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6 votes
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How to remesh model without losing details?

The Remesh Modifier is not supposed to be used for increasing the resolution of a mesh but, as the name suggests, it is used for generating a new topology for the mesh. You should not (never) use that ...
mqbaka mqbaka's user avatar
5 votes
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Gradual polygon reduction

I don't know if there's an automatic way to gradually change the resolution but in Sculpt mode you can increase or decrease the resolution of the part you want by changing the Detail Size in the ...
moonboots's user avatar
  • 151k
5 votes

Geometry Nodes - Selections from A Variety of Collections Based on XYZ Index values

ok, if i understood your right, you wanna build a building with multiple floors in geometry nodes which will be built with different parts. I would start with the basis like this: The "ground&...
Chris's user avatar
  • 57.4k
5 votes
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How to animate VertexWeightProximity effect with Remesh modifier active

The Remesh modifier destroys vertex groups on the mesh, rendering the Vertex Weight Proximity modifier useless in that case. Thankfully there is a built-in Attribute Proximity node that you can use in ...
Gorgious's user avatar
  • 30.3k
5 votes
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Interactivity between ReMesh modifiers that are on two different objects

Given screens show Metaball objects ... If you want to do something similar with Mesh use Boolean and Remesh modifier (works in some cases). Here two Cube objects ... But speaking to effectivity ...
vklidu's user avatar
  • 36k
4 votes
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Applying Remesh modifier deletes most of the model

You have scaled-down your mesh but have not applied the transformation. You can see it in the first screenshot. The Remesh modifier uses the original dimension of the mesh and the Voxel Size value to ...
Blunder's user avatar
  • 13.8k
4 votes
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Real scales of the Remesh Block Modifier

TLDR: It uses this formula to calculate the size of the boxes, as far as I can tell: $$\frac{LargestDimensionOfYourObject} {2^\text{OctreeDepth} \times Scale}$$ When you hover over the Scale box in ...
Kuboå's user avatar
  • 8,750
3 votes

How can you fill one mesh's volume with as many of another mesh that will fit?

This is my solution. I filled an icosphere with lots of small cubes. It would work the same with other objects: And here rendered with a finer resolution: I tried two different setups. One works ...
André Zmuda's user avatar
  • 2,354
3 votes
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How to remesh the front face of the letter e to fix shading issues

Select all and press X > Limited Dissolve, it dissolves the vertices according to the angle defined in the Operator box.
moonboots's user avatar
  • 151k
3 votes

How to I create edge loops on an Irregularly shaped Blocks in Blender?

There are various ways you can make an object intersect into another object or add edge loops, some examples are the bool tool, boolean modifier, the knife project or the knife tool. I commonly use ...
Ribbit12's user avatar
  • 1,619
3 votes

How can I make a perfect sphere from an imperfect one?

The simplest way is to use the Cast modifier with a Factor of 1: You could also use the Shrinkwrap modifier with a sphere as Target.
moonboots's user avatar
  • 151k
3 votes
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How can I seperate a remeshed object (Remesh modifier/Voxelization) into different cubes?

if you use this geometry nodes setup: then you can apply all modifiers and separate by loose parts after applying. Play around with the size of your cube by changing the scale or size values.
Chris's user avatar
  • 57.4k
3 votes

Cell-Division - What is causing the random corruption between the viewport and render?

Not sure why but something about the combination of the Remesh Modifier and the Subdivision is breaking things in render. Maybe it is a bug, because viewport preview and EEVEE seem unaffected. Either ...
Duarte Farrajota Ramos's user avatar
3 votes

How to industry standard sculpt in blender?

It's important to keep in mind that 3D modeling software, including Blender, is designed to handle a wide range of use cases and may not be optimized for every specific workflow or task. It's possible ...
Gibble's user avatar
  • 73
3 votes
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Simplify topology

The best is probably to CtrlE > Un-Subdivide, then choose 2 or 4 in the Operator Box. You'll still need to bring some corrections to some parts of the topology: You can also do it manually: ...
moonboots's user avatar
  • 151k
3 votes
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How do i remesh a Circle?

you can use grid fill, to get a circle mesh filled with quads: here is how you make a circle in a grid and then you can delete the inner vertices and do grid fill: for this you need to enable the ...
Chris's user avatar
  • 57.4k
3 votes

Can you pavé gems based on surface instead of topology?

Here's a GN group that will pack instances on a surface, irrespective of its topology. The packing is based on a hexagonal tiling of its UV space. It relies on 2 subgroups. A hexagonal tiling of a ...
Robin Betts's user avatar
  • 75.3k
2 votes
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Remesh modifier script won't let me modify scale

Property voxelgenScale is outside the permitted range for scale. ...
relaxed's user avatar
  • 2,247
2 votes

Rigging Character - IK Arm Malfunction with Mesh Stretching and Stationary Wrist

EDIT: I was hasty in my earlier answer. Here is what I tried that appears to have fixed it: Exit Pose Mode Select the model in object mode. In the Properties editor Object Properties tab, open the ...
Marty Fouts's user avatar
2 votes

How to set default remesh style of remesh modifier as block?

There is not possible to set a modifier default setting except you modify the source code. But you can try to add a Weld modifier before the remesh. Add a Weld modifier first, set distanace to ...
X Y's user avatar
  • 5,482
2 votes
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Weird Remesher result

Your mesh must be manifold in order to produce a proper remesh result. The easiest way to do this would be extruding the faces downwards by a very small amount, or as you did before by solidifying ...
Sven_'s user avatar
  • 91
2 votes

Double curvature surface from curves generated with geometry node

So i used the great solution vklidu provided here: https://blender.stackexchange.com/a/278476/86978 and i just made a node group out of his solution, made a 3rd curve, and the result was this: Node ...
Chris's user avatar
  • 57.4k
2 votes
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Why is the topology so bad on this mesh with quads?

Though your faces are square/rectangular, it doesn't necessarily mean they are quads - in the image below, the three yellow dots highlight edges coming across the "bottom" and terminating on ...
Christopher Bennett's user avatar
2 votes
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I have way too many triangles on my mesh

If I get this right, you would like to try and reduce the vertices on the top bit, so they match better with the lower bit that has much fewer vertices. When selecting a few of the vertices on the top,...
Ebi's user avatar
  • 861
2 votes

can't join meshes properly

You could correct the topology but if you want it to be clean from the start you could prepare one branch with a topology like that: Mirror it with an empty as Mirror Object that you rotate 45° on Y, ...
moonboots's user avatar
  • 151k
2 votes

Any tips on making mesh flush where they have been joined? Model is already high poly, and re-mesh is giving me undesirable results

There's no single answer to your question. You're figuring out your modeling workflow, and the fact that detailing should be left until much later. Best is to remesh (you tried 4cm, it's obviously too ...
Hadriscus's user avatar
  • 793
1 vote

How to remesh model without losing details?

Your Dyntopo works fine, when you choose Dyntopo it will automatically switch to Shade Flat, therefore the bad shading on the ear but you can enable the Smooth Shading in the Dyntopo panel. Also, you ...
moonboots's user avatar
  • 151k
1 vote

Gradual polygon reduction

Use the Decimate modifier on the Collapse setting with a vertex group defining the area you want to simplify. This has the advantage of being nondestructive, so you can try out different settings.
Colonel Thirty Two's user avatar
1 vote
Accepted

Remesh mod crashes my Blender

The smaller the Voxel Size of the remesh operation is the more vertices are generated. The Voxel Size also depends on the size of your model. The bigger the model the more vertices will be generated ...
Blunder's user avatar
  • 13.8k
1 vote

Rigging Character - IK Arm Malfunction with Mesh Stretching and Stationary Wrist

While Marty's method was very informative and helpful ( again thank you! ) I figured out what I truly did wrong on further inspection and the fix was far easier. My subdivided bone ( DEF_forearm.L.002 ...
Mulder's user avatar
  • 126

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