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5 votes

How to change the same bone contraint value for multiple bones simultaneously?

Select all the bones and AltLMB on the value, type your value and Enter.
moonboots's user avatar
  • 161k
3 votes
Accepted

How to change the same bone contraint value for multiple bones simultaneously?

you can use a script for that: ...
Chris's user avatar
  • 61.7k
1 vote
Accepted

How can I export a Rigify rig to fbx?

Select the rig in Object Mode. Then in the FBX export options: Enable Limit To Selected Objects Enable Only Deform Bones ...
Lauloque's user avatar
  • 16.5k
1 vote
Accepted

How should I rig this scissor mechanism with different pivot points?

You can do this using IK with stretch and rotation enabled. The scissor arm, parented to the "bottom" bone, is involved in a 2-bone IK chain, targeting a bone parented to the "top"...
Nathan's user avatar
  • 24.8k
1 vote

Keyframes suddenly not interpolating or being read on specific bone/rig

Having spent 4 or 5 hours puzzling over this I DID find what the culprit was; It was a bone constraint that I had turned off that was still affecting the foot control: I tried turning it off, AND ...
DrIgnatiusCole's user avatar
1 vote

I can't select bones in edit mode

Are you sure you want to select the bone in Edit Mode? Or do you want to be able to select a bone and then paint the weight associated with this bone? To do this the armature needs to be in Pose Mode, ...
Gordon Brinkmann's user avatar
1 vote

I can't select bones in edit mode

The reason you can't select any bones is because 2 objects are selected, but the one that is active is not your armature. To fix this, you need to select your armature after selecting the mesh so that ...
KISKAart's user avatar
  • 556

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