Skip to main content
5 votes
Accepted

Why is my render preview different from what the render result?

Look into the Outliner, you need to enable the visibility of the object called Lens for render: As for the render time you can put a Time Limit in the Render panel but there may be other ways...
moonboots's user avatar
  • 157k
3 votes

How to make a realistic boucle material?

One unusual way, I have used a few times to make this material is to offset a few layers of geometry(4-5) to form a few millimeter layer of sort of a volume approximation and then use noise texture(...
Martynas Žiemys's user avatar
2 votes
Accepted

Does adding too much node make rendering slower?

Yes, the more complex the scene, the higher time require to render connected to the node, you probably need to optimize the scene. There are some techniques in shading nodes (reduce some parameters) ...
Gioxyer's user avatar
  • 66
2 votes

Black Hole Rendering And Keyframing Issue

I can't reproduce the rendering issue. If your Blender crashed during rendering, have you tried following the crash troubleshooting guide in order to get any crash log or error message that could ...
L0Lock's user avatar
  • 16.1k
2 votes
Accepted

How to fix seams in cubemap faces to equirectangular?

Your textures are too small and the filtering in the Image Texture node makes the colors of the top (white ceiling) bleed in the bottom when the tiling is set to Repeat. The best you can do is ...
Luis Quintana's user avatar
1 vote
Accepted

Bump doesn't look the same in viewport and render

Render settings Your settings between viewport and render don't match. You have 2 settings to change to get the same result in both view : Denoising : one is enabled, not the other one Max Samples : ...
Lutzi's user avatar
  • 1,205
1 vote

Blender 4.1 on CPU render farm

You don't have to install addons via the UI. You can put the addon's folder or .py file in one of the locations Blender is looking for addons in, such as in the ...
unwave's user avatar
  • 2,548
1 vote

Why my render image stretched

Press N to bring up the sidebar and make sure that in the View tab the aspect ratios for X and Y are both set to 1.
Tobias Einarsson's user avatar
1 vote

Shrinkwrap Object render Black in Cycles

Your sphere is smashed on itself because of the Shrinkwrap modifier, it makes the faces overlap which creates this black artefact called Z-Fighting. You need to use a circle for example, instead of a ...
moonboots's user avatar
  • 157k
1 vote
Accepted

Render part of a file in eevee part in cycles

You can try it with the Compositor: First render your scene with Eevee, and a second time with Cycles, save the image sequences in 2 separate folders. Then in the View Layer panel enable Cryptomatte &...
moonboots's user avatar
  • 157k
1 vote
Accepted

why is my render result so dark?

Note: My system is running out of memory, please optimise your files. it is 500 mb, you can use instancing on chairs and tables. The problem is Box018, it's hidden in the viewport but visible in the ...
KISKAart's user avatar
  • 183
1 vote

trying to get rid of strange reflections

Looking at your video it really just looks like your material having some specular and bumps from textures, it's nothing weird or unexpected if you set it up this way. And then looking at your ...
L0Lock's user avatar
  • 16.1k
1 vote

Shadow of Holdout object visible in render

The plants use transparent textures, and at some point the rays reach their limit of transparent bounces. At this point transparent surfaces are being treated as opaque, leaving solid back in the ...
Ismir Egal's user avatar
1 vote

How to add light without losing model color?

You somehow reduced exposure by a lot and changed your color space. Go to Render tab > Color Managment > Exposure and set it to 0 (default value). You probably don't want to change that setting ...
Lutzi's user avatar
  • 1,205
1 vote
Accepted

Render becomes shiny while viewport shading looks matte

The object "Body_BodyTexture_0" has a Solidify modifier which is disabled in the viewport, but enabled for rendering. When you enable it in the viewport, the shiny part becomes visible in ...
Gordon Brinkmann's user avatar

Only top scored, non community-wiki answers of a minimum length are eligible