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16 votes
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How can I make a Genus 3 Surface?

Here is a way to do it, create a torus, make it as simple as possible, like 16x8 vertices, move it away from its origin on Y or X axis in Edit mode, duplicate and rotate 120° twice with the 3D cursor ...
moonboots's user avatar
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15 votes
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How can this particular shape of shampoo bottle be created?

You could create your bottle and a circle that you put in front: Use the Knife Project tool to cut the shape of the circle on the bottle (switch the bottle to Edit mode, CtrlLMB to select the circle, ...
moonboots's user avatar
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14 votes
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How do I create a marshmallow twist shape with multiple colours?

Create a cylinder with lots of horizontal Loop Cuts using Ctrl+R and duplicate the cylinder 4 times. Give each cylinder their own material color and position as ...
Harry McKenzie's user avatar
13 votes
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How to create a kelvin cell with cylindrical struts?

Add Skin modifier, switch to Edit mode and with all vertices selected adjust Vertices Data > Mean Radius X, Y to something smaller, here 0.02 (3DView > Sidepanel > Item) ... Add Subdivision ...
vklidu's user avatar
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12 votes

What's the most fun way to make a Santa Claus hat? 🎅

Possibly the most readable node tree... Bonus: Santa Claus underpants
lemon's user avatar
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12 votes

What's the most fun way to make a Santa Claus hat? 🎅

I decided to print a hat missing in my Santa Claus costume, however it came out without any geonodes hair??? The problem is that you need support for your hair, because the people who make 3D ...
Nathan's user avatar
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11 votes
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How to create a galvanized pipe with a twist?

Add an Archemedian Curve spiral and edit its parameters. Extrude on Y and change Mean Radius of 4 vertices. Add some Bevel Depth. Add and edit another spiral. Copy on the other side, right click &...
josh sanfelici's user avatar
11 votes

What's the most fun way to make a Santa Claus hat? 🎅

Extra bonus, behind the scenes:
lemon's user avatar
  • 60.5k
10 votes
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Seamless cliff mesh with array

There are two things you have to understand: 1. how the Relative Offset in the Array modifier works and 2. what symmetry is and why this is not necessarily helpful in this case. First of all, let's ...
Gordon Brinkmann's user avatar
10 votes
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Wrap an earth map back to a sphere (Robinson projection)

From Robinson projection map to globe (Geometry Nodes) All of your meshes are composed of one big n-gon face. This can't work well with deformations. I won't be treating this problem, which isn't the ...
Lutzi's user avatar
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10 votes
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How can I make this grunge texture (Old Cymbal)

I quickly modelled a cymbal (upper half of sphere scaled along the Z axis, with an additional translation for the dome), and applied a bronze material from BlenderKit: I then replaced the Roughness ...
Joachim's user avatar
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10 votes

How to model a spherical snowflake?

The following workflow is non-destructive, meaning you can tweak basically anything anytime. It may not be optimal but that's how I would do it. There are multiple ways of achieving that. Especially ...
Lutzi's user avatar
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10 votes
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Rounded Dice - Why do the simplest things seem so difficult

That can be: Inset individual faces Add a subdivision of 3 Shade smooth Once done, keeping the insets selected, you can sharpen the inner faces using crease:
lemon's user avatar
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10 votes

Creating fabric canopy in blender

You could subdivide a plane, assign its opposite edges to a vertex group (CtrlG): Create 2 shapekeys, in the second one scale these edges on X: Back to Object mode, create 2 keyframes on the ...
moonboots's user avatar
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9 votes
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How can I Create a Window with a Half-Circle Top?

You could bevel the vertices (CtrlB then V to switch to vertex bevel): Then CtrlX > Limited Dissolve to dissolve all these edges and rework the topology with the knife tool (K to activate, A to ...
moonboots's user avatar
  • 163k
9 votes

How to create a kelvin cell with cylindrical struts?

Using geometry nodes, you can place a sphere at each summit and bevel the edges with a curve circle. Junctions won't be visible when rendered. A 3.5 version: should not make a difference except for ...
lemon's user avatar
  • 60.5k
9 votes

How can I model a flutted glass lamp's shade?

Create this segment, mirror it: Array it on X and Z: Make it circular with a Simple Deform modifier, Bend mode, on Z: Deform it with a Lattice modifier: Result:
moonboots's user avatar
  • 163k
9 votes
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How to select an edge loop with geometry nodes tool mode nodes?

This method only works correctly when there's no faces flipped compared to others in the way of the loop. I may update this answer later with the solution. It also works for only one selected edge, ...
Hulifier's user avatar
  • 6,133
9 votes

How can I make a Genus 3 Surface?

If you are a person who likes to start from top view in 2D, you can try this method starting with a circle with 8 vertices, inset, remove face, add Loop Cut, and duplicate it 2 times around the 3D ...
Harry McKenzie's user avatar
8 votes

Seamless cliff mesh with array

If you want tiling without symmetry, you can use the traditional approach: Slicing in the middle (down naturally matched features) Swapping the ends Blending the mismatched centre Here, blending is ...
Robin Betts's user avatar
  • 78k
8 votes

How to model squishy spheres?

Create Sphere. The icosphere is better suited for this task. Subdivide it enough times (at least 6). Select the area of the shape you need from the top view (for example) Then with proportional ...
arachnoden's user avatar
  • 1,349
8 votes

how to bend geometry with geometry nodes

This is not a complete answer but just describing a fix for a problem in Robin Betts' answer if different tilt angles are set to different control curves and if those tilt angles are limited to e.g. [-...
Patter's user avatar
  • 855
8 votes

Modelling a couch cushion with complex seams

1- 2- 3-bevel the middle loops 4-Hit [ctrl -] and shift H to isolate the middle loops 5-press alt S and shrink the selected edges a bit, then select the center vertex and move it down with ...
Alex's user avatar
  • 2,703
8 votes

Rounded Dice - Why do the simplest things seem so difficult

Here's an approach which considers the die to be a clamped sphere, and implements that with Geometry Nodes: The interface provides settings for the radius of the underlying round cube, its resolution,...
Robin Betts's user avatar
  • 78k
8 votes

Modeling a plastic bottle with real polygons

You could begin by a 32 vertex cylinder, create some horizontal edge loops and scale them down to follow the profile: Symmetrize your cylinder on X and Y with the Mirror modifier, draw the wave with ...
moonboots's user avatar
  • 163k
8 votes
Accepted

Why is there a partial seam on my Mirror modifier?

Deactivate your Mirror modifier and remove the inner face(s). The Shade Smooth is trying to smooth between the outer faces and the inner faces, therefore this artefact. It can happen if you forget to ...
moonboots's user avatar
  • 163k
7 votes
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How would one model this crown shape?

I would probably do something like this: I've got a few goals for a shape like this. First, I want to maintain symmetry: the diamond object is symmetrical in two axes, then the crown is radially ...
Nathan's user avatar
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7 votes
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Creating a Card Stack with Geomery Nodes

Perhaps you could get a nice result with just one Noise Texture with the right settings, but I find it easier to reason about multiple separate noise textures: First a noise texture giving a basic ...
Markus von Broady's user avatar
7 votes
Accepted

Maya Bending in Blender, is it possible?

-15 Z with object's origin at corner ... ... or place Empty at lower left corner and use as Origin object in modifier.
vklidu's user avatar
  • 36.9k
7 votes

I would like to model this shape, but can't figure out how. I've tried booleans, modeling it and even connecting different shapes

Create a cube, remove its top face, scale the top edges except the back that seems to stay vertical: Extrude up the back: Bevel the edges: Bevel the top vertices, create this topology: AltE to ...
moonboots's user avatar
  • 163k

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