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5 votes

Is there any way to randomly rotate invidividual particles either 90, 180, 270, or 360 degrees along one axis?

with this node setup: you will get this: How it works: it generates a random number (integer) from 0 to 3. This will be multiplied with pi/2 (which is 90 degrees in radians) and so you will always ...
Chris's user avatar
  • 62k
3 votes
Accepted

Merging Nearby Instances to a single point in Blender Geometry Nodes

if you mean like this: then you can use this node setup:
Chris's user avatar
  • 62k
2 votes
Accepted

Geo Nodes: Align point instance to normal - tangent

Use additional Align Rotation to Vector, but at this time select Pivot Axis, in my case is Y: Using this setting, Blender rotates points around local axis Y
Crantisz's user avatar
  • 35.4k
2 votes

How to simulate spacecraft RCS thrusters animation?

You could fake it with a material on a cylinder: You need to mix an Emission with a Transparent node with a Noise Texture as factor, then mix with a Transparent with a Layer Weight as factor (to ...
moonboots's user avatar
  • 162k
2 votes
Accepted

Can't activate experimental Particle Nodes/ Simulation Window

The experimental features are only included in the experimental 'daily' builds, not the official releases. You'll probably need to download from https://builder.blender.org/download/branches/ for ...
Rich Sedman's user avatar
  • 44.9k
1 vote

Halo Particle Colors Can't Be Changed?

I haven't seen Halo particles used since v2.79. Back then we had a Halo-type material coming with Blender Internal render engine: Halo Rendering — Blender Manual And as you can see, you could control ...
Lauloque's user avatar
  • 16.7k
1 vote
Accepted

Particle info node is not working for molecular add on in cycle ;(

The Particle Info node works only in Cycles. In the first screenshot, the viewport shading (Z) is set to Rendered (and the render engine is Cycles)=> the node works. But in the 2nd screenshot, the ...
Blunder's user avatar
  • 14.2k
1 vote

Blender geometry nodes stretching objects

Apply the leaf scale by selecting the leaf and hitting ctrl+A Scale.
Barbod M's user avatar
  • 570
1 vote
Accepted

Problems With Hair Particles

Well, I discovered that the reason why the hair looked significantly different than the particle editor was that when I went to solid view I was later in the timeline and I had Hair Dynamics enabled. ...
Micah Vera's user avatar

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