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Instead of using Voronoi Textures, use Noise Textures (more randomly shaped) of several different scales, clamped with ColorRamps to make the dimples of different sizes. Mix that with a sort of neutral grey to "soften it" slightly. Mix the end result very slightly with another Noise Texture to make the whole surface bumpy like rock. Use the mix ...


1

This is a workaround proposition that has some caveats. It requires a tiny bit of python knowledge and drivers. Note : All the seeds will be randomized every time you load the file again so you can't rely on any particular disposition. However it should remain stable during an individual session. The node tree is very simple : It randomly changes the scale ...


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