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Just move your mirror modifier before your boolean modifier like this: Then it works: UPDATE: ok, then just add a mirror modifier for your cut object (cylinder) too like this: result: blend file:


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If you recreate the steps of the tutorial, the result looks exactly like in the tutorial. What your friend accidentally did is doubling the center edge by hitting E for Extrude. Maybe she realised her error and pressed Esc or RMB to exit the Extrude, but unlike moving, rotating or scaling for example, the extra vertices remain created - aborting the function ...


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Other answers so far are good, but it's worth pointing out another technique. There's an easy way to restore part of a shapekey to the basis shape, using "blend from shape" operation. You can use this on parts of the mesh to "unshape" bits of the mesh. Select the shapekey, then enter edit on the mesh. Select all vertices of the shapekey ...


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