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3 votes
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why can't I paint wheight paint when i show the verticies?

What you think is just showing vertices is actually a selection mask: That's why you can't paint everywhere with this enabled. It is meant to be used as a way to paint only on a specific area which ...
L0Lock's user avatar
  • 14.9k
1 vote

Why are certain vertices not affected by weight paint?

Everything is red, but only if you check the "Boots" vertex group. However if you would remove that group on the boot, it would still be posed by the armature - because the boot and shin ...
Gordon Brinkmann's user avatar
1 vote

Rivet bone over surface for Cloth rigging

Yes, you can do something like this for objects and bones. For objects, you can attach the object to one vertex or three vertices (a triangle). The steps are as follows. Select the cloth object. ...
Mr A's user avatar
  • 1,067
1 vote

Model Deforms when i Try To Pose It

As John says, you've stretched your armature in Object mode, now you need to apply the scale in Object mode (CtrlA)
moonboots's user avatar
  • 146k
1 vote

UV Map / Rig problem

For the first issue, in the 3D Viewport, select the whole mesh in Edit Mode, press X, then select Limited Dissolve. For the second issue, while in Edit Mode, by ...
Mr A's user avatar
  • 1,067
1 vote

object has no attribute pose bone

Blender 4.0 introduces Bone Collections which replaces Bone Groups. The add-on needs to be updated to account for that change. Another option is to use this add-on with an older Blender version.
Mr A's user avatar
  • 1,067
1 vote

How to have duplicated meshes with different vertex groups in 3.0+

It appears that, sometime prior to 3.0, Blender stored VGs on mesh data only as indices to VGs and values for those indices, while the names were stored in the object-- the names, as object data, were ...
Nathan's user avatar
  • 21.3k
1 vote

How to have duplicated meshes with different vertex groups in 3.0+

If I understand correctly you duplicate your objects by linking (Alt+D) So you'll get objects having the same mesh data and the same vertex groups like on the image bellow: Left to Right - Original ...
Rumen Belev's user avatar
  • 2,828
1 vote

Bone Heat Weighting: failed to find solution for one or more bones, multiple solutions attempted

Scaled it up x10, x100 and then automatic weight worked for me.
Trần Tuấn Anh's user avatar

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