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29

On modern Mac OS X, it seems you can: Two-finger vertical scroll to rotate along horizontal axis perpendicular to view Two-finger "spin" to rotate around up axis or Two-finger horizontal scroll to rotate around up axis Two-finger pinch to zoom or CTRL + two-finger vertical/horizontal scroll to zoom SHIFT + two-finger vertical scroll to pan along up axis ...


14

Execute the following command in the terminal, then open a new terminal window and the blender command should work as expected: echo "alias blender=/Applications/Blender/blender.app/Contents/MacOS/blender" >> ~/.profile What this command does is add the following line to the end of /Users/SteveW/.profile: alias blender=/Applications/Blender/blender....


10

Blender doesn't have an (auto-)update function that would do this for you. Some years ago I experimented with a way to create binary patches - that works pretty ok, but the experiment never took further form, as an entire infrastructure to support this needs to be created, and for such an effort no resources have been found (people willing to work on it, ...


10

There are easy to follow steps clearly outlined on the wiki. It tells how to setup the environment and how to download and build the source. If you then go to graphicall and create an account, after logging in, there should be an option to upload a new build. Update: To create an account on Graphicall.org, people now have to go to the IRC channel #...


9

The most important component for blender is a good graphics card. Unfortunately, to get even a remotely decent GPU (graphics card) on a new Mac you'll be looking at $3K+, certainly not worth the money. For that reason, I cannot recommend a mac for Blender. I personally own a 2012 MacBook Pro that I used to use almost solely for blender. The experience was ...


9

There is no OpenCL support for Blender 2.80 BETA on macOS and it likely won't come back in 2.80 RC or Final. Hi, There was a growing payload of bugs in Cycles related on OpenCL on macOS platform, and those issues were caused by a compiler bug, which we have no control over. Surely, it is sometimes possible to work compiler bugs around from ...


8

You can use it to an extent, but from experience, it quickly becomes quite cumbersome. You tend to lose a lot of precision as the space to move in is a bit cramped and overall it is not worth taking the time to get adjusted to and or customizing it to work better. For example: To zoom, I have to swipe the edge of the trackpad, this quickly gets annoying and ...


6

Blender searches for addons in three places, one of which is /Users/{user}/Library/Application Support/Blender/2.72/. If your addon is already there, then it is "installed". The install from file button in the user preferences essentially just copies files into this directory. If you don't see the addon listed in the user preferences, then there may be ...


6

Tech Stuff first As most Blender Branches, they are cross-platform and can be compiled for any supported operating system. Since support for compiling Blender is out of scope of BSE, I won't go into detail on how to do it. However, the documentation gives a very good starting point: https://wiki.blender.org/index.php/Dev:Doc/Building_Blender Note that for ...


5

I actually found 3 issues with the original script: Your path creation line did not check to see if the path already existed Your stl export line used an incorrect parameter ("use_selection=true") Your path variable did not include the ending backslash so it was concatenating the stl folder name and object name Here's my version of the working script: ...


5

There are three places blender looks for addons and config files, they are referred to as local, user and system - If config files are found in the local location then the user and system locations are ignored. So for your blender preferences you need to place them inside blender.app. Which would be blender.app/Contents/MacOS/2.76/config/startup.blend You ...


5

Unfortunately Apple has deprecated OpenCL and OpenGL in favor of their own Metal API. In fact, Blender has recently dropped OpenCL support on macOS completely, due to too many bugs in the macOS OpenCL compiler. Long story short, due to apple's rejection of widely used open APIs, it's unlikely there will be any support for OpenCL rendering on macOS in the ...


4

On Mac OS X the keyboard shortcuts for undo and redo are CmdZ and ShiftCmdZ, consistent with other applications on this operating system.


4

Aside from the Wiki mentioned by @iKlsR, you can also follow Sebastian Koénig's tutorial here: http://cgcookie.com/blender/2010/10/25/building-blender-in-osx/


4

Just wanted to add to @Alec's answer that there is a checkbox for "Natural Trackpad Direction". You can find this in the preferences panel, inside the Input tab. This option seems to invert the direction in which the rotation happens when you do a two-finger scroll. It seems to be off by default, but to me it made more sense with it on. It feels more ...


4

I found a CUDA driver for Mac's on this site of NVIDIA This solved the problem.


4

General hardware age isn't the big problem here, and that's what the other commenters were talking about. Their advice is great if you have an x86 system of that vintage (ex, Pentium 4), but you don't. You have a PowerPC machine. That's problematic as the official OS X Blender builds are not compiled for PPC and haven't been for quite some time. Since 2.63, ...


4

You can can now access the pixel size with bpy.context.user_preferences.system.pixel_size (commit) This works for retina scale or bpy.context.user_preferences.system.virtual_pixel_mode


4

You can set selection to be with the left mouse button : got to File➝User Preferences➝Input in Select with click Left also you can search and reassign all what is related to the right mouse button


4

Figured it out! Whoo hoo. Turns out this is what I had to do: Select an edge (using CommandLMB) Open the Select menu. ControlLMB (right-click) "Edge Loops". Select "Add Shortcut". Press Alt Command LMB, which Blender interprets as Cmd Middle Mouse. It seems that Alt LMB emulates the Middle Mouse Button. Not only that, mesh.loop_multi_select was the input I ...


4

After you've left-clicked to accept the radius, the bevel-tool is still active and you can press numpad + / - to change the segment count. If you don't have a proper numpad: in Preferences, go to Input and check Emulate Numpad or.. press F6 and adjust segments from there:


4

Yeah, it must be selected. To select it with no RMB, you must change your user settings. Now go to the "Input" tab and change to LEFT for select


3

You have to disable the shortcut for the dashboard in your system settings. To do so, open your settings, go to keyboard, shortcuts, mission control. There you will find a shortcut for dashboard, which you then have to change to something else, so OS X isn't faster than blender using this shortcut.


3

The Blender documentation page https://wiki.blender.org/wiki/Building_Blender/Mac contains instructions on how you can compile Blender for a Mac machine. Note that the instructions below might not be as accurate anymore since lots of things might have changed. But they don't quite work. When you get to the line "make", make fails, because the CLANG compiler ...


3

Now that you have the PATH set, it's actually now working. But you have a new issue: Warning! bundled python not found and is expected on this platform. As pointed towards in stacker's answer, you can tell Blender where it is by setting: setenv BLENDER_SYSTEM_PYTHON /Applications/Blender/blender.app/Contents/MacOS/2.68/python I suspect after that you ...


3

The error 'command not found' means that the command is not found in the $PATH environment variable. If you installed blender as described in the Wiki Installing Blender on Mac. The executable blender is located in /Applications/Blender/blender.app/Contents/MacOS You could simply open your terminal and enter cd /Applications/Blender/blender.app/Contents/...


3

The issue isn't with Blender. It's with the command you're running. Using the open command is fine for opening applications, but it doesn't allow you to pass arguments to the application (as far as I know). You want to call the executable directly with: /Applications/Blender/blender.app/Contents/MacOS/blender "/Users/schultz/Desktop/Blender/slave.blend" --...


3

That isn't possible with the binaries. However, you could do that with the source code. You could download the source code from the repository and compile it by yourself. With this method, you only need to download the files that changed. If you choose to do this, you will need to compile Blender each time you update your code which is more time consuming ...


3

I heared that you can install Blender via Steam and it should be updated automagically.


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