13 votes
Accepted

Edit a rigged mesh in pose position?

In Armature Modifier panel enable both Display modifier in Edit Mode and Adjust edit cage to modifier result buttons.
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  • 32.3k
10 votes

Unable to select bones in pose mode (Blender 2.8)

Try to disable "In Front" in Viewport Display in the Armature Tab - that worked for me
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8 votes
Accepted

I can't keep my armature in pose mode when selecting another object

This has to do with how editors/modes have changed in 2.8 (presumably related to multi object editing?) There is an option in the edit menu called Lock Object Modes which forces the mode to be ...
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  • 4,599
8 votes
Accepted

What do these icons in the Collection tab mean?

Most common icons you'll see in the Outliner are also listed neatly in the Add menu (Shift+A in 3D view): Looking at your screenshot, the circled ones respectively would be: an Empty object, an ...
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  • 4,456
6 votes
Accepted

Edit armature with existing animations

Editing armature with existing animations is totally possible. When you edit the armature in edit-mode, you directly change the rest-position. Any transformation (animation) is relative to this rest-...
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6 votes
Accepted

Get bone rotation in pose mode using Python

First note that bones have two representations within blender, the EditBone data represents it's static rest position within the armature while the ...
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  • 53.4k
6 votes
Accepted

How do I save a pose in 2.8?

Choose the tab at the top of the screen that says "Animation". This will put a narrow "Timeline" panel at the bottom. Change the Timeline panel to "Dope Sheet" The "Dope Sheet" panel has another drop-...
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6 votes
Accepted

Non-identical behaviour of symmetric armature

The issue here isn't the rig. As you can see, the rig behaves the same on both sides: What is different is how the mesh is deformed. If you go in Weight Paint mode, you will see that the toe area is ...
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  • 8,074
5 votes

Painfully slow at selecting bones in pose mode

I Noticed the same issue with Blender 2.79c. Even very simple models were presenting lags in bone selection. What solved it for me was going to "user preferences->System" and changing the "Selection" ...
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5 votes
Accepted

Blender outliner what are the differences between the little green men?

The green man icon with the square indicates (and when clicked accesses editing of) the skeleton, rig, or Armature. It is about the number of Bones in the Armature, their relationship to each other, ...
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  • 2,506
5 votes

How to Parent Bones to the Panels of a Dieline Package (Paper Folding)

Ditch the bones and make an object hierarchy. Since each flap of your test file is a separate object would suggest can be done without the extra hassle of creating an armature. For simplicity the ...
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  • 77.7k
5 votes
Accepted

How to Parent Bones to the Panels of a Dieline Package (Paper Folding)

You can't move the panel in Pose mode because you haven't assigned any vertex of the panel to any vertex group in Edit mode, parenting With Empty Groups won't assign any vertex, it will just create ...
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  • 102k
5 votes
Accepted

Python How to make pose bone rotation toward a point?

Matrices The rotation difference returns how much to rotate from direction to direction. The result needs to be applied to current direction. Setting the direction absolutely from the rotation ...
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  • 77.7k
5 votes
Accepted

How to read a specific pose from a pose library via Python API?

It's an action. Just as poses are stored when keyframing to an action, a pose library is simply using an action as well. Run thru example in python console, simple single bone object, LOCROTSCALE ...
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  • 77.7k
4 votes
Accepted

Can I bake the animation of a mesh and get rid of its armature?

The word for that kind of thing is "vertex animation". Blender supports shape keys that can be imported into unity via FBX. They are typically used for cloth animation and facial animations that are ...
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4 votes
Accepted

Revert model to t-pose

To return to the original pose, simply reset all the transformations. Make sure your are in Pose Mode, by selecting the Armature and choosing Pose Mode in the 3D View (CtrlTab). Then select all ...
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  • 24.5k
4 votes

Searching for 3 posing buttons in Blender 2.8

They can be found in the Pose Menu.
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  • 814
4 votes

Is it possible to get vertex locations (world) from a vertex group?

Copy Location Constraint. From https://blender.stackexchange.com/a/139758/15543 Can leverage the existing behaviour of the copy location constraint, targeted to a mesh, subtargeted to a vertex group....
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  • 77.7k
4 votes
Accepted

Glove won't move with additional bones

in object mode: Select your mesh, shift select your armature, change to pose mode, select all these bones: press ctrl-p -> with automatic weights -> now you can move them:
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  • 35k
4 votes

Glove won't move with additional bones

You can use Chris' solution, but if you want to keep the previous rigging and only parent the new bones you can: Select the armature, shift select the glove, switch to Weight Paint mode, select the ...
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  • 102k
3 votes

Reset Rotation , Translation and Scale of bones through Script

Set matrix_basis to Identity Following will reset transforms on all selected bones of the active object. ...
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  • 77.7k
3 votes

Reset Rotation , Translation and Scale of bones through Script

You can: ...
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  • 46.2k
3 votes

Pose mirroring wrong

I solved my problem. For every bone in Edit Mode, I had to set the Roll value to 0. Then, for some bones with Bone Constraints, I had to set the Pole Angle to 0 or 180. Finally, I had to clear parents ...
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3 votes
Accepted

Using Python to Copy Rotation of Pose Bones

See this section of the api documentation. Setting PoseBone.matrix probably does the calculations required for ...
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  • 9,442
3 votes

How do you allow inertia in bones for animating in pose mode?

What you want is currently not (simply) available as far as i know. When animating on the right there is options, there you could enable AutoIk. Together width that i would use helper empties. So you ...
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  • 2,175
3 votes

How do you manipulate pose bones using python?

I'd avoid using ops to set the mode to Pose Mode. Access the bones directly through the hierarchy as it is exposed through the api. ...
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  • 24.5k
3 votes

Can you turn a pose into the actual geometry of the mesh?

Yup. Pose your armature. Select your mesh. Copy the armature modifier, then apply the first (topmost) copy. Select your armature in pose mode and ctrl-a -> apply pose as resting pose. Done. ...
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  • 15.5k
3 votes
Accepted

Flipping pose isn't working

Your bone "Arm.R" have wrong rotate. So,simply to fix it you should delete this bone and all hand bone and add new bone by symmetrize from left side.
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  • 143
3 votes

Don't know how to return to pose mode

You have to select the armature to go back to pose mode, it looks like you have the mesh object selected instead.
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  • 892

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