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10 votes
Accepted

How do I make cracks in this picture?

If you want cracks in the ground, something like this may suit your case: Here's the Picture of the node tree: You may play with the values a bit, if you want to alter the result. This Setup enables ...
Niklas Friedrichs's user avatar
8 votes
Accepted

Render white noise texture in Cycles

The White Noise Texture always generates a random greyscale value or color per pixel. The texture is not "lost" after rendering, the only reason you can see the colored noise in the ...
Gordon Brinkmann's user avatar
7 votes
Accepted

How to recreate the Oppenheimer "atom vibration" FX?

Create a circle with concentric edges, unwrap and orthogonalize with the UV Squares addon, give it a material that will be a mix between emissive and transparent waves and a gradient that will make it ...
moonboots's user avatar
  • 163k
6 votes
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How to combine two render node outputs into one composite, side by side? (Sum, mask, ramp?)

If one of your layers is transparent (here the main render), you can simply use an Alpha Over node. Basically, it puts the 2nd input above the 1st input, based on the alpha channel of 2nd input. I've ...
Lutzi's user avatar
  • 2,079
6 votes
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How to render an image the exact way its displayed in the vrendered preview

You show the Viewport Shading settings, these settings allow you to set what you’re currently seeing in your 3D View but they won’t be taken into account for the render. For exemple you’ve disabled ...
moonboots's user avatar
  • 163k
6 votes

blank area on render

Your render clearly says that it has just finished 0 of 4 tiles. Meaning the one it is rendering is the first of 4. It also says you just waited 1:46 minutes so far but the render will take about 2:38 ...
Gordon Brinkmann's user avatar
6 votes
Accepted

Glass is Gray due to Low Light Transmission Values

The glass is getting dark, because you do not have enough transmission bounces. You can set them in the Properties Editor, Render tab, under Light Paths panel, Max Bounces subpanel. You should ...
Martynas Žiemys's user avatar
5 votes

How can I merge overlapping faces converted from a text string in geometry nodes, to avoid Z-fighting issues during rendering?

In Blender and a lot of other software, curve filling works by filling the space that is wrapped by an odd number of curves. This is why you get undesired holes, but this is also why you get desired ...
Markus von Broady's user avatar
5 votes
Accepted

Why is my render preview different from what the render result?

Look into the Outliner, you need to enable the visibility of the object called Lens for render: As for the render time you can put a Time Limit in the Render panel but there may be other ways...
moonboots's user avatar
  • 163k
5 votes
Accepted

Render animation don’t start first frame

You have disabled Image Sequence > Overwrite in the Output Properties, so I would guess you have already rendered frames 0 to 1527 and did not delete them before starting a new render. Good idea if ...
Gordon Brinkmann's user avatar
5 votes
Accepted

How could you avoid multiple shadows when using multiple light sources?

Softer Fill Light I've found that the best way to eliminate multiple shadows is to use softer lighting. You can do this by increasing the size of the light. I generally use Area Lights for soft fill ...
Fletcher Graham's user avatar
4 votes
Accepted

proper filename for the render output

The Base Path of the File Output node contains only the path without the filename. So whatever you enter there will be the path, if you enter a filename there you will get a subfolder with that name. ...
Gordon Brinkmann's user avatar
4 votes

Prevent File Output to be used when F12 rendering

You can save this from Blender's text editor(it saves in correct encoding) as a .py file and install this as an add-on: ...
Martynas Žiemys's user avatar
4 votes

Set a white background color for rendering

These are the steps to get a 100% white background in Blender 4.0 with either Cycles or Eevee (not light gray as the other answers posted before mine will give you): Go to World Properties in the ...
Thomas Fritz's user avatar
4 votes
Accepted

Lens distortion in compositor doesn’t support transparency

Lens distortion with alpha I can't guarantee it's the best way to achieve that. Visually, it seems to match the expected behavior. So I would say, it's good enough until you run into some issue. Have ...
Lutzi's user avatar
  • 2,079
4 votes
Accepted

Planes showing up in viewport but not render

That's just simple Z fighting, because each floor of your building has a top and a bottom face which lie in the exact same location when you set the Relative Offset to 1 in the Array modifier. So it's ...
Gordon Brinkmann's user avatar
4 votes

How to make a 360 degrees render showing the wireframe

A very basic setting can be: Turning 360° is done with geometry nodes. Simply rotate around Z along time: A modifier stack with a fireframe modifier and "replace original" unchecked and a ...
lemon's user avatar
  • 60.5k
4 votes
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3.0 to 4.0 difference in color pass involving IOR

You can get perfectly flat color by outputting it using AOV passes. You will need AOV output in all your shaders(it's extra works, I know, Python scripting could help - you could ask another question ...
Martynas Žiemys's user avatar
4 votes
Accepted

Why does my render show a metarig in the background despite me not even having a metarig?

It is not a metarig, it is just a "drawing" of a metarig. It is the grease pencil object called "Stroke" in the collections "Grease" > "Armor".
Gordon Brinkmann's user avatar
4 votes
Accepted

Texture gets distorted while rendering

Looks to me like there's a duplicate cylinder object on top of your barrel. Look in your outliner (the UI element that shows a list of all the things in your scene.) Are there objects there that are ...
Onyx's user avatar
  • 1,671
4 votes

How to render ONLY the bounding box?

You could use a Geometry Nodes modifier to replace certain objects with a bounding box. This can also be set up so that the bounding box is only used when rendering and you can also add a checkbox to ...
quellenform's user avatar
  • 37.9k
4 votes

How to render ONLY the bounding box?

You could add a very simple Geometry Nodes setup to your objects: It's possible to change materials in Geometry Nodes as well if that's something that is desired.
Martynas Žiemys's user avatar
4 votes

Geometry Nodes are not rendering the final image for any frame

After checking with the Blender Dev team in the following ticket, the Buffer Hack is not something that can work on rendering, and it is working by luck. So, it is nice for the viewport but not for ...
Nisim Joseph's user avatar
4 votes
Accepted

How to make circular dependency work on two objects with modifiers + Geometry node

Usually, what you need to do to make what seems to be a circular dependency work, is to reconceptualize exactly what you want so that you can build it without any circular dependencies. You have a ...
Nathan's user avatar
  • 25k
4 votes

A cube appears when I generate a skin

In Edit mode, press AltZ to see with transparency, and AltH to unhide this pixel, remove it:
moonboots's user avatar
  • 163k
4 votes

New Spot Light behavior in 4.0 no longer renders in a volume

I originally voted to close this question as rather being a bug or even intended behavior which makes this question off-topic for this site. In the meantime I found out the spotlight is actually ...
Gordon Brinkmann's user avatar
4 votes
Accepted

Is there a quick way of changing the % Resolution in Output Properties?

There is a way to assign this action to a shortcut. Head to the Scripting tab (or open a Text Editor view) and paste this script: ...
taiyo's user avatar
  • 3,474
4 votes
Accepted

What's the alternative to Fast GI Approximation?

As you can see in the manual Fast GI Approximation replaces indirect lighting with Ambient Occlusion. If it's off, normal rendering calculations are done. You don't need to do anything else than ...
Martynas Žiemys's user avatar
4 votes
Accepted

Why doesn't Cycles have shader compile times like Eevee?

As far as I understand it (and I could be wrong): Ray tracing engines like Cycles compute shaders on the fly as they are needed during ray tracing. The time spend by the engine precomputing stuff is ...
Lauloque's user avatar
  • 17.2k
4 votes
Accepted

Is it possible for objects not to be affected during render process

Maybe you can get away with this: create a material using Transparent BSDF set its color's alpha to zero leave the RGB values full white (thx @GordonBrinkmann) and enable alpha blending under Material ...
taiyo's user avatar
  • 3,474

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