4 votes
Accepted

How do I extract a mesh from just one frame of a physics simulation?

select your objects, then object -> rigid body->"bake to keyframes". Then go to your keyframe, select all objects you want to join and press "ctrl-j".
  • 44.3k
4 votes
Accepted

Can I turn my rigid bodies animation into keyframes?

Sure, go into Object > Rigid Body > Bake to Keyframes then in the pop-up panel choose the start and end frames:
  • 118k
4 votes

How to create a simulation in Geometry Nodes?

Geometry Nodes are planned to support a simulation out of the box one day: Geometry Nodes Post BCON22 Workshop Meanwhile, you can use a Python script like this: ...
2 votes

determinism breaks when running a long rigidbody simulation?

Blender's physics are not deterministic. Or, perhaps more carefully, they depend upon variables that, intuitively, they shouldn't depend upon. This is true in the short term as well as the long term,...
  • 17.8k
1 vote
Accepted

Settings for a rigid body physics simulation when you only want the final state fast

There are several ways which on their own or in combination might help with the "wobble". //EDIT: For the "don't bounce, don't jitter" see at the bottom. In the Scene Properties ...
1 vote
Accepted

Object still animates despite not having any keyframes in dope sheet or timeline

In the Nonlinear Animation editor there is a track in the channel "Object". This is animating your armature.
1 vote
Accepted

My rigid body simulation was working fine until yesterday, and it now will not bake at all

Turns out all I needed to do was select the objects that were being simulated and add them to a new collection, then select that collection in the rigid body world collection select box. Kudos to @...

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