Object Constraint Follow Path for Camera
Object Constraint Copy Z Rotation for Camera.001
Object Constraint Copy Location for Mesh objects in negative
Bright orange Camera is active for rendering.
Camera on path can be any object. Mesh Objects are parented to Empty.
Select all objects except the camera, making sure to select the plain last. Then parent all objects (except camera) to the plain. Now you only have to move the plain and everything else will move along with it except the camera which will remain at the origin.
NB I say to connect to the plain as this is visually obvious, however you could connect ...
You can do such a multi-leveled setup using scripting and automatically run script on each startup. Just in scripting panel you can create a new text block, name it with 'auto-config.py' (the extension have to be py), and in that script check whether or not proper blend files, addons, and custom presets are accessible.
In order to run the script with each ...
As far as the hiding of the strokes goes, I have found a solution:
For whatever reason, the wireframe view was selected.
This problem was solved by selecting any other view in the top right corner (e.g. Solid view).
The animated path has a parameter called "Evaluation Time". This shows in percents where is the constrained object along the path. When you click on "Animate Path" button (at the constraints menu, you already did it) the curve gets an animation modifier what you can find in the graph editor. After you delete it, you can animate the Evaluation time as any ...