33 votes

How can I model a skirt?

Add a circle. Add a subdivision surface modifier. With all vertices selected, perform the Checker Deselect operation to select every 2nd vertex. Scale the selected vertices inwards. Select all and ...
Leander's user avatar
  • 26.2k
30 votes
Accepted

why is this "abysmally" bad topology?

Your problem is that even though you used all quads, they do not flow with the muscles underneath and they do nothing to describe the form other than define a surface. You need to watch some of the ...
Craig D Jones's user avatar
25 votes

How can I model a skirt?

In addition to @Leander answer, you can use "cloth" simulation to give some custom real shape to the mesh (there are also fake legs inside the skirt as collision to generate additional shapes)
Sanbaldo's user avatar
  • 3,189
20 votes
Accepted

How to change default sculpting color?

You can change the Viewport Shading in the top right corner of the 3D editor. Open up the drop-down menu by pressing the upside-down ^, then select MatCap. Then, press the ball to change which MatCap ...
stphnl329's user avatar
  • 4,817
18 votes
Accepted

Can't change mouse influence in proportional editing mode

I'm adding an answer here because effected users might overlook what is written in the comments: If you're working with large scale models to scale (say at a distance 100Km), the influence radius will ...
Sir Bubbles the Moron's user avatar
18 votes
Accepted

How can I create and project a symbol/rune on a sculpture? (like Blizzard's games)

Symbol preparation You must draw the shape of your symbol in black with a sharp brush with a white background and add spikes. Use a big resolution to get less compression. If you are bad at drawing ...
Danyl Bekhoucha's user avatar
18 votes
Accepted

How to Sculpt a Brick Wall?

How do you sculpt bricks? You don't. Seriously. Just Don't. There are easier ways. I'll use the texture you picked for this answer, but there are plenty of sites where you can download pre-made ...
X-27 is done with the network's user avatar
17 votes
Accepted

How to extrude an irregular shape into a cylinder?

Multiple Methods Extrude and To Sphere Extrude your edge loop upwards. Type Shift + Alt + S > 1 to execute the To Sphere command. If you have overlapping vertices, try using the smooth (W > O) ...
Leander's user avatar
  • 26.2k
17 votes

What's the fastest/most fun/craziest way to make a flowerpot in Blender?

I think a pot shape is intricate enough to take your time and generate it with a Geometry Nodes setup: Now if you connect this pot as an instance to be spawned... On some hard to obtain versions of ...
Markus von Broady's user avatar
15 votes

How can I model a bottle with triangular base and circular top? (Nail Polish Bottle)

You might be looking into Mesh > Transform > To Sphere option, shortcut ShiftAltS:
Markus von Broady's user avatar
12 votes
Accepted

How to reapply symmetry in sculpting?

If you are using Dyntopo, then just click the "Symmetrize" button under the Dyntopo settings panel. Just make sure that the "Direction" menu is set correctly. The default is "-X to +X". If the side ...
Scott Milner's user avatar
  • 4,453
12 votes
Accepted

How to clear "Face sets"?

In the Face Sets menu, go to Face Set from Visible. As long as everything is visible, this should clear the existing face sets. This turns everything in one single Face Set which is not shown colored:...
Gordon Brinkmann's user avatar
12 votes

What's the fastest/most fun/craziest way to make a flowerpot in Blender?

The easiest way is probably to screw a Bezier Curve: Create a Bezier curve to outline the pot: Convert it to a mesh Apply a Screw modifier to the mesh, effectively turning the profile on a lathe:
Marty Fouts's user avatar
11 votes

ZBrush sculpting brushes equivalents in Blender

During months afetr I asked this question I was able to piece together some experience from various sources that now allows me to answer it, at least partially. I'll probably be editing this answer in ...
jubi's user avatar
  • 2,816
11 votes

How to make thorns (Crown of Thorns)?

You may create the thorns fast using some modifiers. Add two (or more) cylinders and place them next to each other. Model the spikes. Join cylinders with Ctrl+J in Object Mode. Press Shift+C to place ...
Paul Gonet's user avatar
  • 33.4k
11 votes
Accepted

How to model an android face (clearly divided parts)?

You first need to model the head, let's say it's Suzanne's head, give it a Subdivision Surface modifier and right click > Shade Smooth in order to make the surface round and smooth: To cut the ...
moonboots's user avatar
  • 151k
10 votes
Accepted

Weird line following my cursor when sculpting

That's smooth stroke, it is intended to smooth out mouse/pen movement, you might have heard of it under a different name: lazy mouse. Imagine it as tough your cursor is pulling the actual brush. To ...
Firewill's user avatar
  • 1,012
10 votes
Accepted

Sculpt tool not working

I finally figured my no-sculpt problem, it was I was on a shape key with a value of 0. So check under Editor Type>Properties>Data>Shape Keys and make sure you're on "Basis" key, there are no keys, or ...
Alexander Traxler's user avatar
10 votes
Accepted

Fixing Spiral Topology

Go into edge mode ⎈ Ctrl↹ Tab and ⎇ Alt RMB select the spiraling edge loop. Follow it untill you hit a pole vertex with an uneven edge count. Starting from the pole vertex, ⇧ Shift RMB select the ...
Leander's user avatar
  • 26.2k
10 votes

Is there a custom character creator addon in Blender?

In addition to the already mentioned MakeHuman (which actually started as a Blender Add-on but is now a standalone application) there is also Manuel Bastioni Lab. It is a Blender Addon that allows ...
Duarte Farrajota Ramos's user avatar
10 votes
Accepted

Modeling a low-poly crater in Blender

Lazy tutorial ... download (export) terrain high-map from here https://tangrams.github.io Link is set directly to your Barringer crater. Exported image seems like just a screenshot saved in 8-bit, ...
vklidu's user avatar
  • 36k
10 votes
Accepted

Why are my object's shadows so janky?

The reason this mesh has strange shading is because of the topology. Polygons which are made of more than 4 vertices are called ngons. These ngons are pretty extreme in your mesh as you can see. ...
Mark Jackson's user avatar
  • 1,009
10 votes
Accepted

Any way to "thicken" my model without scaling it?

Well, it turns out I should have kept trying for another half hour before posting. For anyone else with this problem, select all in edit mode, hit Alt+S to scale along normals, and then, while scaling,...
Josh's user avatar
  • 281
10 votes

How can I model a bottle with triangular base and circular top? (Nail Polish Bottle)

Here is a step by step guide to get the general shape of this, since it's triangular the difficulty of creating this shape is greatly increased. But you can get on the right track by following along. ...
Nascent Space's user avatar
10 votes
Accepted

Correct way to dig a hole in sculpt mode

There's the Lasso Trim (and Box Trim) brush that can dig a hole, I'm not sure there's any other tool for the moment (it is lacking imho): Markus von Broady makes me think about another solution, but ...
moonboots's user avatar
  • 151k
10 votes

What's the fastest/most fun/craziest way to make a flowerpot in Blender?

The wonderful thing about the Default Cube is that it really can be anything. ...Even a growing medium for plants of all kinds, so you don't need a pot at all!
quellenform's user avatar
  • 34.8k
10 votes

What's the fastest/most fun/craziest way to make a flowerpot in Blender?

This one may not be nearly as simple as the other answers due the displacement map generation, but it's pretty! ✨ Creating a Planter in Geometry Nodes (plant mesh) Full node tree. The planter itself ...
Rhaenys's user avatar
  • 1,324
10 votes
Accepted

How to reducy Poly count just for a specific area?

Choose the Draw brush, lower its Strength down to 0, set the Detail Size in the Dyntopo panel, sculpt:
moonboots's user avatar
  • 151k
9 votes

Is there a way to make stitching?

With version 2.78, you can now draw curves onto surfaces. To use it: Add a Path curve in object mode (Shift + A >> Curve >> Path). Enter into edit mode (TAB). T to show the Tools panel. Under the ...
Rick Riggs's user avatar
  • 4,623
9 votes

Correct way to dig a hole in sculpt mode

You can try the blob brush, holding Ctrl to invert its behaviour (or setting it to "subtract").
josh sanfelici's user avatar

Only top scored, non community-wiki answers of a minimum length are eligible