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5 votes
Accepted

Make a single object transparent in viewport shading

There are several different ways to make an object transparent. First is to tell Blender to only use a wireframe to preview the object: I've set properties/object/viewport display/display as to "...
Nathan's user avatar
  • 23.7k
5 votes
Accepted

All objects suddenly created with animations

Auto keying is activated. Turn it off.
lemon's user avatar
  • 58.7k
3 votes
Accepted

How do I rotate an object to a specific axis?

Snap the 3D cursor to Vertex A (Shift S > Cursor to selected). Set the pivot point as "3D Cursor" and the snap type to "Vertex". Select the object, press R, Z, B, click on ...
josh sanfelici's user avatar
3 votes

How to set origin of object to the lowest point

You can go to Preferences( F4 -> P ), Add-ons tab and search for 3D Viewport Pie Menus add-on that comes with Blender, once you enable it and get more options, you can disable the ones you don't ...
Martynas Žiemys's user avatar
3 votes
Accepted

Question on scaling object and its impact on rendering in Cycles

In general you can say, the rendering is affected by the dimensions. If you take a Point lamp and set a Power of for example 100 W then this might give some realistic light strength if you put it in a ...
Gordon Brinkmann's user avatar
2 votes

Why do my location values not make sense

I think the issue here is that you don't understand how objects work. Objects are virtual containers that can contain certain data-blocks, such as meshes, curves, lights, ... To be able to exist in ...
L0Lock's user avatar
  • 15.7k
2 votes

Make a single object transparent in viewport shading

in object properties, choose "wire" for display as
Chris's user avatar
  • 57.5k
1 vote

Filling in holes on a model with wall thickness/making a hollow model solid

My suggestion would be to use the selection tools to select the external part of the mesh, invert the selection and then delete the inside faces You can either use the circle tool (C) to select the ...
AnthoJack's user avatar
  • 454
1 vote

How to set origin of object to the lowest point

2 separate problems. First, in edit mode, select lowest part of mesh and pick cursor to selection. Then in object mode select origin to 3d cursor. Next, shift C to put cursor to world origin. Then ...
Glen P's user avatar
  • 168
1 vote

Move model directly above -Z axis?

you can select both bottom bones in edit mode -> shift-s -> cursor to selected, then object mode, select the armature > object-> set origin to cursor, then shift-s -> cursor to world ...
Chris's user avatar
  • 57.5k
1 vote

why dont I see the objects in my scene, when using python

So, it turns out that the order of the command-line arguments to Blender matters. Putting bubbles5.blend after ...
Hugh Perkins's user avatar
1 vote
Accepted

How can I break an object apart into pieces of aproximately the same size?

Let's say that you want to cut an object into 4 pieces, create the 4 objects that are supposed to cut the object, stick the 4 objects to each others with the Snap option for example: Duplicate the ...
moonboots's user avatar
  • 151k
1 vote
Accepted

How do you instruct Blender via .mtl file to import vertex colors?

You can't. OBJ vertex colors have no effect on MTLs or materials.
scurest's user avatar
  • 10.2k
1 vote
Accepted

where are my relationships lines?

You can toggle the Relationship lines in the Overlays popover: But they have nothing to do with you deleting bones: Relationship Lines Show dashed lines indicating parent or constraint relationships....
L0Lock's user avatar
  • 15.7k

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