New answers tagged

0 votes

Rigify error spine.004 after connecting two separate armatures into one metarig

Generally, the spine.004 error happens when the spine.003 (chest bone) is not aligned with the ...
yankeedoodle's user avatar
0 votes

Use bones of face rig instead of shape keys (rigify)

Rigify has nothing to do with your model's shapekeys, that's what your model came with, Rigify doesn't handle them. That being said, if you want to have them in your pose library, the way to go is to ...
L0Lock's user avatar
  • 14.8k
0 votes

How to animate a rig and props simultaneously for Unity?

The way that I've done this previously was to add an extra bone to the deform skeleton for the prop. Since you're using Rigify, this kind of edits will be overwritten if you regenerate the rig. That's ...
Mr A's user avatar
  • 727
0 votes
Accepted

Messed up animation in exported FBX

As foreword, your exported FBX is full of unnecessary things that make your file messy and heavy. When you export, make sure you export only the selection, and only deform bones. You can also disable ...
L0Lock's user avatar
  • 14.8k
0 votes
Accepted

Why does my knee behave unexpectedly when manipulating the foot control in Rigify Blender rig?

I detect that you are using a character imported via DAZ Studio? Notice the IK bone that is depicted as a unfilled red arrow in the upper leg: it is probably named something like "thigh_ik.R&...
james_t's user avatar
  • 5,072
0 votes

How to make a Rigify character bend at the hips?

I figured out what was happening. Somehow, the torso control on the Rigify rig had its rotation locked. Once I unlocked it, I was able to bend the rig at the hips. ...
Andr's user avatar
  • 275
0 votes

How to make a Rigify character bend at the hips?

If you switch the Pivot Point to the 3D Cursor, you can place it where you want the rotations to pivot from. Then, you just need to select both the chest and hips bones and rotate them as needed. ...
Mr A's user avatar
  • 727
0 votes

Metarig to Rigify Bendy bones lose settings

Thanks D, I ended up building separate bones then attaching them to the final rig all at once (Parenting). I also wanted to keep the constraints which disappeared from the model when the rigify rig ...
Jerny's user avatar
  • 21

Top 50 recent answers are included