17 votes
Accepted

Edit a rigged mesh in pose position?

In Armature Modifier panel enable both Display modifier in Edit Mode and Adjust edit cage to modifier result buttons.
Paul Gonet's user avatar
  • 33.4k
10 votes

Unable to select bones in pose mode (Blender 2.8)

Try to disable "In Front" in Viewport Display in the Armature Tab - that worked for me
max_december's user avatar
10 votes
Accepted

What do these icons in the Collection tab mean?

Most common icons you'll see in the Outliner are also listed neatly in the Add menu (Shift+A in 3D view): Looking at your screenshot, the circled ones respectively would be: an Empty object, an ...
Kuboå's user avatar
  • 8,750
8 votes
Accepted

I can't keep my armature in pose mode when selecting another object

This has to do with how editors/modes have changed in 2.8 (presumably related to multi object editing?) There is an option in the edit menu called Lock Object Modes which forces the mode to be ...
Sazerac's user avatar
  • 4,619
7 votes
Accepted

Get bone rotation in pose mode using Python

First note that bones have two representations within blender, the EditBone data represents it's static rest position within the armature while the ...
sambler's user avatar
  • 55.3k
6 votes
Accepted

Edit armature with existing animations

Editing armature with existing animations is totally possible. When you edit the armature in edit-mode, you directly change the rest-position. Any transformation (animation) is relative to this rest-...
Jaroslav Jerryno Novotny's user avatar
6 votes
Accepted

Revert model to t-pose

To return to the original pose, simply reset all the transformations. Make sure your are in Pose Mode, by selecting the Armature and choosing Pose Mode in the 3D View (CtrlTab). Then select all ...
Leander's user avatar
  • 26.3k
6 votes
Accepted

How do I save a pose in 2.8?

Choose the tab at the top of the screen that says "Animation". This will put a narrow "Timeline" panel at the bottom. Change the Timeline panel to "Dope Sheet" The "Dope Sheet" panel has another drop-...
hatinacat2000's user avatar
6 votes
Accepted

Blender outliner what are the differences between the little green men?

The green man icon with the square indicates (and when clicked accesses editing of) the skeleton, rig, or Armature. It is about the number of Bones in the Armature, their relationship to each other, ...
Fjoersteller's user avatar
  • 2,721
5 votes
Accepted

Can I bake the animation of a mesh and get rid of its armature?

The word for that kind of thing is "vertex animation". Blender supports shape keys that can be imported into unity via FBX. They are typically used for cloth animation and facial animations that are ...
Philippe's user avatar
5 votes

Painfully slow at selecting bones in pose mode

I Noticed the same issue with Blender 2.79c. Even very simple models were presenting lags in bone selection. What solved it for me was going to "user preferences->System" and changing the "Selection" ...
user45202's user avatar
5 votes

Can you turn a pose into the actual geometry of the mesh?

Yup. Pose your armature. Select your mesh. Copy the armature modifier, then apply the first (topmost) copy. Select your armature in pose mode and ctrl-a -> apply pose as resting pose. Done. ...
Nathan's user avatar
  • 23.9k
5 votes

How to Parent Bones to the Panels of a Dieline Package (Paper Folding)

Ditch the bones and make an object hierarchy. Since each flap of your test file is a separate object would suggest can be done without the extra hassle of creating an armature. For simplicity the ...
batFINGER's user avatar
  • 84k
5 votes
Accepted

How to Parent Bones to the Panels of a Dieline Package (Paper Folding)

You can't move the panel in Pose mode because you haven't assigned any vertex of the panel to any vertex group in Edit mode, parenting With Empty Groups won't assign any vertex, it will just create ...
moonboots's user avatar
  • 152k
5 votes
Accepted

Python How to make pose bone rotation toward a point?

Matrices The rotation difference returns how much to rotate from direction to direction. The result needs to be applied to current direction. Setting the direction absolutely from the rotation ...
batFINGER's user avatar
  • 84k
5 votes
Accepted

How to read a specific pose from a pose library via Python API?

It's an action. Just as poses are stored when keyframing to an action, a pose library is simply using an action as well. Run thru example in python console, simple single bone object, LOCROTSCALE ...
batFINGER's user avatar
  • 84k
5 votes
Accepted

Non-identical behaviour of symmetric armature

The issue here isn't the rig. As you can see, the rig behaves the same on both sides: What is different is how the mesh is deformed. If you go in Weight Paint mode, you will see that the toe area is ...
L0Lock's user avatar
  • 15.7k
5 votes
Accepted

Blender Animation - X-flipped pose don't work

Your opposite bones need to have the suffixe _R or .R, but here you have bones that are named shin.L.IK (or upper_arm.L.IK), you need to change that to shin.IK.L for example.
moonboots's user avatar
  • 152k
4 votes

Reset Rotation , Translation and Scale of bones through Script

You can: ...
lemon's user avatar
  • 59k
4 votes

Searching for 3 posing buttons in Blender 2.8

They can be found in the Pose Menu.
Syler's user avatar
  • 824
4 votes
Accepted

Can't select an object while in bone pose mode. (Lock object modes is off)

https://developer.blender.org/T65471 Short solution: Press Alt+Z in Pose Mode, or uncheck "Fade Geometry" in overlays (both do the same).
Zhart's user avatar
  • 66
4 votes

Is it possible to get vertex locations (world) from a vertex group?

Copy Location Constraint. From https://blender.stackexchange.com/a/139758/15543 Can leverage the existing behaviour of the copy location constraint, targeted to a mesh, subtargeted to a vertex group....
batFINGER's user avatar
  • 84k
4 votes

Pose Library preview Material-Less

Blender 3.0 uses the workbench render engine to render the pose library previews, so to get color in your preview thumbnails all you need to do is make sure workbench is set to output color. So, for ...
Jason Conrad's user avatar
4 votes
Accepted

How to enter Pose mode with Linked Armature?

The method for this varies depending on the version of Blender, but yes it can be done. For version 2.8 and more recent, the recommended approach is: The Library file is the file that you will be ...
Marty Fouts's user avatar
4 votes

Glove won't move with additional bones

You can use Chris' solution, but if you want to keep the previous rigging and only parent the new bones you can: Select the armature, shift select the glove, switch to Weight Paint mode, select the ...
moonboots's user avatar
  • 152k
4 votes

How to update a pose in the asset browser

When you save a pose as an asset, Blender creates a single-frame action with the same name as that pose asset. All of the transformations associated with that pose asset are stored as keyframes at ...
A. Olsen's user avatar
4 votes
Accepted

Having trouble balling my character's fist

Here are your topology and bones: I think that: You need to put the Armature modifier above the Subdivision Surface, and also activate the Preserve Volume option of the Armature modifier. You need ...
moonboots's user avatar
  • 152k
4 votes
Accepted

Some vertices move and are not smooth in pose mode and weight paint

Then you set weight for a vertex, let say 100%, for 1 bone it doesn't mean that this vertex will move 100% with this bone. Not at all. One vertex may be in several groups at the same time, and the sum ...
Crantisz's user avatar
  • 35.1k
4 votes

Why does my smooth mesh becomes unsmooth after I adjust the pose?

It looks like your Blender mesh is separated into different parts for some reason. You can check if a mesh is divided into separate objects by entering Edit Mode and pressing Ctrl + Numpad +. By ...
Evripidis Lalissidis's user avatar

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