# Tag Info

Accepted

### How to make a "reflective tape" material in cycles?

Such a material works by reflecting the incoming light back towards the direction it originated - since your car headlights are very close to your own line of sight, you see a strong reflection of ...
• 44.6k
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### Accidentally hit "toggle full screen", How do I exit?

To toggle out of full screen area (what I think you did) press AltF10, or move your mouse to the top right corner and click the button that appears. Here I start in full screen area, notice the button ...
• 49.2k
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### How to make a holographic reticle shader in cycles

Pure Shader Solution! Hey look, high-school maths does have a purpose...... From what I could understand with a little research, holographic/reticle sights display a holograph that appears (when ...
• 18.7k
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### Is there a way to use logic operators in Blender Shader nodes?

I've spent the past week or so working on basic logic gate implementations in Blender Shader editor. I'm sharing these with the community so anyone who would like to use similar nodes can easily find ...
• 1,453
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### How is the vector transform node used?

Overview To effectively make use of the Vector Transform node, you first need to appreciate the differences between the various coordinate spaces - World Space, Object Space, and Camera Space. You can ...
• 44.6k
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• 25.1k
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### Blurring/Feathering a Procedural Pointiness Mask

Creating Procedural Weathering Effects in Blender Okay so I ended up developing a solution to this question a couple of months back, but I see it's gained a lot of interest recently so I thought I'd ...
• 2,038
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### Voronoi Cracks Fac?

Let's use a Laplacian kernel filter for this: The Laplacian is a 2-D isotropic measure of the 2nd spatial derivative of an image. The Laplacian of an image highlights regions of rapid intensity ...
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### Cryptomatte - What does Crypto00, Crypto01, Crypto02 mean?

In order to explain to sockets and their numbering I'll have to explain how Cryptomatte and some aspects of path tracing work. The Idea Cryptomatte generates ID mattes which try to preserve for each ...
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### How do I create repeating patterns with cycles' procedural textures

Jerryno answer is great but there is another way to achieve that with some simple trigonometry. 1) Use Cosine operation on coordinates multiplied by Pi (just type "pi" in node value slider). This ...
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### Randomly populating procedural shape (or Image Texture) in Cycles

The solution I am proposing is very similar to that proposed by Rich Sedman. But it is more automated and I believe gives more natural results. The final result is: The main idea is to compute ...
• 22.6k
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### How do I achieve this "hexagonal armor" animation effect in Blender?

Enable addon Extra Objects Add Object Shift+A > Mesh > Extras > Honeycomb in desired amount of cels setuped in properties panel (left-bottom corner of 3Dview) with max Edge Width that fills ...
• 36k
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### How can I emulate old photo cracks and creases procedurally?

There is several types of cracks and scratches in your reference image ... some are easier to handle than others. The simplest ones "empty maps" ... the key here is probably Musgrave texture ...
• 36k
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### How can I make a procedural polished granite material?

Creating a Procedural Polished Granite Material Guessing you're probably no longer in need of this effect, but thought I'd write a (hopefully) short tutorial in case anyone is interested in creating ...
• 2,038
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### How to remove a node from a frame?

This is a simple one keyboard shortcut thing to do. With the "trapped" node, or nodes selected press AltP. As the manual says: To remove them select the node(s) and use the Alt-P shortcut. This ...
• 49.2k
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### Using an RGB map to assign various shaders in a material

Final: Example with Glossy, Glass and Emission shader. Overview and Node setup: You can do this by Separate RGB node which, well, is separating RGB channels. Then use them as masks for your ...
• 17.5k

### Add Nodes to Material with Python

The answer provided is only partially helpful. Or it is outdated in 2.7 Yes you have to add the nodes (use_nodes = True). However the default material is the ...
• 331
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### Create procedural spiral pattern

Final result One method is to create a volumetric cylinder and distort it by rotating it around the origin by an amount that varies based on the distance from the origin. First, create a volumetric ...
• 44.6k
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### How to generate Reaction Diffusion animation?

Since this site is meant to be as knowledge base … here is one option for Compositor. This technique mimics one used by image editor apps: Copy - Blur - Subtract - Contrast - Merge - Save … repeat ...
• 36k
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### Low Poly Water Effect

It looks to me like some kind of mix between glossy and transparent shaders. This setup is rather arbitrary, it's up to you to come up with a combo you like. The trick is that there seems to be ...
• 157k
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### How to make Abstract EM Waves material in Cycles?

This answer https://blender.stackexchange.com/a/64978/29586 created a wispy material in 2 dimensions only. The same principles can be extended to create a similar volumetric material. Starting with ...
• 44.6k

### How to make a holographic reticle shader in cycles

Final Objects You will need two objects. Lens and sight. Place them as you will do it for gun without holographic sight. Materials For lens use just Glass Shader. For sight use mix between sight ...
• 17.5k