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24 votes

How to Change the Origin when moving a Collection Instance

First Method : Set the origin in the base collection To change the origin of a collection instance, you have to go to the object information panel, then the collections foldout and choose "set ...
Gorgious's user avatar
  • 31.2k
14 votes
Accepted

How can you move the origin at the base of object?

Just answering based on Moonboots's comment, because I promised the OP a gif :) Select the base vertices I Edit mode go Mesh > Snap > Cursor to selected In Object mode go Object > Set Origin ...
jachym michal's user avatar
12 votes
Accepted

Object Transform Origin to Geometry Floor

Enable the align tools Add-On. In the 3D Viewport select your objects, open the Sidebar (N) Go to the Item tab. In Align Tools > Advanced Align Operations, click on the Advanced button. On the ...
JuhaW's user avatar
  • 1,866
11 votes
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Origins to the down of the object by default

Run a script using msgbus when new primitive added Run the following script in the text editor. Add any mesh primitive, the origin is adjusted to the bottom of ...
batFINGER's user avatar
  • 84.4k
10 votes

How to apply transforms without changing the origin?

Using Ctrl+A Apply > Location to Deltas. will alter the delta locations such that the origin remains unchanged whilst the objects location is zeroed. Note Unable to test if this works as expected ...
Atharry Allen's user avatar
10 votes

How to set the origin of a procedurally created mesh in Geometry Nodes?

You can use the Bounding Box node which outputs a mesh's enclosing (bounding) box, as well as the minimum point and the maximum point of the box in the 3 axes. Then take the mean value of the Min and ...
Gorgious's user avatar
  • 31.2k
9 votes
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Shortcut for setting origin to vertex

Steps 3/4/5 can be replaced by Shift+S (for Snapping) / O. Step 8 can be replaced by T. In general, you can look for underlined letters in such menus. I also wrote an add-on to automate the process:...
thibsert's user avatar
  • 6,102
9 votes
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Pivot Point Question

The main trick is to use the Local transform orientation, since you want all objects to rotate according to their own individual axes. In the video below I'm using the 3D Cursor as the pivot point, ...
Kuboå's user avatar
  • 8,820
8 votes
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How to set the origin of a procedurally created mesh in Geometry Nodes?

I needed something similar but a bit more specific. I ended up with the following Node Group: (make sure to limit the input on x, y and z from -1 to 1). I can set the origin based on values from -1 ...
clankill3r's user avatar
  • 1,211
8 votes
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Extrude a bevel on a spiral

The Object origin is not at the center of the Object. https://docs.blender.org/manual/en/latest/scene_layout/object/origin.html Each object has an origin point. The location of this point determines ...
Shantanu Aryan's user avatar
7 votes

Exporting to Unity - Origin problems

I had the exact same problem, but for me the origin in Unity was always the center of the part. It turns out that there's a setting in Unity that determines how the axes are shown for the part. I ...
Chuck's user avatar
  • 181
7 votes
Accepted

Can only move object origin in object mode, cant move the mesh

You have likely enabled the Transform Affect Only option for Origins by accident. This can be disabled in the Options dropdown located in the header of the 3D View. Alternatively you can find the same ...
Robert Gützkow's user avatar
  • 25.7k
7 votes
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How do I set the origin to the center of a mesh?

Because your mesh is fatter at the bottom than it is at the top, the center of mass by volume and by surface are toward the fatter end of your mesh. Your best bet is to position your 3D cursor where ...
Rekov's user avatar
  • 2,522
7 votes
Accepted

How can I scale multiple objects around their own origin in 2.80?

Just set pivot point to Individual Origins. Then each object will use it's own origin point.
jachym michal's user avatar
7 votes
Accepted

Setting Origin without affecting location of linked duplicates

Oh! Well I've accidentally figured it out! Set your 3D cursor location. Make sure you have the linked object selected that relates to the location of your 3D cursor. select all linked objects (easy ...
Poika's user avatar
  • 151
7 votes

Where is the menu to set origin to geometry?

There are several ways. Here's one that you can do with just the mouse: In Object mode Left-click to select the object then Right-click to bring up this menu: got to Set Origin and select the type ...
Marty Fouts's user avatar
  • 33.2k
7 votes
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How do I move my cursor to a mesh's origin?

Select the object and ShiftS > Cursor to Selected
moonboots's user avatar
  • 160k
7 votes

Why does the object spin around a random dot, instead of its own axis?

It's not a random dot, it's the object origin. To bring it back to the object geometry, right click > Set Origin > Origin to Geometry
moonboots's user avatar
  • 160k
6 votes
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How do I set the location of the 3D axis?

The 3D-Cursor is one of the unique and very useful features of Blender, albeit sometimes confusing to new Blender users. The issue you mentioned seems to be because of the pivot center for rotation ...
satishgoda's user avatar
  • 8,084
6 votes
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Is there a rule for where the origin point should be when modeling?

The Object Origin is the 0,0,0 mark of the local coordinate system of your object. Imagine your object sits inside a glass shoebox and snugly fits in. The three axes (width, length and height) run ...
Haunt_House's user avatar
  • 16.1k
6 votes

Shortcut for setting origin to vertex

Little bmesh helper script. The process to move the origin involves making the new point the origin by subtracting it from all other verts, effectively making the point origin (0, 0, 0), Finally ...
batFINGER's user avatar
  • 84.4k
6 votes
Accepted

Setting mesh's origin in python (2.8)

Bmesh script This can be done similarly by using me.transform(T) with a translation matrix T. I have used an edit mode bmesh as it is simple to set the active ...
batFINGER's user avatar
  • 84.4k
6 votes
Accepted

Point of origin at 0,0,0

You can either move your origin (1), or move your vertices in edit mode (2). Solution 01. Move the origin Set Transform to only affect Origins Sidebar > Tool > Transform only Origins Then you can ...
jachym michal's user avatar
6 votes

How to set the origin of a procedurally created mesh in Geometry Nodes?

I really don't want to be a smart-ass about this, but here's how I would solve it: The node Attribute Statistic returns the mean value of the positions of a ...
quellenform's user avatar
  • 36.5k
6 votes
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Where is the menu to set origin to geometry?

To set the origin to the objects geometry, first select the object. Then on the top left-ish of the 3d viewport, click on the object button. Then go down to, set origin, and then select, origin to ...
Ryan King Art's user avatar
6 votes
Accepted

Why does the origin disappear in Shading tab?

Every workspace has its own settings. The Shading tab has it disabled by default for reasons where you have to ask the designers or developers. Enable Origins under Viewport Overlays
Harry McKenzie's user avatar
5 votes
Accepted

Origin is not in the horizontal middle for a model which I "overlaid"

Further to @cegaton's answer.. the behavior of Shift S Cursor to Selected respects the current Pivot point. in Edit Mode with all selected: if the Pivot is set to 'Median', the cursor goes to the ...
Robin Betts's user avatar
  • 77.3k
5 votes
Accepted

Setting origin of empty "group" object

You cannot set the origin for empties. They're just little more than an origin and a world matrix. For Blender 2.82 and later: In the header of the 3D View there is a drop down labelled Options. ...
Robert Gützkow's user avatar
  • 25.7k
5 votes

Blender Origin was unintentionally move, set back to 0 0 0

All of the above is correct, but it leads me to wonder something. Doesn't applying all transformations (CtrlA) force the origin of an object to return to the world space origin? And in one step? If so,...
R-800's user avatar
  • 2,911
5 votes

Black Dotted line?

The black dotted lines indicate that the object (child) is parented to another object (parent). To remove parent, select child object with LMB and press Alt+P and select Clear Parent or Clear and Keep ...
Nxdhin's user avatar
  • 1,567

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