Skip to main content
8 votes
Accepted

What the difference between View Distance and Ray Length?

The difference between those two values is the following: the View Distance from the Camera Data node is "real" distance between the camera object (or the virtual camera position in the 3D ...
Gordon Brinkmann's user avatar
5 votes
Accepted

How to create border outline?

If you add a cube to the scene, and add a Geometry Nodes setup to it: Then you will get a curve defined by geometry, which should be exportable to any 3D format:
Markus von Broady's user avatar
3 votes
Accepted

How can I preserve these UV's when animating with bones?

After parenting to the rig, select the character (Main in my example), Shift D to duplicate it (renamed to "Projector), delete its Armature modifier, add to Main an UV project Modifier targeting ...
josh sanfelici's user avatar
3 votes

Where is the Anisotropy BSDF in Blender 4.1?

The Glossy and Anisotropic BSDF shaders have been combined into a single Glossy BSDF shader with an Anisotropy attribute.
Harry McKenzie's user avatar
3 votes
Accepted

Change the colour of a texture

Like advised in the comments, I think a proper image editor would give better results more easily. Plus, using nodes will add some compute time. But it is possible to achieve some decent results with ...
Lauloque's user avatar
  • 16.7k
3 votes
Accepted

Is “Linear Light”, which is often used in material nodes, necessary?

Creating procedural textures involves artistic aspect. There are no rigid rules, just tools to achieve something. It makes no sense to ask if something is "necessary" in general. The ...
Martynas Žiemys's user avatar
2 votes
Accepted

Looking to replicate this effect in blender

Maybe put the Metallic value of the Principled BSDF at 1 and plug a Color Ramp in the Base Color, with an Input > Layer Weight node as factor:
moonboots's user avatar
  • 162k
2 votes

How do I Vertex-Paint over a transparent shader?

Vertex painting might not be the best tool for this job, since vertex colors don't have an alpha channel. (See the manual section on texture painting for an alternative, where you can assign a proper ...
K. A. Buhr's user avatar
  • 2,183
2 votes

Change the colour of a texture

Others have answered this perfectly well, and more thoroughly than this. As they say, you need some sort of measure of 'distance' from the colour you want to change, to modulate that change. This post ...
Robin Betts's user avatar
  • 78k
2 votes

What the difference between View Distance and Ray Length?

I've found another important difference. Ray length includes reflection and refraction in the calculation:
Crantisz's user avatar
  • 35.7k
2 votes
Accepted

How to use Vertex Painting to create Subsurface Scatter in specific areas in Blender 4.1?

You can plug the attribute values into the Weight input of the SSS section.
josh sanfelici's user avatar
1 vote
Accepted

Linking light Power to a texture emission

Sure, a simple way would be to use a driver. Go to the light source and in its properties right-click on the Power value and choose Copy as New Driver. Then go to the Shader Editor to edit the ...
Gordon Brinkmann's user avatar
1 vote

How to change/invert color of image texture

I believe your problem is that you don't have the factor of the Invert Color node all the way up to one. Your third screenshot shows the Invert Color factor is set to ~0.483. With the Invert Color ...
aidan-j-rhoden's user avatar
1 vote

Change the colour of a texture

If the hue of the color you want to change is different enough from the hue of the color you want to keep, you can try a setup where you use a Separate Color node set to HSV. You can then plug the Hue ...
Gordon Brinkmann's user avatar
1 vote

Principled BSDF Normal Input Default Value problem

I came across this tip in the Blender Docs today: If the Height input is not connected, the (Bump) node becomes a no-op that outputs its Normal input as is, or defaults to the geometry normal if not ...
Ron Jensen's user avatar
  • 3,521

Only top scored, non community-wiki answers of a minimum length are eligible