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Open a "text editor" window, select a file that should already exist from the dropdown menu (rig_ui.py) and press the triangle play button, tu run the script. This procedure recreates the Rigify layer ui menu in the N panel, if for some reason it hasn't been created. This can happen if the "Auto run Python scripts" preference is disabled, ...


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It's still there. Make sure you have "rigify" Add-on ON, add the meta-rig (Add > Armature) and then you need to generate the rig. For more info about rigify here


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What's apparent in your image is deformation that differs between the talon and the toe. The reason for this is that the margin of the talon has different weights than the margin of the toe. If the vertices have the same weights, they will move together. This is probably due to using automatic weights on a mesh with non-manifold boundaries-- ie, multiple ...


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