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6 votes

I must be completely misunderstanding Mirror, because it doesn't seem to do anything?

The red and green lines you see are the world X, Y axes. The local axes go through the little orange dot marking the object's origin. Move your object in Edit Mode and everything will become clear: ...
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5 votes
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Bevel mirrored bezier curve

Sadly this can't be done with curve's builtin bevel function yet, Mirror modifier on bezier curves acts on the generated mesh level, not directly on bezier data unfortunately. You'll have to fake it ...
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4 votes

How can I fix this mirror issue?

You can do several things: You've aligned your mesh with the global axis but your object doesn't seem to be (the mirrored mesh is tilted), it's a bit disturbing, so in Object mode, apply the rotation ...
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4 votes
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How do you use mirror and shade smooth at the same time?

If what you're describing is similar to the above graphic then Shade Smooth is probably not causing the problem. Either you don't have Clipping and/or Merge checked, or your model has vertices that ...
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3 votes
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How to apply all edits to two meshes, but mirrored along an axis?

1. Why don't use Mirror modifier? Mirror has an option "Mirror object". You can set here a central part of your plane or add an empty: 2. Linking object. If you want to keep left a right ...
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3 votes
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Why is it that after Mirroring a Mesh, it shows up as Transparent in Unity?

The normals were inverted when you mirrored your mesh. Unity has probably backface culling enabled which make the faces transparent when viewed from the wrong side. In Blender, you can see face ...
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3 votes
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How does the mirror modifier work?

The Mirror modifier in Blender works based off the objects origin. If you want to mirror the object as a whole you will need to go into Edit Mode and move the object off of it's origin point. Then ...
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3 votes
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Is it necessary to create every character using mirror modifier with limited amount of faces?

The purpose of mirror modifier is to work nearly half the time needed. There are no absolute rules, you can use the workflow you want, but using mirror on symmetric characters is more efficient, ...
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3 votes

Problem with Mirror and Sub Modifier

You have inner faces along the mirror axis, remove them:
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  • 110k
2 votes

Verge3D not showing mirrored side

You need to set Bake Modifiers checkbox in the Verge3D settings section of Render Panel.
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2 votes
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How do I flip a rigged model to its mirror image?

You need to make sure both the mesh and armature are selected: In Object Types > Visibility, make sure both mesh and armature are selected Press A to select all Right click and select Mirror > ...
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2 votes

I must be completely misunderstanding Mirror, because it doesn't seem to do anything?

According to the blender user guide, the mesh->mirror option found in edit mode is "exactly equivalent to scaling vertices by -1 around one chosen pivot point and in the direction of one ...
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2 votes

Trying to add details to a hexigonal base and im having consistency iussues

You could do it this way: Create a plane, in Edit mode scale it and move it away form its origin: Give it an Array modifier, enable Object Offset instead of Relative Offset, create an empty at the ...
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2 votes
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How do I move whole individual faces that are connected in the center by mirror modifier?

Uncheck Clipping under the Mirror modifier
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2 votes
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Geometry node: mirror position of object

You can achieve the desired result in the following way: First move the transformation (position, rotation) of the right wing to the node Transform in the geometry ...
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2 votes

How do I achieve the desired effect with the mirror modifier?

The object gets mirrored relative to it's Origin point (the little orange dot in the middle). To make the shape you want, you have to move the object in Edit Mode (this moves the object relative to ...
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2 votes
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How can I scale/move party of my mesh like it is mirrored or connected?

You can enable symmetry in edit mode with the Axis buttons on the top right. Have one extrusion selected and Grab instead of Scale.
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  • 3,135
2 votes

Weight Painting: Copy/Mirroring

Weight mirroring needs some specifics in order to work correctly: vertex groups have to be named with an accepted suffix, a list can be found in the Blender manual, most commons are .L .R, .l .r, ....
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2 votes

Mirroring Blender 3.0 is not doing what I want it to do? How to get them into the right place?

I also had problems with the mirror modifier in the beginning. The most logic way to use it: just use an empty as mirror object. This should be placed where the origin is in your upper picture. If you ...
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  • 38.8k
2 votes
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Separate by loose parts not working?

You have to first apply the mirror modifier. Then TAB into edit mode, select all -> separate -> loose parts. Then it works.
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  • 38.8k
2 votes
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Symmetry settings have no effect (continues mirroring across Y)

Bring back the Properties panel tabs: Then click on the Modifier tab and if you see a Mirror modifier, close it by clicking on the X button.
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2 votes
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How do you sculpt the edges of a mirrored object?

Don't use the Mirror modifier when sculpting, instead use the X, Y or Z symmetry option (you can shift click to choose a symmetrey on 2 or 3 axis at the same time). Also, whenever you want, you can ...
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  • 110k
2 votes

How can I mirror this pedal, empty rotation on the x-axes won't work

You can create one object for the crank arms, 2 objects for the pedals (each time, duplicate then press S-1 to mirror as explained by Chris), make sure that the origin is at the rotation axis. Create ...
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  • 110k
2 votes
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I applied the mirror modifier to the 'c' . Is there a way to rotate both the object and its mirror together as if they are one?

Just use an empty as mirror object and make that empty a parent of your object:
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  • 38.8k
1 vote

Object not showing in mirror reflection

In the Properties Editor > Object Properties tab > Visibility > Ray Visibility the default is to have all boxes checked. On your FLOOR object you have unchecked Diffuse, Glossy, Volume ...
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  • 2,254
1 vote

Blender 2.9+ Mirror Flip a Texture

Maybe you should tell us what you want to do as an end result? you can mirror a texture with the help of shading nodes like this: so the "trick" is to just use negative scale values for a ...
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1 vote
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how can I retrieve the shorcut-key for the hardOps mirror function (alt + X)?

Edit Preferences; Go to Add-Ons and find HardOps. Open up its preferences section to Operators. The Mirror Gizmo preference is there. Edit it to whatever you want it to be.
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1 vote
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Split, extrude and mirror for low poly legs

Go into the modifier stack for your object and turn off the "clipping" checkbox before you execute your move/extrude. Then turn it back on as you need it.
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  • 2,481
1 vote

How does the mirror modifier work?

There's no such thing as using the world origin in a modifier. Modifiers either use the current object's origin (which you can set to anywhere you want) or another object's origin (which you can also ...
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  • 8,589
1 vote

How can I fix this mirror issue?

Just add an empty plane or anything, and then move it close to the body where you want to see the mirror. Then add a mirror modifier to your body and add a target to that empty. That's all. You can ...
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