7 votes
Accepted

Multires Normal Baking Not Baking Normal Data

Baking normal map from Multiresolution modifier data relies on the difference between the viewport number of Multires subdivisions and the highest level it was subdivided to: The higher difference in ...
WKG's user avatar
  • 1,661
4 votes

Bake From Multires

You need to lower the Levels Viewport value in the Multi Res modifier settings. When you bake a Normal map from the Multi Res modifier, the Viewport levels are basically your low-poly mesh while the ...
Blunder's user avatar
  • 13.8k
3 votes
Accepted

Weird Orbit feature with 2.80

In the Options dropdown of the sculpt mode, deactivate Fast Navigate.
Robert Gützkow's user avatar
  • 25.6k
3 votes
Accepted

Dyntopo workflow + Dyntopo vs. Multires?

Something to be aware of with workflows is there isn't necessarily an objectively 'better' or 'worse' workflow. There are a number of ways to get to the same (or at least very similar) end result, so ...
Brenticus's user avatar
  • 6,883
3 votes

Partialy applying multiresolution modifier

Old question but still I know at least a work around for this. If e.g. you want to get rid of the levels 1 to 3 and keep only 4 to 7 you can do this: Duplicate model Go to level of detail you want ...
Coffeehouse's user avatar
  • 1,205
2 votes

How can I add major geometry to a mesh in Sculpt mode?

The standard way to get a clean mesh suitable for animation is to start out with dyntopo on the subdivided cube, and to sculpt the major forms with it. Afterwards retopo over it using good edge flow ...
photox's user avatar
  • 555
2 votes

Sculpting a photorealistic human face for animation: use the multiresolution modifier?

I'm learning sculpting myself right now, and I struggled with the same question! However, the multires modifier is a powerful tool and shouldn't be overlooked. To clarify, Dynamic Topology should be ...
Enthymeme's user avatar
2 votes
Accepted

Sculpting a photorealistic human face for animation: use the multiresolution modifier?

From what I understand about the development of blender and the workflows that are out there, the multi resolution modifier is no longer frequently used, and for good reason. I think it still has uses,...
Brenticus's user avatar
  • 6,883
2 votes
Accepted

2 issues with Multires Modifier

Kudos to MrZak: Q1 is solved if you just press "Apply Base" in the Multires Modifier. Q2 I am not 100% sure but the stray vertices stemmed from a messy quad structure inside the mouth. After I ...
Coffeehouse's user avatar
  • 1,205
2 votes
Accepted

When I enter sculpt mode half of my model goes missing?

Multires modifier is the only one which can't be repositioned in stack of modifiers, as per manual: The Multiresolution Modifier is the only modifier that cannot be repositioned in the stack if it ...
R El Clein's user avatar
  • 1,646
2 votes
Accepted

the resolution of my model is too high

The best (and proper) way is to retopologize the model (use snaping on face) with subsurface-workflow and adding the detail by baking a normalmap with the highpoly model. Then you'll get a animatable ...
VeloFX's user avatar
  • 682
2 votes
Accepted

Non-Destructive Mirror of a Multires Modifier Sculpt

Use Animation Nodes add-on, it is open-source and totally free. I'd suggest a setup like this: The node tree duplicates A then modify its scale (new ...
cppBeginner's user avatar
2 votes

When using "Bake from Multires", the resulting normal map has odd pattern along topology

I just had this issue. I know it's months late but I was able to figure it out. In the multires modifier there's an "apply base" option that conforms the base to match the sculpt. This fixed ...
nmostad23's user avatar
2 votes

What caused this weird geometry when I applied the mirror modifier?

go in front view (1), check now select these vertices: then delete. Then add a mirror modifier again: then it looks like this:
Chris's user avatar
  • 57.7k
2 votes
Accepted

Multires modifier and geometry nodes

Not possible, unfortunately. Theoretically this would work, but if you use the modifier Multiresolution, unfortunately not. This modifier always needs the original and unchanged data of an object, ...
quellenform's user avatar
  • 34.8k
2 votes

How to use Multires "Apply Base" with shape keys?

It's possible to work around this limitation as following: duplicate the mesh apply shape keys and perform Apply Base on the new mesh create a relative shape key ...
Samuli Pahaoja's user avatar
1 vote

How to modify mesh after sculpting with multiresolution modifier?

The Multires modifier does not like changes on the low-poly base mesh very much. It can mess up the high-poly levels and add spikes and other abnormalities. You can try to select and separate the new ...
Blunder's user avatar
  • 13.8k
1 vote

Non-Destructive Mirror of a Multires Modifier Sculpt

I have two solutions A) dublicate object. press Ctrl+M+XYZ (flip object on x/y/z axis). place it in the desired place. B) This doesn't flip the object, but it gets you a similar result. select the ...
Alex bries's user avatar
1 vote

Issue with Multiresolution sculpt: parts of the object cannot be sculpted

you should check 2 things: Is there any "mask" applied (ALT + M to remove any mask applied) you can sculpt only the selected mesh: if the lower part of the head is another mesh, you need to ...
Sanbaldo's user avatar
  • 3,189
1 vote

The geometry of the mesh gets distorted when rigged and posed

So to fix your problem: Disable the Multiresolution modifier, because it makes your computer lag (before parenting you need to bake the multires normals so that you can use a low-poly object instead)....
moonboots's user avatar
  • 151k
1 vote

Sculpting Shape Keys with Multires Modifier?

I believe shapekeys can only modify the base mesh. Changes made to higher multires levels are not affected by shape keys. If in the multires settings Sculpt level is 0, you are sculpting the base mesh....
Samuli Pahaoja's user avatar
1 vote
Accepted

can a mesh be smooth without creating "holes"

As @RobertGützkow pointed out, this is caused by disconnected vertices. Select all vertices (Select > All), A Go Mesh > Clean Up > Merge By distance, Alt+M Done.
jachym michal's user avatar
1 vote

Shape keys & multiresolution, good or bad idea?

As you have discovered, Blender nowadays (from on 2.9 perhaps) supports combining shapekeys and multiresolution modifier. Before, modifying base mesh completely mangled multires data.
Samuli Pahaoja's user avatar
1 vote
Accepted

Problem using Multires sculpting!

The problem was modifying overall shapes of a pre defined basemesh using "grab" brush. changes in major shapes of a basemesh using grab brush creates artifact using multires subdivision
M banksy's user avatar
1 vote

Computer is laggy when editing with Multiresolution

The issue for the slowdown is due to how dense your model is. Generally it's a trade-off between quality and performance. in this instance you are using a multi-resolution modifier as well as a ...
nathan rivera's user avatar
1 vote

SCULPTING: Is it possible to keep base mesh vertices in place while subdividing?

In addition to what Mr Zak mentioned, you could try: Both Subdivision Surface and Multiresolution have a Simple option, when you turn it on, each subdiv will add vertices between already existing ...
internetofmine's user avatar
1 vote
Accepted

How do you execture the subdivide function on the multiresolution modifier in python?

as you see in API bpy.ops.object.multires_subdivide(modifier="") Add a new level of subdivision you can test this: ...
yhoyo's user avatar
  • 2,285
1 vote

the resolution of my model is too high

If you just want your mesh to be simplified, you can use the decimate modifier and change the amount of total faces without modifying the shape too much.
mwolfe 11's user avatar
1 vote

How to Mirror After Starting Sculpt with MultiRes Modifier

just found an even better method without cutted out end result, no need for duplicate or mirroring, just use the same stuff that produces the main asymmetrical problem while using multires, yes its ...
CoConeTall-Chan's user avatar
1 vote

Why can't I sculpt on a plane when using Subdivision Surface?

Subdivision Surface modifier (or Subsurf) isn't designed to work with sculpting. Subdivisions added with it are accessible for sculpting only once the modifieir's applied. Multiresolution is the one ...
Vlad Ilisan's user avatar

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