4
votes
Accepted
Outliner: Is there a way to select objects by data type within a Collection?
What you can try:
Right click on the collection
Click select objects - it will select all objects in your collection
Press / to go to Local View (or View > Local View > Toggle Local View)
Now ...
3
votes
I am not able to select any objects in a particular collection in the 3D viewport
Most probably the collection is marked as not selectable in the outliner.
Have a look at the icons on the right handside of the collections line in the outliner and ...
2
votes
Accepted
Challenging Transition from Vertical to Horizontal Faces
Here is a try, the topology before:
The topology after. If the edge needs to be sharper, slide the adjacent edges closer to it:
Once you give it a Subdivision Surface modifier:
File:
2
votes
Accepted
Object is not perpendicular to the axis
You can try to use "Mesh: 3D print toolbox" addon (which is in Blender's distribution).
It has a function that rotates the entire object so that the selected faces lie on average along the X/...
2
votes
Non-Destructive Deformation of a Collection Instance in Blender with Lattice
Here is my solution for that
This consists of 2 modifiers and 2 geometry nodes:
First modifier uses geometry nodes to get collection, and realize instances to convert to mesh, as Nathan already ...
2
votes
Accepted
Cant pick an object on bevel path curve menu
If you hover over the Object dropdown list, you will notice that a tooltip pops up saying that you have to pick a Curve object. You only have 1 curve object which is currently selected, and ofcourse ...
1
vote
1
vote
Accepted
How can I detect if the mouse on an object currently?
You need ray cast for that. For example, the following will detect everytime the mouse moves to a new screen X/Y location, throw out a ray from under your mouse and return some information about what ...
1
vote
Accepted
Reset the position of an object's vertices
If CtrlZ doesn't work, you could select all and symmetrize on Y:
Choose the axis in the Operator Box:
Or select these vertices and delete:
Then select the opposite edges and press CtrlF > Grid ...
1
vote
How to see how all objects with Decimate modifier will look like?
Duplicate all objects to be safe, then join them, then add the modifier. If you still want the decimated objects separate, go into edit, select all, then Mesh > Separate > By loose parts. This ...
1
vote
Accepted
Dynamic Place in Blender - Live moving objects with physics Interactive rigid body
I finally got some time to finish this, hurrah ^^!
Hope you'll like it as much as I do :)
You can find the addon here: https://fairmarket.land/product/phyx-drag
Cheers!
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