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10 votes
Accepted

Blender Global undo is very slow on complex scenes

The undo buffer works by actually saving the entire blend file in memory, and loading it to undo. If you have such big, complex files, that'll take a while. A possible way to speed things up would be ...
dr. Sybren's user avatar
  • 7,169
9 votes

How do I move the pivot point of an object?

For people who don't want to watch a 5-minute YouTube video for a question that should take five seconds to answer: Go to the Options dropdown in the upper right Select the "Origin" ...
uglycoyote's user avatar
9 votes
Accepted

Creating Curves at the Joints of Objects

You can do it with a pretty straightfoward Geometry Nodes modifier : On a new object, add a Geometry Nodes modifier. Do the boolean difference of Object A with B, and then B with A. You'll end up ...
Gorgious's user avatar
  • 31.1k
8 votes
Accepted

How to animate proportional editing effect?

You could set up a grid, instance your cubes on its vertices, and then deform the grid using a Hook modifier... The hook: .. here, to an Empty. (Assignment of hooked vertices has to be done in Edit ...
Robin Betts's user avatar
  • 77.3k
7 votes
Accepted

How to make a cube with cylindrical ends?

Make a cuboid in the dimensions you want the object to have, if you scaled it in Object Mode make sure afterwards you apply the scale with Ctrl+A > Apply > Scale. Tab into Edit Mode and select ...
Gordon Brinkmann's user avatar
6 votes

Collection for New Object? (Version 2.8)

New objects are always added to the active collection. To make a Collection active just click on its icon in the outliner to set it as the one new objects are added to. The active collection is ...
Duarte Farrajota Ramos's user avatar
6 votes
Accepted

'Context is incorrect' error when using 'bpy.ops.object.mode_set(mode='OBJECT')' if I'm already in object mode

You can check which mode you're in with the following line: mode = context.active_object.mode And then do things correspondingly, such as switching to object ...
Niels's user avatar
  • 336
6 votes

How do I smooth these sharp edges?

At first, to make the smooth shading look less weird you should enable Normals > Auto Smooth in the Object Data Properties. If you now also want the edges to be smoothed or rounded off, I would ...
Gordon Brinkmann's user avatar
5 votes
Accepted

Selected to cursor on one axis

Select the object you want to align, then the object you want to align wih, then, on the header menu choose Object > Transform > Align Objects, and play with the options in the Operator Box (...
moonboots's user avatar
  • 160k
5 votes
Accepted

How to change object color in viewport in 2.8?

The setting is still in the same place.
Robert Gützkow's user avatar
  • 25.7k
5 votes

How to change object color in viewport in 2.8?

For anyone not wanting to view the video (or are also satellite internet users like myself) the step by step solution is thus: Select the object Select the Materials tab in the bottom-right menu ...
Travis Foster's user avatar
5 votes
Accepted

What is this orb attached to my object?

If you're talking about the big sphere it's probably a particle that you've created (if your object is very small it makes the default particle look big), go in the Properties panel > Particle, and ...
moonboots's user avatar
  • 160k
5 votes
Accepted

Solid Wireframe, F4 shortcut

He simply toggles Wireframe. It's in the Overlays menu, but doesn't have a shortcut by default. (You can assign a custom shortcut by right-clicking on the checkbox > Assign Shortcut.)
jachym michal's user avatar
5 votes
Accepted

Mode switch (Object/ Edit/ Sculpt) as regular menu, instead of pie menu?

It would be fairly easy to modify the pie menu add-ons to create a popup menu. Rather than do that, I wrote my own add-on. Save this file with the name "__init__.py" (that's two underbars ...
Marty Fouts's user avatar
  • 33.2k
4 votes

Know object select order in python

Blender doesn't really have a "select order" The standard method used by blender operators is to use the context object (context.object, ...
batFINGER's user avatar
  • 84.4k
4 votes

Selected to cursor on one axis

Sometimes you will want to align objects in a custom orientation.. and unless someone corrects me, I haven't found a way to use the Object > Transform > Align tool to do this.. I always use the ...
Robin Betts's user avatar
  • 77.3k
4 votes
Accepted

Strange Lines Appearing In Object View Wireframe Mode

You need to tell Blender to draw all edges in the Object Display Panel: I believe that Blender does this essentially as a way to conserve processing power as well as to keep wireframe scenes ...
bertmoog's user avatar
  • 6,116
4 votes
Accepted

How to distribute overlapping objects?

The Distribute operator from the OscurArt Tools addon works fine, however it expects one object from those to be distributed put at the end of the distribution area. This means one should select one ...
Mr Zak's user avatar
  • 10.9k
4 votes

Where did the tool bar go in object mode? Blender 2.8

Probably this is what you are looking for Every time you create an object you will see it. Good Luck.
Emir's user avatar
  • 5,730
4 votes
Accepted

Shear in Object Mode not working

Shear in object mode is not intended to shear an object mesh but to shear several objects from their locations. But you can use a 'lattice modifier' in order to shear an object in non destructive way:...
lemon's user avatar
  • 60.4k
4 votes
Accepted

I can't move, rotate or scale in blender 2.8 object mode

It appear you have accidentally selected to move the Object origins. This is only available in Object mode, hence the difference. Unless you are wanting to move the origins, turn it off.
Derrick's user avatar
  • 1,149
4 votes

Why is my object rotating oddly?

Before adding keyframes you need to apply the rotation using CtrlA. You are experiencing a gimbal lock, which happens when two rotation axes coincide causing a loss of rotational freedom- in this case,...
Eric Xue's user avatar
  • 1,793
4 votes
Accepted

Independent Edit/Object mode in splitscreen

Switching to Edit mode per-viewport isn't currently possible in Blender. According to this rightclickselect.com request this probably won't be implemented in the near future, since it's "...
jachym michal's user avatar
4 votes
Accepted

I want to show different object modes on two different windows in 3DView (Object Mode and Weight Paint

The simplest thing to do is just disable overlays on one of your viewports. Look on the right side (top or bottom, probably top) of your viewport for a button with a "show overlays" tooltip. ...
Nathan's user avatar
  • 24.8k
4 votes

How to switch directly from Sculpt mode to Object mode?

Hi Joey !! You can follow Emir`s method or you can follow this one. Just in case you find it annoying to press tab and then 4 again and again if you want to open sculpt mode then follow this one ;) ...
Ribbit12's user avatar
  • 1,619
4 votes

How do I smooth these sharp edges?

One of my favorite ways to do this is by combining a Bevel modifier with a SubSurf modifier. SubSurf is great because it can't be beat in terms of smoothing out the geometry of your model. Only ...
Jakemoyo's user avatar
  • 4,505
4 votes

Is there a way to Inset two faces as one?

When you press I to Inset Faces, you will notice that there are options shown at the top while you have not confirmed the Inset yet. You can do the following in ...
Harry McKenzie's user avatar
4 votes

How to set origin of object to the lowest point

You can go to Preferences( F4 -> P ), Add-ons tab and search for 3D Viewport Pie Menus add-on that comes with Blender, once you enable it and get more options, you can disable the ones you don't ...
Martynas Žiemys's user avatar
4 votes

How to approach a character's face?

Here is a quick breakdown to show you how you can model a character face It's usually a good idea to start with a subdivided cube, so you'll get even topology Roughly shape the model to get a similar ...
Alex's user avatar
  • 2,643

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