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1 vote

Set Origin to a specific vertex

Try this. How to perform at low level ...
mml's user avatar
  • 538
1 vote
Accepted

Set Origin to a specific vertex

A bit of a delay, but had to sign off last night... You would do this similar to how it's done in the 3d editor, which is: set object as selected edit:mode select a vertex move cursor to selected set ...
james_t's user avatar
  • 5,519
1 vote

How can I extrude a plane along this circle?

Press Ctrl+C to set the 3D Cursor at World Origin. Set the Transform Pivot Point to 3D Cursor. Prepare the profile of curve you want at a certain radius from the World Origin. Select the Spin Tool ...
Harry McKenzie's user avatar
2 votes

How can I extrude a plane along this circle?

maybe I don't really understand your question, but I will try my best! if you want to make the cowling like in the front, then take the circle, extrude to x or y axis(So it creates a tube) and then ...
2sa2's user avatar
  • 75
2 votes

How can I extrude a plane along this circle?

Start with a Cylinder. RX > 90 to turn it on its side and Ctrl-A > Rotation to apply the rotation. In Edit mode, I to inset the end face to the size needed for the propellor shaft then X > ...
John Eason's user avatar
  • 4,910
0 votes

Align origins to bottom of objects

I was just trying to do that, I got through by setting transforms to only origins, copied the lowest Z location of where I would like the multiple origins. With everything selected I add a Limit ...
Ansel Wiltshire's user avatar
0 votes

FBX files from 3D Studio Max imports with wrong transforms

It’s also possible to use Maya. Simply import the FBX file there and then export it again so that the file works in Blender. If there are still issues, you can apply Modify > Freeze Transformations ...
Chris's user avatar
  • 1

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