Skip to main content
5 votes

Why seperating a sphere gives different shades?

The shading is determined by the split normals, you can display them in the Mesh Edit Mode Overlays panel (in the latest Blender versions). There's 1 split normal per vertex and its direction is ...
moonboots's user avatar
  • 163k
2 votes

how do I bake normals?

As @John Eason mentioned above, first correct the inverted normals issue on the low poly model. Next you need to Apply both Rotation and Scale transforms to both models. In Object mode with the ...
3fingeredfrog's user avatar
1 vote

Merging spheres with cylinder, UV mapping messed up, normal map isnt continuous (maps had same name)

The "blank" rings you see at either end of your sausage are there because the quads making up those rings are all mapped to a single point in the UV space. Bottom left hand corner where X=0, ...
3fingeredfrog's user avatar
1 vote

How to apply a modifier with Shape keys?

I'm using Blender 4.1.1. Which should be the same as 4.1.0 (was there a 4.1.0? I can't remember.) While many modifiers care about whether or not you have shapekeys, a data transfer does not. Before ...
Nathan's user avatar
  • 24.9k
1 vote

Geo Nodes Adding Falloff To Normal Node

(Using Blender 3.6.12) This proposal is based on a Boolean Random Value node to draw the probability to instance an object. The probability distribution is ...
StefLAncien's user avatar
  • 5,117
1 vote

Geo nodes set Curve Normal > free, unexpected result

The problem is fixed in release 4.3.0 with Issue 122601
Hani Tiby's user avatar

Only top scored, non community-wiki answers of a minimum length are eligible