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1 vote
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Teleport rigid body (physics) object?

Ok, here is my example (which of course could and should be improved, so it is "just" a proof of concept): This is my python script: ...
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2 votes

How can I simulate a mechanical lever in which pushing one object will cause the second object to move around its origin?

If I didn't completely misunderstand you, you can solve this with a Transform Constraint. Here you can map the Y-location of an object to the Z-rotation of another object.
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2 votes
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How can I simulate a mechanical lever in which pushing one object will cause the second object to move around its origin?

I hope you want to do something like this: This could be easily achieved with a hinge. So start with a new blend file (i have no idea what happened to your file...even gravity was changed...) Make a ...
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1 vote
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Hinges - how they make to follow rigid body?

The hinge "empty" must look like this (orientation is very important for hinge): I animated the block that you can see, the hinge works. Blend file: Result: You can quickly create a hinge ...
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8 votes
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Why does Cloth Simulation get Weird?

Give a Subdivision Surface modifier to your bowl with a level of 2, put it above the Cloth modifier, or apply it, in order to give a denser topology to the collision object: If it still looks too ...
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6 votes
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Is it normal for rigid body simulation to be too slow?

The simulation seems overall slow, because you are not using the right scale for objects while using accurate weights in the rigid body settings. Do you remember the default cube you see each time you ...
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0 votes
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How do I make my conveyor belt object carry an object straight and then slightly shift up at an angle and back to straight?

Blender doesn't seem to support deformations interacting with rigidbodies, or at least not very well. There's a workaround, but it's in no way close to perfect. To use it, you will lose performance ...
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2 votes

How do I disable physics for multiple objects at once?

In addition to OP's answer, you can also click Apply Transformation before removing the Rigid Body to freeze any Rigid Body Sim you want in place. For example I used it to stick a stack of children's ...
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2 votes

Activate rigid body by distance (3.0)

UPDATE: if you change the script like this: ...
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0 votes

Changing shape/size of force fields

I noticed that force fields only affect objects whose origins are inside the force fields shape. Sadly Blender doesn't check if an object has crossed a force field between two frames. So a force field ...
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1 vote
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how to make instances of particle system spin around only one axis?

This seems to be it ... Particles System Properties > Rotation Origin at rotation axis Enable Dynamic and set Angular Velocity to Global Z
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