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5 votes

Curve Color Viewport Display settings. How can I see the individual chosen color in the viewport?

What Labcat says is true, I don't think it is so much a deliberate choice, probably just overlooked, or simply a limitation of the current rendering system. Here is a possible hacky workaround. Since ...
Duarte Farrajota Ramos's user avatar
4 votes

How to make a sphere from many small spheres

add an icosphere, add a geometry nodes modifier, add this node tree: adapt the radius of the uvsphere to your needs.
Chris's user avatar
  • 61.4k
4 votes

How do I create a cylinder with a taper at a specific angle?

You could as well, just make a single edge, rotate it by the angle you want(I randomly used 25° in the GIF), move it away from the center(object space origin) by the length of your desired radius and ...
Martynas Žiemys's user avatar
4 votes
Accepted

How do I create a cylinder with a taper at a specific angle?

Just in case you want a mathematical formula to get a scale factor (although, as I said, that's just maths and not a real Blender question - scroll to the bottom to find out how you can use the maths ...
Gordon Brinkmann's user avatar
4 votes

How do I create a cylinder with a taper at a specific angle?

Under Mesh Edit Mode Overlays you can enable Edge Angle and see the angles when scaling using S to scale and Shift+Z
Harry McKenzie's user avatar
4 votes

Curve Color Viewport Display settings. How can I see the individual chosen color in the viewport?

Yes, this is a deliberate / known limitation. Object color is only rendered onto faces. However, I do agree that being able to set colors for individual objects’ edges could be very useful. I ...
TheLabCat's user avatar
  • 6,484
4 votes
Accepted

A Cylinder with too many verts

(Using Blender 3.6.8) (NB: documentation to be continued...) Objective The initial configuration is a collection of hollow pipes. Each pipe is an object modelled with a dense triangular mesh, as ...
StefLAncien's user avatar
  • 4,409
3 votes

I want to move an object but all that gets moved is a little orange dot than seems it´s pivot, help!

Maybe disable the Transform Affect Only Origins option?
moonboots's user avatar
  • 160k
3 votes
Accepted

Cylinder shape has pinching edges

You could try this topology, but I had to use a 64 vertex cylinder:
moonboots's user avatar
  • 160k
3 votes

Cylinder shape has pinching edges

You could start with a flat plane 2m x 3.14m (half circumference $\pi*D/2$) with origin on the left edge and this simple topology. Add as many vertical edges as needed. Then extrude. Add Mirror ...
Harry McKenzie's user avatar
3 votes

Why Bone not Moving With Mesh Even When weight painted?

As you see, the whole hand is assigned to the vertex group called hand.R, just remove the finger vertices from this vertex group and it will work great:
moonboots's user avatar
  • 160k
2 votes

When I duplicate the shape in edit mode, it projects all faces onto the other face. How do i turn this off? I wan't it to look like the other one

Turn off the Snap option???????
moonboots's user avatar
  • 160k
2 votes
Accepted

Geo nodes, is it possibble to make a transparent planes with objects on it?

For an invisible plane, you could simply disconnect the plane's geometry from the Join Geometry node. As in: Before: After: Notice that the green line is no longer bridging between the Group Input and ...
Kid With Glasses's user avatar
2 votes

How to control the direction of fill

select two vertices on your edges, press F and press F and ...again and again (or just hold f) to fill the "other" side you can either select the two vertices of that side or in edge mode ...
Chris's user avatar
  • 61.4k
1 vote

How to change X-ray transparency in 4.1

You are currently in Material Preview mode, you need to be in Solid mode to see the transparency, then go into the Viewport Shading panel to set the amount of X-ray transparency.
moonboots's user avatar
  • 160k
1 vote

How do I render the implicit function z^2 + (x-y-1)(z) + y = 0 in Blender?

You can also use Volume Cube node:
Harry McKenzie's user avatar
1 vote

When I duplicate the shape in edit mode, it projects all faces onto the other face. How do i turn this off? I wan't it to look like the other one

My snap settings were on "face project" instead of "face", changing that fixed the problem for me.
Boudewijn Vis's user avatar
1 vote

How do i model this part?

Cut off a UV sphere and extrude down: Cut off these faces: Fill: Move the edges until you get something round: Bevel if you want to use a Subdivision Surface modifier:
moonboots's user avatar
  • 160k

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