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First of all put the armature modifier before the subsurf and check the two buttons of armature modifier so it acts in edit mode also. As you can read in the N properties panel, the not moving vertices heve been weighted to the wrong bones (shoulder and upper arm), instead of "spine.006". Then go to the vertex groups tab, select all wrong moving vertices, ...


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Shape keys, Relative or Absolute, may only be edited at 1. That is their fixed point of reference. In the case of Relative shape keys, what is stored is the difference between that fixed point of reference and whatever is in the 'Relative To' field of the key. Relative interpolations are linear. Setting a value outside 0-1 is calling for a linear ...


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