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Instead of using Render Layers' Image output, use the output of Denoise Image in the add node. Remember, the denoised output substitutes for the standard render layer output.


As far as I know you can't modify the default setting easily but you can use a simple node group to force the behaviour wherever you want to use your image texture node : Related :


Ok so I figured out what was wrong, the compositing in post processing was disabled so I just had to tick the box to enable it.


Here's a node-based solution: Normal usage. As you can see the blue sky tints all surfaces Using the Light Path node. The sky is still blue but it becomes invisible to all except the camera

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