# Tag Info

Accepted

### How to animate VertexWeightProximity effect with Remesh modifier active

The Remesh modifier destroys vertex groups on the mesh, rendering the Vertex Weight Proximity modifier useless in that case. Thankfully there is a built-in Attribute Proximity node that you can use in ...
• 25.8k
Accepted

I don't know if there's an automatic way to gradually change the resolution but in Sculpt mode you can increase or decrease the resolution of the part you want by changing the Detail Size in the ...
• 110k
Accepted

### Interactivity between ReMesh modifiers that are on two different objects

Given screens show Metaball objects ... If you want to do something similar with Mesh use Boolean and Remesh modifier (works in some cases). Here two Cube objects ... But speaking to effectivity ...
• 29k
Accepted

### Real scales of the Remesh Block Modifier

TLDR: It uses this formula to calculate the size of the boxes, as far as I can tell: $$\frac{LargestDimensionOfYourObject} {2^\text{OctreeDepth} \times Scale}$$ When you hover over the Scale box in ...
• 4,231
Accepted

### How to remesh model without losing details?

The Remesh Modifier is not supposed to be used for increasing the resolution of a mesh but, as the name suggests, it is used for generating a new topology for the mesh. You should not (never) use that ...
• 2,048
Accepted

### Applying Remesh modifier deletes most of the model

You have scaled-down your mesh but have not applied the transformation. You can see it in the first screenshot. The Remesh modifier uses the original dimension of the mesh and the Voxel Size value to ...
• 10.4k

### Geometry Nodes - Selections from A Variety of Collections Based on XYZ Index values

ok, if i understood your right, you wanna build a building with multiple floors in geometry nodes which will be built with different parts. I would start with the basis like this: The "ground&...
• 38.7k

### How can I make a perfect sphere from an imperfect one?

The simplest way is to use the Cast modifier with a Factor of 1: You could also use the Shrinkwrap modifier with a sphere as Target.
• 110k

### How to I create edge loops on an Irregularly shaped Blocks in Blender?

There are various ways you can make an object intersect into another object or add edge loops, some examples are the bool tool, boolean modifier, the knife project or the knife tool. I commonly use ...
• 1,552
Accepted

### How to remesh the front face of the letter e to fix shading issues

Select all and press X > Limited Dissolve, it dissolves the vertices according to the angle defined in the Operator box.
• 110k
Accepted

### Remesh modifier script won't let me modify scale

Property voxelgenScale is outside the permitted range for scale. ...
• 1,231

### Rigging Character - IK Arm Malfunction with Mesh Stretching and Stationary Wrist

EDIT: I was hasty in my earlier answer. Here is what I tried that appears to have fixed it: Exit Pose Mode Select the model in object mode. In the Properties editor Object Properties tab, open the ...
• 30.9k

### How can you fill one mesh's volume with as many of another mesh that will fit?

This is my solution. I filled an icosphere with lots of small cubes. It would work the same with other objects: And here rendered with a finer resolution: I tried two different setups. One works ...
• 1,490
1 vote

### Imported dae from SketchUp

You can press X and choose Limited Dissolve, this will get rid of most of the edges. But note: the hole in the middle needs at least one connection to the outside, so you will never get rid of all ...
1 vote

### Differential Mesh Growth

Would running something like this every frame of your animation do the trick? ...
• 3,226
1 vote

### How to set default remesh style of remesh modifier as block?

There is not possible to set a modifier default setting except you modify the source code. But you can try to add a Weld modifier before the remesh. Add a Weld modifier first, set distanace to ...
• 2,913
1 vote

### How to remesh model without losing details?

Your Dyntopo works fine, when you choose Dyntopo it will automatically switch to Shade Flat, therefore the bad shading on the ear but you can enable the Smooth Shading in the Dyntopo panel. Also, you ...
• 110k
1 vote

Use the Decimate modifier on the Collapse setting with a vertex group defining the area you want to simplify. This has the advantage of being nondestructive, so you can try out different settings.
1 vote

### Rigging Character - IK Arm Malfunction with Mesh Stretching and Stationary Wrist

While Marty's method was very informative and helpful ( again thank you! ) I figured out what I truly did wrong on further inspection and the fix was far easier. My subdivided bone ( DEF_forearm.L.002 ...
• 116
1 vote
Accepted

### Retopology philosophy

The consensus seems to be that retopology of characters is best done by creating a new copy of the character using shrinkwrap modifiers and placing quads roughly by hand. There are tools to aid quad ...
• 30.9k
1 vote
Accepted

### remesh or retoplogy, maybe specific tool?

This is one example of a “good” (all-quads, no poles less than 3 or greater than 5, no poles on creased or tightly curved areas, even polygon distribution, loops [shown in blue and orange] follow real-...
• 2,254
1 vote
Accepted

### Blender 3.0 Where is "Smooth Normals" option in Remesh

Apparently it's been removed in 3.0. Old docs / New docs You'll have to enable smooth shading manually afterwards in object mode, Right Click > Smooth Shading
• 25.8k
1 vote
Accepted

### How to I create edge loops on an Irregularly shaped Blocks in Blender?

Select the top face, press Shift 7 to get the object perpendicular to the view: Activate the knife with K, press Z to cut through, press C to cut perpendicularly to the view: Create as many edge ...
• 110k
1 vote

### How to remesh the front face of the letter e to fix shading issues

In addition to the approach from moonboots here's a technique that seems not to be widely known. In edge select mode, select any of the diagonal edges on the face of the e. select linked. This will ...
• 30.9k
1 vote
Accepted

### Seperating object from each other

If all the parts are within the same object, you need to go in Edit mode, select a part with L and press P to separate, it will create a new object, switch back to Object mode, select this new object, ...
• 110k
1 vote
Accepted

### Can't Use Quad Remesh On Some Objects

try settings the material output node to eevee/cycles/all when you do the remesh. currently it's "none" for non-octane blender.
• 306
1 vote
Accepted

### Need help to make subdivisions square 2.9

Just try to apply all the transformations. Press ctrl+A a tab will show up and in that select apply all transforms.I hope this works.
1 vote

### How to combine low and high poly mesh

If you just want to bake a normal map and keep the polycount low while you sculpt the details there is no need to combine the high poly with the low poly mesh, is there? First, try if the Multires ...
• 10.4k
1 vote
Accepted

### how to make a clean flat cut in sculpt mode and close the resulting edge loop?

the Line Project tool allows you to cut off along a straight line, press Ctrl to make it perpendicular to the view, move the cursor a bit and press F to invert the part that will be cut off:
• 110k
1 vote
Accepted

### Remeshing self overlapping mesh?

You should work with less polygons. As you'll have 5 torus, maybe create a 40 Major Segments/10 Minor Segments torus at the beginning so that you'll easily rotate them 72° later. Rotate it vertically, ...
• 110k

Only top scored, non community-wiki answers of a minimum length are eligible