17 votes
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Orthographic scale of camera in Blender

The Orthographic Scale factor represent the maximum dimension (in scene units) of the portion of space captured from the camera. So a scale of 1, means that a square plane whose size is 1, would ...
Carlo's user avatar
  • 24.8k
16 votes
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How to make objects in the scene become physically smaller the further they are from the camera?

You can do this by drivers. Right click on Scale X property and Add Driver > Manually Create Later (Single). Go to Graph Editor and switch to Drivers mode. Draw a line like this: (this line will ...
Crantisz's user avatar
  • 35.3k
12 votes

Setting camera to position where it can render a seamless repetable orthographic scene

The trick with Orthographic cameras in Blender is that they use a specific scale system, such that 1 Blender unit always matches the largest dimension of the render output. That means if you are ...
Duarte Farrajota Ramos's user avatar
12 votes

How to make objects in the scene become physically smaller the further they are from the camera?

In a more limited usage case, where you are using particle systems, you can use weight paint to create a gradient that controls the size of the rendered objects. The camera in the scene below is an ...
risingfall's user avatar
  • 3,149
11 votes
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Set orthographic view using python?

You can override the context when calling view_axis() operator. Blender 3.2+ ...
brockmann's user avatar
  • 12.6k
11 votes
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How can I make a view that seems like orthographic, but not exactly?

With some limitations (or I haven't found the how to, probably), we can tweak the camera matrix when using Gpu module. So that we can have the equivalent of viewport rendering. The image above is ...
lemon's user avatar
  • 60.3k
9 votes

How can I make a view that seems like orthographic, but not exactly?

Oblique projection Shear matrix to set lattice coordinates Note: this is adjusting the lattice coordinates based on the shear required, not the camera. IIRC, it has been asked as a feature request to ...
batFINGER's user avatar
  • 84.3k
8 votes
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Isometric 30° seems to behave like dimetric 26.6° (Blender 2.8)

I misunderstood the Wikipedia article. The angle 26.565° is the angle between projected non-vertical axes, and the horizontal line: While the angle of the camera should indeed be 30° from the ...
Markus von Broady's user avatar
8 votes
Accepted

Why the middle mouse button in Blender 2.80 changes the orthographic view to perspective?

It seems that you have Auto Perspective enabled, which causes the switch to perspective projection once you're changing the view from the top/front/left/right/bottom viewpoint. Open the preferences (...
Robert Gützkow's user avatar
  • 25.6k
7 votes

Blender setup for orthographic image rendering

As you have many questions, here are many answers: Position In orthographic mode, it is not important, how far away the camera is from the object (but stay within the clipping bounds). The position ...
quiliup's user avatar
  • 1,174
7 votes

How can I make a view that seems like orthographic, but not exactly?

This is called Oblique projection. You can't do this in-camera, because Blender doesn't support Oblique camera projection. You can vote here on Rightclickselect to add Oblique camera projection into ...
jachym michal's user avatar
6 votes
Accepted

What is the Python command to check if current view is in orthographic or perspective mode?

Region3D.view_perspective. Get the space data of the 3D view area. A screen is split up into areas. The space associated with area is the active space. The spaces ...
batFINGER's user avatar
  • 84.3k
5 votes
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Check if the whole plane is being on a orthographic camera render (or get a proportion of the rendered plane)

camera_fit_coords The method camera_fit_coords does most of what you need, it returns a location and zoom factor for an ortho ...
batFINGER's user avatar
  • 84.3k
5 votes

How to switch to orthographic in blender 2.8?

It's not available in EEVEE. You have to switch to cycles render for ortho camera.
FFeller's user avatar
  • 3,673
4 votes

Cutting mesh by projecting texture

This can be done using the Displace modifier. Subdivide the circle a few times to ensure it has enough polygons to displace UV unwrap the circle and apply the texture to it, ensuring it fits nicely ...
Bauxite's user avatar
  • 154
4 votes

How do I change to Left, Right, Front, Back Ortho Perspectives?

Lets try to clarify a few things: Camera Settings vs. Viewport Settings Camera and Viewport are two different things: Viewport is mainly for temporary navigating and inspecting the 3d scene Camera ...
Anton S.'s user avatar
  • 334
4 votes
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Weird see through geometry in orthographic view

On the 3D View N panel > View > View > decrease the Clipping End, it was a bit too high (don't know why it has this effect though).
moonboots's user avatar
  • 156k
4 votes
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How to place a flat object orthogonal to camera, but not center of camera view

You could give your watch a Track to Object Constraint that tracks the Camera. Now the watch always looks at the camera no matter where you move it.
Joonas's user avatar
  • 2,301
4 votes
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How to switch the camera to orthographic view?

In the camera section of the Properties window (and with camera selected as active object), you can determine the kind of lens type you want. When you select Orthographic perspective objects always ...
Jeppe's user avatar
  • 187
4 votes

How can I prevent silhouette changing when modeling in orthographic

No, there is no "magical focal length". And although it might look strange that's how perspective works... it distorts objects in 3d space perspectively. However - and that's how you can do ...
Gordon Brinkmann's user avatar
4 votes
Accepted

Strange shadows in Eevee orthographic camera

The official Blender manual knows everything, lol. If you have the same problem you need to decrease the Clip End value for your orthographic camera. Its all because of the way Sun-light Cascading ...
aleko's user avatar
  • 71
4 votes
Accepted

Shader for orthographic projection of the texture on the model

Here's one way to bake an ortho projection from the camera .. with the backfacing shading-points mixed to another colour: Here, the mix is plugged straight into the Material Output, and 'Emission' ...
Robin Betts's user avatar
  • 76.4k
4 votes
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How to Rotate Orthographic View Along Z-Axis

The shortcut to rotate clockwise is Numpad 6, counter-clockwise is Numpad 4. Then you rotate the view around the selected object's origin or ther median point when multiple objects are selected. ...
Gordon Brinkmann's user avatar
3 votes
Accepted

cycles orthographic render with gradient background

Orthographic camera means 0 degree angle, so, the camera can only show one pixel (the smallest unit) of the background. Compositor seems the way to go for your desired effect.
Bruno's user avatar
  • 4,179
3 votes

Mirror-ball for fisheye effect with orthographic camera

The sensor size or camera object scale has no effect on the projection. It works like this: It's the camera plane (the base of the pyramid shape) projected into the scene. render resolution sets the ...
Jaroslav Jerryno Novotny's user avatar
3 votes

Render Layer Z in orthogonal and perspective projection

Quote from blenderguru View Z Depth and View Distance are very similar and most of the time it doesn’t really matter which you use. But to be thorough: the Z Depth is essentially a plane in line ...
qwazix's user avatar
  • 1,885
3 votes
Accepted

align reference image with orthographic camera

Rotation values should be [54,736; 0; 45] The provided picture is showing an Isometric Graphic. In this particular case, by measuring the ratio between the edges, and the projected angles of what ...
Carlo's user avatar
  • 24.8k
3 votes

Setting camera to position where it can render a seamless repetable orthographic scene

Thanks to @DuarteFarrajotaRamos answer I got how to view this situation mathematically. So I come up with an operator that change the camera scale and render dimensions to fit the boundary box of a ...
Hammer Art's user avatar
3 votes
Accepted

Match Orthographic along normals?

Ctrl+Shift+Numpad 7 will align your view to the normals of a selected face.
Rix Yarbrough's user avatar
3 votes
Accepted

Changing views in 2.8 jumps out of ortho

You need to deactivate Auto Perspective in Preferences > Navigation > Orbit & Pan.
moonboots's user avatar
  • 156k

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