is based on the Disney principled model also known as the ...
Scott Milner's user avatar
  • 4,493
20 votes
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My glass material isn't transparent in Eevee

By default, some options that require extra computing efforts are turned off in Eevee and they must be turned on manually. In the case of a refractive object, you must enable: Under the Render ...
Nicola Sap's user avatar
  • 12.9k
19 votes
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What do the settings in the new Principled Shader actually do?

Most of these answers can be dug out of the paper linked by timaroberts The default specular of 0.5 corresponds to an IOR of 1.5. See section 5.4 of the paper: In place of an explicit index-of-...
JtheNinja's user avatar
  • 9,142
19 votes
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How to create a twisted spiral tunnel?

The hard way But the way you can use to pour sugarlicious material on. As usual we'll begin with a simple vertex. Easiest way is to add a cube, or plane, and go into edit mode, vertex select mode, ...
Gorgious's user avatar
  • 31.6k
18 votes

Glass acting as a lens?

It looks like the glass object has no thickness. Without any thickness, rays are bent only once, and behave as if everything behind the plane were inside the glass, rather than behind it. After ...
gandalf3's user avatar
  • 158k

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