5
votes
Accepted
Is there a way to assign multiple meshes to an object and switch between them?
Here is how it can be done in Geometry Nodes:
This setup is for 3 level of details, and shows 3 versions of mesh, depends on distance to active camera.
To get location, you can calculate the length (...
5
votes
How can I scale down the distance between objects without affecting their size?
To transform an object’s location directly, enable Affect Only Locations in the Tool Settings Options. Then scale using SZ. In this case I'm using the 3D Cursor Transform Pivot Point so it scales ...
4
votes
Accepted
An object won't move
The Location and X and Y Rotation of your object are locked as you can see from the marked closed padlocks. Click on each padlock or drag the mouse down over all of them with the left button down to ...
3
votes
Accepted
Smooth transition between separate models
You can get a decent result with this method, though I won't fight anyone over possible better solutions. I'm also unsure about how well this will transfer to external apps like Unity. I know that a ...
2
votes
How to Export from Blender to Unreal Engine While Retaining Individual Meshes for Texturing?
I think if you add an empty object, parent the top-parent mesh objects and all non-parented mesh objects to the empty, and export the whole thing as is, it should be fine.
Before doing that, you might ...
1
vote
Accepted
How to make a fluid stay still inside an object?
If you want a liquid to settle a bit before the animation starts, you can bake the simulation starting some time before the actual animation range which you have set for rendering by setting Cache &...
1
vote
Accepted
How to make a fluid with Geometry Nodes particles?
You can use a Particle System, an low-poly sphere with a Particle Instance modifier to create a mesh of fluid, and then add a few Geometry Nodes to make it look more liquid.
Step 1: create a plane (=...
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