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Link to your fixed blend file There were a lot of minor problems here that I have fixed for you, such as turning on rotation in the Ik Parameters to allow for greater control and easier animating of the flytrap. I also noticed that due to the weight painting on the stalk, when fully extended there were weird creases created. Rebaking the weight paints fixed ...


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Here is a 'robot' that has a chest, waist, and mid section. It's fairly simple, but it does for exposition: I'll explain the loop cuts in the middle section below. The top cube serves as the 'chest. The middle cube as the 'mid section' and the bottom cube as the 'waist'. I added an armature. It's very simple and the parent hierarchy is also simple. The ...


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To answer my own question...when selecting the parent instead of "With Empty Groups" or "With Automatic Weights", Set Parent To "Object (Keep Transform)". Then in Pose Mode under the Bone Properties (little green bone) at the top you can see what the new bones are called. When weight painting you'll just have to add your own ...


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