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3 votes
Accepted

Robot Rigging: Join + Parent Bone or Parent to Empty Group

There isn't a single right answer to which is better. Usually, visually, the two models are going to be identical, whether they're armature deformed from single assigned groups or bone parented. (...
  • 18.6k
2 votes
Accepted

mesh shrink too much when i move a bone

This appears to be a simple weight painting error combined with a joint misplacement. The top of the shoulder is not weighted with the arm, so it digs into it like a rigid shoulder plate armor piece. ...
  • 5,813
1 vote
Accepted

Heat Weighting: Failed to find solution for one or more bones - Already Tried Merging

You need to apply the scale of the armature and object with CtrlA. Unparent the object with AltP. In Edit mode recalculate the normals of your object as they are flipped with ShiftN. Merge by Distance ...
  • 121k
1 vote
Accepted

How to parent shutter lens rig to object

You need to use local space in all constraints to get what you want. Clear the controller rotation(Empty.002), Apply the shutters rotation(Circle.001-010), Parent the other objects to the protrusion(...
  • 1,401
1 vote
Accepted

issues with a bone and weight paint not changing mesh

The problem is that the vertices at the center are part of only one group and in that case, even if they are part of this group at a weight of 0.1, the bone will act as if it has an influence of 1, ...
  • 121k

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