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Rigid Body does not Behave as Expected

The problem was "I have the origin for handle at the swing point." The rigid body constraint calculates from the origin point of the handle. So by having the origin point and the rigid body ...
DrIgnatiusCole's user avatar
1 vote

object has no attribute pose bone

Blender 4.0 introduces Bone Collections which replaces Bone Groups. The add-on needs to be updated to account for that change. Another option is to use this add-on with an older Blender version.
Mr A's user avatar
  • 1,067
0 votes

What's wrong with Blender physics simulator?

Blender's rigid body physics are based on game-engine physics. They are built for good performance, with a minimal number of intuitive parameters, for results that look pretty much right in contexts ...
Nathan's user avatar
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4 votes
Accepted

Rigid Body - Constant Speed

You can set the start and end frames of the Rigid Body simulations in the Properties Editor ► Scene tab ► Rigid Body World panel ► Cache sub-panel: That being said, even if you set it to zero, it ...
L0Lock's user avatar
  • 14.9k
1 vote
Accepted

Floating Objects

You can use Rigid Body physics: Give a Rigid Body (Passive) to the 4 doors, activate the Animated option, give a Rigid Body (Active) to the balloons, in the Scene panel > Gravity, set the gravity ...
moonboots's user avatar
  • 146k
0 votes

how to create momentum using rigid body

It's a question I agree with, and I apologize for not having a good answer. The person who replied above said to use a force field or remove all friction, but how do we remove all friction?
peter's user avatar
  • 1
2 votes
Accepted

How to have multiple objects work as one object with rigid body physics

With clarification in comments: you have a clock; you want it to fall, while its animated hands fall with it but continue to rotate as they've been animated. From your blend file, which has the hands ...
Nathan's user avatar
  • 21.3k
2 votes

Can I fill a vessel with rigid bodies, animated?

You could create your container (object 1), an invisible funnel (object 2, give it an Holdout shader so that it makes object 3 invisible, you'll combine different view layers in the Compositor, and ...
moonboots's user avatar
  • 146k
3 votes

Can you bake multiple rigid body simulations in a single file?

In this example I split sim into two parts ... Frames 001-050 Scene Properties > Rigid Body World > Cache set Simulation Start 1 / End 50 and Bake cache Select object you want to keep baked as ...
vklidu's user avatar
  • 34.8k
5 votes

Can you bake multiple rigid body simulations in a single file?

If you think about it, what baking rigid bodies mean and what the animated checkbox does, you should be able to answer your question yourself. Baking a rigid body means: Blender creates keyframes ...
Chris's user avatar
  • 54.4k
1 vote
Accepted

Dynamic Place in Blender - Live moving objects with physics Interactive rigid body

I finally got some time to finish this, hurrah ^^! Hope you'll like it as much as I do :) You can find the addon here: https://fairmarket.land/product/phyx-drag Cheers!
iwHiteRabbiT's user avatar
3 votes

Why does the cube explode when passive rigid object has this shape?

Change the Plane's Shape setting under Collisions from Convex Hull to Mesh and your cube animation will work correctly.
John Eason's user avatar
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