Hot answers tagged

16 votes
Accepted

Some vertices don't move along with the rig

To solve this issue, you need to: Make sure the mesh weights are set correctly Probably join all the body part meshes into one mesh Make you rig bind to the mesh using bone envelopes or vertex ...
user avatar
11 votes
Accepted

Bones not moving in pose mode?

Try disabling Manipulate center points. Here's a screenshot of the option:
user avatar
  • 136
10 votes
Accepted

Generate Rig error: key "ORG-nose" not found'

Found the problem. The face bones were not all removed as I saw one inside the big bone when I moved it. Removing that small isolated bone solved the problem.
user avatar
9 votes

Why do Rigify controls no longer move my figure easily?

Rigify's Controls Blender's built-in addon Rigify provides the user with many "handles" or "controls" used to manipulate the position of mesh parts. Here, all of these handles/...
user avatar
8 votes

Rigify rig main properties and rig layers disappeared

Open a Text Editor and see if there is rig_ui.py file there. If there is click Run Script and check also Register. Your controls in N panel should reappear. Also ...
user avatar
7 votes

Trouble with rigify: Can someone rig for me?

We won't do your work for you. We will only help you with answers to your questions. First thing I noticed, both your mesh and metarig have unapplied scales (and uneven for the metarig). They also ...
user avatar
  • 8,074
7 votes
Accepted

Bad auto weight paints

The normals are flipped on the pants. You need to turn off the Solidify modifier to see it. To fix it switch to Edit mode, select the legs (L), and flip the normals (Alt+N Normals > Flip). In ...
user avatar
  • 9,879
6 votes

What are the advantages of Rigify versus MakeHuman's MHX rig?

I tested out 2 options... MakeHuman Game Rig Preset: MakeHuman > Pose/Animate tab > Rig presets > select game.json Then export to Blender. Works like a charm in Blender. It seems to have all the ...
user avatar
6 votes
Accepted

Rigify rig not visibe in blender 2.8

I have found the problem to this, u have to go on pose mode find the bone (ctrl) in the properties under display and for some reason the wireframe is off. You have to enable it for every ctrl bone. ...
user avatar
5 votes

Missing 'Generate' button in Rigify Buttons tab

The Generate Button is only available in Object Mode. The screenshot you posted shows that you're in Edit Mode Press Tab then the button should appear.
user avatar
  • 37.4k
5 votes

Rigify N menu options missing, reloading the rig_ui.py doesn't help. Solution?

This particular problem was caused by deleting the rig_ui.py file and replacing it with the rig_ui.py file generated in a different file. The rigify plugin creates and executes the script which is ...
user avatar
  • 387
5 votes
Accepted

Rigify: Unexpected deformation based on a given weight paint

I think it's a usage issue, not weights of DEF-forearm.R and DEF-hand.R. Because when I reduce the value of Rubber Tweak, it seems to work fine.
user avatar
  • 1,151
4 votes

PitchiPoy Rigify missing finger controls

It's easy enough to switch. First you need to select the Pitchiboy metarig and go into Pose mode. Select the root of the finger (3rd from the tip) and go to the Bone properties view. Under the Rigify ...
user avatar
  • 689
4 votes

rigify stretching bones

The first two questions are related I will focus on them. The stretching you face only appears with inverse kinematics (IK) when you move the control bone in a impossible position, this is used for ...
user avatar
  • 37.4k
4 votes

Problems generating a rig with Rigify

Make sure 'Auto Run Python Scripts' is ticked in the File -> User Preferences Menu. I had the same problem and that fixed it.
user avatar
  • 41
4 votes
Accepted

Weight painting seems to be ignored on my rig

Found 2 issues here : First, you forgot to apply the mirror modifier. Second, you can see that it is not the "foot" weight that influences the other side, but the "toe" weight (and this is a side-...
user avatar
  • 6,234
4 votes

Pitchypoy rigify issue

Appending the rigged object to different scenes doesn't automatically include/run the rig_ui.py script. The script can then be located in the original ...
user avatar
4 votes
Accepted

How to use the Rigify building blocks for non-human rigs?

Create an armature and enter its edit mode. Delete the bone to start fresh. You can build a custom metarig from "samples" that you can add in. Later this metarig is used to generate the rigify rig. ...
user avatar
4 votes
Accepted

cloth draped on a mirrored mesh: how to do it properly?

Check your modifier stack. The collision has to be applied after the mirror (and after the armature if you want to move it). Use the little arrows on your modifier to change its position in the stack....
user avatar
  • 8,164
4 votes
Accepted

Weight painting problem : when I move the head of my character,the cloak also move but it shouldn't

If you want to simulate the cloak with the cloth simulator, you'll have to remodel it. This cloak was made for a still model, it was not meant to be simulated. Two points to keep in mind : A cloth to ...
user avatar
4 votes

Where can i find animal armatures?

IN the User Preferences, enable the Rigify addon (2.79) and then in the add menu under armature, you will find the other rigs.
user avatar
4 votes

Rigify rig not visibe in blender 2.8

If going into edit mode and back after selecting all doesn't work the just enable your 'WGT' collection Check where your 'WGT' collection is then select the screen button to enable the collection ...
user avatar
4 votes
Accepted

How do I import an advanced auto-generated rig to Unity?

1) Metarig (Rigify, actually) is a good efficient rig, AutoRig Pro is fast and fancy, but it's not very "solid", it has some limitations and some techincal troubles that I personally find quite ...
user avatar
4 votes
Accepted

Do my eyes need to be separate objects from the body when rigging?

There are two common ways to add eyes to a head. First I'll describe how I do it when the eyes are meshes that are part of the head object: One Way Here is a head, consisting of 1 object. The ...
user avatar
  • 28.9k
3 votes

How can animated shape keys be used in the NLA when a character is linked from another .blend?

I created a .blend file start with the default cube. I gave it a relative shape key and shrunk one of the faces. I then added keyframes at 1 and 31 with influence 0 and 1.0 respectively. That makes ...
user avatar
  • 8,896
3 votes

Problems generating a rig with Rigify

Armatures have their own layering system - similar to the layers available in the 3dview - only bones on active layers will be visible. Rigify uses these layers to group various related bones together,...
user avatar
  • 53.4k
3 votes

How do I add extra bones to rigify armature?

You can add new bones without modifying the script. Just create new bones or duplicate existing bones in the MetaRig, before generating the rig, orient and parent to the bone you want them to follow, ...
user avatar
3 votes

pitchipoy IKFK parameter not showing in dopesheet or fcurves

Ahh, i found solution. If anyone is in same situation. rig maintain ALL IK FK switches and stretch options at end of dopesheet (mostly hidden) you have to make sure, following mouse icon "showing ...
user avatar
  • 165
3 votes

Rigify finger controls rotation not moving correctly

The problem is automatic calculation of bend rotation on Rigify's part, it uses the bends and rotations of joining bones to try and figure it which way they should be bending. in edit mode ...
user avatar
3 votes
Accepted

Missing Rigify Buttons Tab!

Rigify is an add on. Install it. Change the window type to User Preferences as above. Search or find the Rigify add on. Check the box next to the little man. Change the window back to the previous .. ...
user avatar

Only top scored, non community-wiki answers of a minimum length are eligible