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10 votes
Accepted

Generate Rig error: key "ORG-nose" not found'

Found the problem. The face bones were not all removed as I saw one inside the big bone (spine.006) when I moved it. Removing that small isolated bone named face solved the problem.
Gonçalo Peres's user avatar
7 votes

Trouble with rigify: Can someone rig for me?

We won't do your work for you. We will only help you with answers to your questions. First thing I noticed, both your mesh and metarig have unapplied scales (and uneven for the metarig). They also ...
Lauloque's user avatar
  • 17.1k
6 votes
Accepted

Rigify rig not visibe in blender 2.8

I have found the problem to this, u have to go on pose mode find the bone (ctrl) in the properties under display and for some reason the wireframe is off. You have to enable it for every ctrl bone. ...
user66112's user avatar
6 votes
Accepted

Bad auto weight paints

The normals are flipped on the pants. You need to turn off the Solidify modifier to see it. To fix it switch to Edit mode, select the legs (L), and flip the normals (Alt+N Normals > Flip). In ...
Blunder's user avatar
  • 14.3k
5 votes

Rigify finger controls rotation not moving correctly

The problem is automatic calculation of bend rotation on Rigify's part, it uses the bends and rotations of joining bones to try and figure it which way they should be bending. in edit mode ...
Tyler McGinn's user avatar
5 votes

Why does rigify generate my rig so small?

Select rig ctrl+a Apply transforms Generate rig
gdf's user avatar
  • 53
5 votes

Where can i find animal armatures?

IN the User Preferences, enable the Rigify addon (2.79) and then in the add menu under armature, you will find the other rigs.
Craig D Jones's user avatar
5 votes
Accepted

Rigify: Unexpected deformation based on a given weight paint

I think it's a usage issue, not weights of DEF-forearm.R and DEF-hand.R. Because when I reduce the value of Rubber Tweak, it seems to work fine.
tetii's user avatar
  • 1,773
5 votes
Accepted

Do my eyes need to be separate objects from the body when rigging?

There are two common ways to add eyes to a head. First I'll describe how I do it when the eyes are meshes that are part of the head object: One Way Here is a head, consisting of 1 object. The ...
Marty Fouts's user avatar
  • 33.3k
4 votes
Accepted

cloth draped on a mirrored mesh: how to do it properly?

Check your modifier stack. The collision has to be applied after the mirror (and after the armature if you want to move it). Use the little arrows on your modifier to change its position in the stack....
Bithur's user avatar
  • 8,284
4 votes

How do I add extra bones to rigify armature?

You can add new bones without modifying the script. Just create new bones or duplicate existing bones in the MetaRig, before generating the rig, orient and parent to the bone you want them to follow, ...
mauricio777's user avatar
4 votes
Accepted

Weight painting problem : when I move the head of my character,the cloak also move but it shouldn't

If you want to simulate the cloak with the cloth simulator, you'll have to remodel it. This cloak was made for a still model, it was not meant to be simulated. Two points to keep in mind : A cloth to ...
ChameleonScales's user avatar
4 votes

Rigify rig not visibe in blender 2.8

If going into edit mode and back after selecting all doesn't work the just enable your 'WGT' collection Check where your 'WGT' collection is then select the screen button to enable the collection ...
Reynard Droste's user avatar
4 votes
Accepted

How do I import an advanced auto-generated rig to Unity?

1) Metarig (Rigify, actually) is a good efficient rig, AutoRig Pro is fast and fancy, but it's not very "solid", it has some limitations and some techincal troubles that I personally find quite ...
josh sanfelici's user avatar
4 votes

Rigify generated rig, hand IK controller has unexpected rotation

Solved with the help of CGDive! https://blender.stackexchange.com/users/25308/cgdive The generated rig tries to correct the roll automatically by default, but this can be overwritten by selecting ...
mcurt09's user avatar
  • 277
4 votes
Accepted

Generating a Rig using rigify keeps creating this error?

The face sample is a whole piece, so you have to generate the rig with all of its components (or without the whole face). Then, after generating, you can turn on visibility of all bone layers, select ...
josh sanfelici's user avatar
4 votes
Accepted

Why does my render show a metarig in the background despite me not even having a metarig?

It is not a metarig, it is just a "drawing" of a metarig. It is the grease pencil object called "Stroke" in the collections "Grease" > "Armor".
Gordon Brinkmann's user avatar
4 votes

Rigify quadruped rigging error: Incorrect armature for type "skin_jaw"

Your topology is too dense, also you need to apply the scale of your objects. Select both the armature and object, scale x5, apply the rotation and scale of both your 2 objects, parent the object to ...
moonboots's user avatar
  • 163k
3 votes
Accepted

Rigify finger controls rotation not moving correctly

When rigging with rigify, most of the time bone roll will be correct, however on occasion if you have to adjust the metarig a lot, the rolls can get distorted. This is particularly common on the ...
Sazerac's user avatar
  • 4,629
3 votes
Accepted

Rigify : skin overlapping clothes

This is a common issue in automatic weighting. There is no "one click solution", so I can only propose some tips to improve your weighting skills: 1 - put your subsurf modifier after (down) the ...
josh sanfelici's user avatar
3 votes

Add Rigify Widgets to Weight Painted Figure

With Rigify, you need to generate the rig from the meta rig first, before weight painting. In blender all control widgets etc are also bones, but may or may not be allowed to move the mesh, depending ...
Sazerac's user avatar
  • 4,629
3 votes
Accepted

Why is my proxy armature not highlighting when selected?

I needed to tick "In Front" in the armature panel "Viewport Display" and now I can select the armature with highlighting.
superduck's user avatar
  • 123
3 votes
Accepted

Mesh doesn't follow the armature

The problem is that your mesh is too high in polygons, it will make rigging and animation tedious if not impossible, try to reduce the amount of polygons and, if possible, retopologize it.
moonboots's user avatar
  • 163k
3 votes

Customizing the Rigify meta-rig, Constraints & Custom Drivers, what's the solution?

Adding constraint and relinking to a @bone_name/@CTRL/@DEF/@MCH bones is easy with basic.raw_copy & basic.super_copy Turn on "Relink Constraints" Go to its constraint rename the ...
RenderingButts's user avatar
3 votes
Accepted

Rigify automatically link UI text file in 2.8

Assoc text with rig via a pointer property. To test, in a file named "RIG.blend" have asscociated all armatures with an internal text file "foo.py". An object using the armature ...
batFINGER's user avatar
  • 84.6k
3 votes
Accepted

Mouth Deformations when Posing

Weights are quite sharp try Smooth Vertex Weights BTW - If you check vertex per vertex in this jaw area, single vertex affected by 20 groups? It doesnt sounds good :)
vklidu's user avatar
  • 36.9k
3 votes
Accepted

Modifying a rig made in Rigify clears the animations

If you regenerate the rig, it generates a new one and replace the previous. But animation data stored separately in Data blocks. So what you need to do: Open Dope sheet and change its type to Action ...
Crantisz's user avatar
  • 36k
3 votes
Accepted

Why are there extra deform bones in rigify armature?

As said, this is to improve your weight painting in case of mesh flipping issues during twist movments. You can modify the number of limb segments produced by the metarig in Bone Properties > ...
loopkin's user avatar
  • 149
3 votes

How can I scale up some of control curves of the Human Meta-rig

In pose mode, select the control bone you want to alter, go to bone properties, viewport display, and use the scale value. If more than one bone are selected and you press Alt button when validating, ...
josh sanfelici's user avatar
3 votes
Accepted

Joints Will Twist Impossible Inhuman physics. How do you fix it?

I've downloaded your file, and unfortunately, the problem is a fairly difficult one to solve. I'm not sure anyone can explain the solution well in a single answer, so the best I can do is point you ...
Marty Fouts's user avatar
  • 33.3k

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