3
votes
Accepted
I can't attach the head to the body
First thing you gotta do is get the two parts matching a bit closer in terms of geo density. The top one is way too high-res right now.
A decimate modifier set to .1 worked for me.
Then get rid of ...
2
votes
Face intersect while keeping objects separate
Enter edit mode on the first object
Select all its vertices and add them to a vertex group
Join the two objects and enter edit mode
Use the vertex group to select the first object
Perform the "...
1
vote
Multiple solidify modifiers influencing each other when they shouldn't
Although I guess this is a bug, here is another way to get what you want, at least if all modifier settings should be the same and you only want the thickness to be varying (just in case you did not ...
1
vote
Strange Faces in high poly modeling
Multires modifier is not designed for such tasks. It is designed to make hi-res details while sculpting (but your mesh is bad for sculpting). If you make changes on the base, such artifacts are ...
1
vote
How to set object dimension
As other comments mentioned, the original selected answer is no longer valid in newer versions of blender (e.g. Blender 4 ) as the dimensions settings don't appear within the Object > Transform ...
1
vote
Face intersect while keeping objects separate
Why don't you use the knife tool instead ? I suppose it can do what you are trying to do just fine while keeping the object separated.
Here, the two cubes are two different objects and knifing them ...
1
vote
specific radius in bevel with blender
First of all, you do not need the Last Operator panel to enter precise values - you can do that "on the fly" while you are using the Bevel tool.
So if you select an edge and press Ctrl+B to ...
1
vote
specific radius in bevel with blender
I think you'll find some of the snapping options useful. click on the magnate to turn on snap and then play around (learn) some of the options. here I snapped a circle to two nearby planes, perhaps ...
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