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2 votes
Accepted

Deforming a mesh with a rigged hand

It's going to depend heavily on the details of the shapes involved, the quality required, whether you're making a still or an animation. Before looking at options, we should talk first about topology. ...
Nathan's user avatar
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1 vote

I have added the rigid body modification but the problem occurs when the animation starts, why?

rope has a Y position driver dependent on "Cube" Z-location; 2) "Cube" (CubeAction.002) has no Z-location animation. Not sure how this could work as is. 3) If I set location ...
james_t's user avatar
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1 vote

I have applied a rigid body modifier to a sphere, with the setting labeled "dynamics" but it doesn't fall straight down, how do I fix this? (edited)

The objects included in the simulation need to have a scale of 1 in all axes. You will need to adjust the scale of all objects. Applying the scale is most likely what you want to do. I think there ...
Mr A's user avatar
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0 votes

I have applied a rigid body modifier to a sphere, with the setting labeled "dynamics" but it doesn't fall straight down, how do I fix this? (edited)

Apply the scale of your ramp object, otherwise it messes up the interaction between the ball and this object:
moonboots's user avatar
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0 votes

What's wrong with Blender physics simulator?

Blender's rigid body physics are based on game-engine physics. They are built for good performance, with a minimal number of intuitive parameters, for results that look pretty much right in contexts ...
Nathan's user avatar
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3 votes

Bake All Physics in a Scene at the Same Time

UPDATED ANSWER: Go to the Scene settings and create a Rigid Body World then hit Bake All Dynamics: ORIGINAL ANSWER: Assuming you're using cloth dynamics, just scroll to the bottom of the Cloth ...
Glen Candle's user avatar
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1 vote
Accepted

Floating Objects

You can use Rigid Body physics: Give a Rigid Body (Passive) to the 4 doors, activate the Animated option, give a Rigid Body (Active) to the balloons, in the Scene panel > Gravity, set the gravity ...
moonboots's user avatar
  • 145k
0 votes

blender cloth simulation not simulating properly with collision

Go to the Collision object, go to physics, change thickness to 0.005. That should help solve the puff up.
Zex's user avatar
  • 1
0 votes

My cloth physics stop working when baked, what's going on and how can i fix it?

Cloth simulation seems to fail if the cloth is too perpendicular to the global axis, if you rotate it slightly on Z it will work fine:
moonboots's user avatar
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2 votes
Accepted

How to have multiple objects work as one object with rigid body physics

With clarification in comments: you have a clock; you want it to fall, while its animated hands fall with it but continue to rotate as they've been animated. From your blend file, which has the hands ...
Nathan's user avatar
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1 vote
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Dynamic Place in Blender - Live moving objects with physics Interactive rigid body

I finally got some time to finish this, hurrah ^^! Hope you'll like it as much as I do :) You can find the addon here: https://fairmarket.land/product/phyx-drag Cheers!
iwHiteRabbiT's user avatar
2 votes
Accepted

Is there a way to assign dynamic paint canvas to a vertex group

I used the Waves option of the Dynamic Paint modifier, but for the Paint option you can use basically the same method, just store and write to the vertex color instead of the position. With Geometry ...
Hulifier's user avatar
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