7 votes

how to bend geometry with geometry nodes

This is not a complete answer but just describing a fix for a problem in Robin Betts' answer if different tilt angles are set to different control curves and if those tilt angles are limited to e.g. [-...
Patter's user avatar
  • 825
4 votes
Accepted

Is there a sculpt brush which is just moving mesh?

You can use the grab brush to adjust a mesh shape. If you just click and drag, it will move the affected points on the X and Y axis from the current viewpoint. It is mostly used to change the ...
Alex's user avatar
  • 1,691
3 votes

Subdivision not working as intended, edges not generating

It looks like what you select is not a grid of quads but a big ngon, i.e. a face with more than 4 vertices, like this for example: If you subdivide this kind of face it will just add vertices to the ...
moonboots's user avatar
  • 151k
3 votes

Fix Snapping Rotation in Edit Mode

Make sure you are in face selection mode so that it aligns according to the face normal Then press G, then B to select the snap base
Alex's user avatar
  • 1,691
2 votes

How do I make these radially symmetrical edges longer?

I'm not sure what you did when you say, "I tried scaling along local axes but none of that worked." This is how I would do it - scaling them individually: Select the outer edges in Edge ...
Gordon Brinkmann's user avatar
2 votes

How to correctly import foreign CAD formats into Blender?

I usually have two approaches when receiving a Rhino or Sketchup file into blender. Clear all parents & keeping transformation. Then, select and delete everything that isnt geometry - in your ...
Bes Thomas's user avatar
2 votes

Fixing vertices that have been deleted or moved

You can't but in your case you can easily fix the topology. First thing delete the vertex: Select the opposite edges and press CtrlE > Grid Fill: Result:
moonboots's user avatar
  • 151k
2 votes

Fixing vertices that have been deleted or moved

If the misplaced or missing geometry bears a logical relationship to the remaining parts, there's nearly always a way. In both illustrations here, Snap is set 'To: Vertex' and 'With: Active', ...
Robin Betts's user avatar
  • 75.4k
1 vote

How can i get design(texture) as shown in image

We can have this kind of result using a normal map: A way to make it is to use geometry nodes, starting from the formula indicated here for instance. The first part of the node tree above, simply ...
lemon's user avatar
  • 58.7k
1 vote
Accepted

how can I connect the points of the lines in order?

Points to curves has a "curve group ID" as input: If you take the points coordinates and the wanted axis, multiplied by some big values (1000 here, but which depens on the density of the ...
lemon's user avatar
  • 58.7k
1 vote

Fix Snapping Rotation in Edit Mode

The best way to fix the issue seems to be to separate the bolts into there own object. Then in object mode, place the bolts on the mesh. Once you are finished placing the bolts, select all the bolt ...
Ryan King Art's user avatar

Only top scored, non community-wiki answers of a minimum length are eligible