7

To get out of Ctrl+NumPad0 which goes in camera view, you can use any "moving" command MMB (or Alt LMB , if Emulate Three-Button Mouse is enabled, which it typically is for touchpad setups. It is enabled by selecting Emulate Three-Button Mouse under the Input tab in the Blender User Preferences.) Some numpad commands : Home center 3D View NumPad0 camera ...


3

The viewport is behaving as it should. The behavior of viewport rotating is dependent on which axes are active (see the axis gizmos on the top right hand side of the viewport). The active Y axis is changing here and there (between -Y and +Y) because each time you rotate, you're not returning to the same spot and sometimes you cross over the XZ plane and the ...


3

In Blender 2.9, go to Edit > Preferences > Navigation, then check "Zoom to mouse position" for the zoom, and check "Orbit Around Selection" for orbiting.


3

The zoom and panning are relative to a "center point". Probably you change it accidentally or by pressing Shit + C (Which enables Center the cursor and frame all) and that leaves you stuck in a wrong position. Change that option to Frame selected in the view or just press numberpad period key (.) to move the view on the currently selected object ...


3

You can hold down Alt while dragging your view angle around. This will snap the angle to the default numpad angles.


2

In the Options dropdown of the sculpt mode, deactivate Fast Navigate.


2

For laptops, to exit the camera perspective either go to View > Frame all or press Numpad 0.


2

You can move the camera exactly as your would move the viewport by just enabling "Lock Camera to View" in the view section of the properties panel (n), and then move your viewport: your camera will automatically follow.


2

It's called the Navigate Gizmo It can be switched on/off in Viewport Gizmos menu Shortcut: Ctrl+`


2

If you'd like to use Fly/Walk Navigation in 3D View and adjust the focal length, open up the Properties Panel N go to View and set the Focal Length property for the actual viewport: If in Camera, select the Camera go to Properties > Object Data (camera icon) and set the Focal Length property to what ever you like.


2

I'm not sure about the zooming, but a cool way to view your model from the inside is to use "Walk Navigation". You can do this by going to "View > Navigation > Walk Navigation", or just press shift-tilda. This allows you to view your scene like a first person shooter game, and it doesn't pan around it. You can also walk around in ...


2

Somehow, your camera is showing a negative scale transform. I would: Swipe the camera's 'Scale' fields in the Item tab and set to 1. Readjust the camera using its internal settings (Focal length, or Lock Camera to View, etc).. Maybe even swipe the padlocks next to the camera's scale to lock it off. You need special reasons to alter it.


2

Putting 3D viewport in walk mode from py console. Think you were 99% there. IMO always a good idea to try things out in the python console >>> C.area.type 'CONSOLE' Override the context by finding a view3d area in the screen. Make sure an area aside from console is a view3d. >>> for a in C.screen.areas: ... if a.type == 'VIEW_3D': ... ...


1

Your UI is significantly altered from the default. I noticed one tab labeled “game logic“ and I’m wondering if this is actually leftover UI from an old 2.79 blend file. However, the tab you need might be still there. Hover the mouse over the tab area, and then scroll. If you still don’t see the tab, click the little plus tab at the very end, and you’ll see ...


1

In Preferences, search shortcuts by name and look in 3D View > 3D View (Global) > (scroll way down) View3D Walk Modal It's odd that it doesn't appear in search results when typing "walk" or "jump". The default jump key is V, but can of course be reassigned. It may also be worth mentioning that once in the Walk Modal, Tab toggles ...


1

Yes, this is quite simple to change. Navigate to Preferences > Keymap and select Pan for "Middle Mouse Action"


1

You just need to Hit P on the keyboard and select one of the options.


1

What works for me using a wacom tablet is to enable "emulate 3 button mouse". That way I can draw with one hand, and with the other I press Ctr+Alt and press and move the sytuls to Zoom in or out. To rotate press Alt and press on the stylus. To pan press Alt+Shift and move by pressing the stylus. Pressing Ctrl will let you erase without changing ...


1

It sounds like the viewport is no longer locked to the 3D cursor to me. Press "N" to pull up one of the side menus, and switch it over to the view tab. Click on "View Lock" and check if "Lock to 3D cursor" is selected


1

This probably happens because your viewport is set to perspective view. Therefore, the camera slows down when near it's limit. Switch to orthographic mode, and all will work again. View > Perspective/Orthographic Shortcut: Numpad 5


1

The shortcut for rotate view can be changed in user preferences. Assuming you are using 2.8 keymap, see the gif below: Open user preferences. Go to keymap section and search for rotate view to middle mouse in key binding. Then you may simply change the shortcut for Ctrl + MMB from the default MMB


1

The simplest way I found to do this is to first snap your 3D cursor to the center of the object you want to pivot around, then change your Transform Pivot Point to 3D Cursor. Next, select the object you want your view centered on, and press Numpad . to center your view upon that object, then press Ctrl + Alt + Numpad 0 to center the active camera on your ...


1

In addition to the other answers go to Edit - Preferences - Interface and in the Editors section ensure that the Navigation Controls Box is ticked (to view the zoom, move, camera and grid buttons).


1

First make sure Gizmos are enabled by clicking on the gizmo button(1) then click on the arrow next to it (2) after that enable navigate(3)


1

The viewport nagivation gizmo can be activated in the Viewport Gizmos options by ticking the checkbox with the Navigate label. If you don't want to load the UI layout and settings from an existing project, disable Load UI in the file browser as shown in this answer.


1

In Blender2.79 ,Grease pencil keyframes are shown in the Dopesheet ->Grease pencil Panel. Hotkeys should be same for other Blender versions as well. IMPORTANT - Mouse Cursor should be in the Dopesheet Editor for Blender to recognise the scope of the Hotkey. For moving inbetween keyframes, following Hotkeys are available 1.First/Last Timeline Frame - ...


1

Click on the little arrow icon to show the Navigation Bar for the Properties. You've likely dragged the properties area (edge marked in blue) when you wanted to resize the entire area. Instead you should drag with the cursor placed at the green line for the intended result.


1

In your Layout or Modeling viewport, drag out the 'Item, Tool, View' menu from the top right hand of the viewport (has a tiny little arrow pointing toward the viewport, usually to the right of the x y z orientation gizmo). In that drag-out menu, select the 'View' tab and check the 'Lock to Object' text box. If there's something listed there, hit 'X' to the ...


1

It just happened to me, and I found that the view port camera target was accidentally locked to an object (in my case to one of the lights) so navigating was a nightmare. Go to View tab, under View section, View Lock subsection and uncheck options and clear the 'Lock to object' field. Hope that would solve it. Good Luck.


1

First thing to try .. go to the object's properties > Viiewport Display panel, and check 'Bounds'. The view orbit is based on the selection's bounding box.. even one stray vertex will recenter it.


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