New answers tagged pose-mode
0
votes
How to rotate bone around tail in pose mode?
Bones (aka joints in others softwares), always rotate around their head, if you need another pivot point you simply add a new bone in that location, this is the way they are designed.
There is no ...
0
votes
Character all wrong in armature
Your faces are not correctly oriented (see image), recalculate with ShiftN and parent again.
1
vote
Accepted
Set pose bone rotation using world space direction (Python)
I think it's best to do this in two steps. In the first step, we rotate the bone to align its y-axis with your custom vector. Then, in the second step, we rotate the bone along its y-axis (or the ...
0
votes
The Asset Browser and Posable Assets
OK I think I figured it out.
I added a bendy bone to the source asset (the one in the asset browser). As I said in the question, this is inaccessible when I drop the asset into a scene, BUT if I ...
Top 50 recent answers are included
Related Tags
pose-mode × 629armature × 227
rigging × 225
bones × 193
animation × 159
mesh × 67
python × 49
weight-painting × 48
modeling × 44
edit-mode × 42
rigify × 35
keyframes × 24
transforms × 23
inverse-kinematics × 23
parent × 20
scripting × 17
modifiers × 17
constraints × 16
object-mode × 16
vertices × 11
mirror × 11
shape-keys × 11
vertex-groups × 10
quaternion × 10
drivers × 8