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32

On modern Mac OS X, it seems you can: Two-finger vertical scroll to rotate along horizontal axis perpendicular to view Two-finger "spin" to rotate around up axis or Two-finger horizontal scroll to rotate around up axis Two-finger pinch to zoom or CTRL + two-finger vertical/horizontal scroll to zoom SHIFT + two-finger vertical scroll to pan along up axis ...


16

Since hardware questions and computer recommendations are considered off topic here, and this is a frequent topic that often comes up in new questions, here is a somewhat canonical answer that hopefully covers the main points. The most important component for Blender is a good graphics card. Unfortunately, to get an even remotely decent GPU (Graphics ...


15

Execute the following command in the terminal, then open a new terminal window and the blender command should work as expected: echo "alias blender=/Applications/Blender/blender.app/Contents/MacOS/blender" >> ~/.profile What this command does is add the following line to the end of /Users/SteveW/.profile: alias blender=/Applications/Blender/blender....


10

You can use it to an extent, but from experience, it quickly becomes quite cumbersome. You tend to lose a lot of precision as the space to move in is a bit cramped and overall it is not worth taking the time to get adjusted to and or customizing it to work better. For example: To zoom, I have to swipe the edge of the trackpad, this quickly gets annoying and ...


9

Right click on the Blender icon in the Applications folder and select "Show Package contents". Make an alias of Contents/MacOS/Blender by right clicking and selecting "Make Alias". Rename it and move it somewhere you like. This opens the console in the background, next to the Blender application. source: https://www.lynda.com/Blender-tutorials/Set-up-...


9

There is no OpenCL support for Blender 2.80 BETA on macOS and it likely won't come back in 2.80 RC or Final. Hi, There was a growing payload of bugs in Cycles related on OpenCL on macOS platform, and those issues were caused by a compiler bug, which we have no control over. Surely, it is sometimes possible to work compiler bugs around from ...


8

Unfortunately Apple has deprecated OpenCL and OpenGL in favor of their own Metal API. In fact, Blender has recently dropped OpenCL support on macOS completely, due to too many bugs in the macOS OpenCL compiler. Long story short, due to apple's rejection of widely used open APIs, it's unlikely there will be any support for OpenCL rendering on macOS in the ...


6

Blender searches for addons in three places, one of which is /Users/{user}/Library/Application Support/Blender/2.72/. If your addon is already there, then it is "installed". The install from file button in the user preferences essentially just copies files into this directory. If you don't see the addon listed in the user preferences, then there may be ...


6

I actually found 3 issues with the original script: Your path creation line did not check to see if the path already existed Your stl export line used an incorrect parameter ("use_selection=true") Your path variable did not include the ending backslash so it was concatenating the stl folder name and object name Here's my version of the working script: ...


6

Tech Stuff first As most Blender Branches, they are cross-platform and can be compiled for any supported operating system. Since support for compiling Blender is out of scope of BSE, I won't go into detail on how to do it. However, the documentation gives a very good starting point: https://wiki.blender.org/index.php/Dev:Doc/Building_Blender Note that for ...


6

The only way to see the Blender console and thus the script output is to launch Blender from a terminal using the full path to the executable: "/Applications/Blender/blender.app/Contents/MacOS/blender" All script output will appear in the terminal only. Following @DickMeehan's comment and since I hate to install yet another App, here is the AppleScript to ...


5

There are three places blender looks for addons and config files, they are referred to as local, user and system - If config files are found in the local location then the user and system locations are ignored. So for your blender preferences you need to place them inside blender.app. Which would be blender.app/Contents/MacOS/2.76/config/startup.blend You ...


4

Just wanted to add to @Alec's answer that there is a checkbox for "Natural Trackpad Direction". You can find this in the preferences panel, inside the Input tab. This option seems to invert the direction in which the rotation happens when you do a two-finger scroll. It seems to be off by default, but to me it made more sense with it on. It feels more ...


4

You can can now access the pixel size with bpy.context.user_preferences.system.pixel_size (commit) This works for retina scale or bpy.context.user_preferences.system.virtual_pixel_mode


4

You can set selection to be with the left mouse button : got to File➝User Preferences➝Input in Select with click Left also you can search and reassign all what is related to the right mouse button


4

General hardware age isn't the big problem here, and that's what the other commenters were talking about. Their advice is great if you have an x86 system of that vintage (ex, Pentium 4), but you don't. You have a PowerPC machine. That's problematic as the official OS X Blender builds are not compiled for PPC and haven't been for quite some time. Since 2.63, ...


4

I found a CUDA driver for Mac's on this site of NVIDIA This solved the problem.


4

Figured it out! Whoo hoo. Turns out this is what I had to do: Select an edge (using CommandLMB) Open the Select menu. ControlLMB (right-click) "Edge Loops". Select "Add Shortcut". Press Alt Command LMB, which Blender interprets as Cmd Middle Mouse. It seems that Alt LMB emulates the Middle Mouse Button. Not only that, mesh.loop_multi_select was the input I ...


4

After you've left-clicked to accept the radius, the bevel-tool is still active and you can press numpad + / - to change the segment count. If you don't have a proper numpad: in Preferences, go to Input and check Emulate Numpad or.. press F6 and adjust segments from there:


4

Yeah, it must be selected. To select it with no RMB, you must change your user settings. Now go to the "Input" tab and change to LEFT for select


4

5 Hours loading kernel doesn't sound right, that should be the first indication that something is wrong. Anyway your graphics card is too old and unsupported. As stated in the Official Blender Manual only cards with GCN (Graphics Core Next) 2.0 or above are supported. That means Radeon HD 7790 and above, as stated in the linked Wikpedia article The AMD ...


4

Yes, you doing it all wrong. Mac\metal support of opencl gpu rendering in cycles is non-existant. https://linustechtips.com/main/topic/975081-cuda-1060-6gb-opencl-rx-580-for-blender/ Just install Windows 7-10 on mac as second os. Thats the optimal solution I think, and easiest one. My rx580 is really much faster (like 10-20 times faster) in cycles ...


3

The issue isn't with Blender. It's with the command you're running. Using the open command is fine for opening applications, but it doesn't allow you to pass arguments to the application (as far as I know). You want to call the executable directly with: /Applications/Blender/blender.app/Contents/MacOS/blender "/Users/schultz/Desktop/Blender/slave.blend" --...


3

The Blender documentation page https://wiki.blender.org/wiki/Building_Blender/Mac contains instructions on how you can compile Blender for a Mac machine. Note that the instructions below might not be as accurate anymore since lots of things might have changed. But they don't quite work. When you get to the line "make", make fails, because the CLANG compiler ...


3

Now that you have the PATH set, it's actually now working. But you have a new issue: Warning! bundled python not found and is expected on this platform. As pointed towards in stacker's answer, you can tell Blender where it is by setting: setenv BLENDER_SYSTEM_PYTHON /Applications/Blender/blender.app/Contents/MacOS/2.68/python I suspect after that you ...


3

The error 'command not found' means that the command is not found in the $PATH environment variable. If you installed blender as described in the Wiki Installing Blender on Mac. The executable blender is located in /Applications/Blender/blender.app/Contents/MacOS You could simply open your terminal and enter cd /Applications/Blender/blender.app/Contents/...


3

I heared that you can install Blender via Steam and it should be updated automagically.


3

You have to disable the shortcut for the dashboard in your system settings. To do so, open your settings, go to keyboard, shortcuts, mission control. There you will find a shortcut for dashboard, which you then have to change to something else, so OS X isn't faster than blender using this shortcut.


3

I was facing the same problem following this tutorial Model & Rig Pistons fast in Blender 2.8+. To select the edge loop it's said to use 'Shift alt click' but it doesn't work on my Mac. I made somme research on the internet and I arrived here but it doesn't help me. After some tries, I figured that With Blender 2.8 when you have enabled Emulate 3 ...


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